Unity客户端架构-DialogInfo

来源:互联网 发布:数控机床模拟仿真软件 编辑:程序博客网 时间:2024/06/06 03:54
using UnityEngine;using System.Collections;using System;public class DialogInfo : BaseDialog {    private AsynState asynState = AsynState.Completed;    public AsynState AsynState    {        get        {            return this.asynState;        }        set        {            this.asynState = value;        }    }    public new void Close()    {        base.Close();    }    public void OpenDialog(GameObject container)    {        this.asynState = AsynState.Processing;        base.Open(container, string.Empty);    }}
0 0