VLC集成与使用
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VLC的集成和使用
VLC介绍
VLC Media Player (VideoLAN) 为 Windows、Linux、OS X、Android、iOS、Windows Phone等平台提供一个视频播放器、解码器。它可以播放来自网络、摄像头、磁盘、光驱的文件,支持包括MPEG 1/2/4, H264, VC-1, DivX, WMV, Vorbis, AC3, AAC等格式的解码。在 Windows 和 Linux 上的 VLC 是使用C++/Qt写成,提供了一致的用户体验。同时 VLC 还专门为 OS X 提供了原生版本,OS X 版的 VLC 的用户界面使用Cocoa框架编写,在 OS X 下拥有卓越的原生体验。
VLC还有一个非常好的功能——播放那些没有下载完整的视频文件。
VLC几乎覆盖所有媒体格式。
VLC集成
在iOS下,我们可以很方便的使用VLC,因为它经行了优秀的封装,源码中最核心的部分被封装成了独立的库(MoblieVLVKit.framework库),它是基于FFmpeg,Live555提供完整的媒体播放库,所以整一个库体积还是比较大(目前已经超过600M了),不过并不会太影响App的大小,经行App打包发布的是会自动超级压缩的。经过测试它比使用FFmpeg库仅仅是多7M左右的大小。
VLC cocoapods方式集成
VLC可以有多种的方式安装,目前最简单的方式就是cocoapods安装,以前需要下载源码后经行编译,编译后的还分模拟器版和真机版,最后还得使用lipo 命令经行合并,比较麻烦,这里我就不进行介绍了,因为没必要(喜欢折腾的可以自行搜索相关资料),最终编译得到的结果一样是MoblieVLCKit.framework库,即使项目不允许使用cocoapods,也可以建立空项目后使用cocoapods得到MoblieVLCKit.framework在经行移植。
步骤
1.在podfile中写入:pod 'MobileVLCKit'2.终端执行pod install即可(成功后会在项目里看到MoblieVLCKit.framework库)3.添加依赖库:libz.tbd、libbz2.tbd、libiconv.tbd、libstdc++.6.0.9.tbd
VLC使用
MoblieVLCKit为我们提供了很多功能接口,不过我们不需要全部了解,只需要懂得几个常用的API接口就可以轻轻松松的写出一个播放器出来。因为它支持定制化UI,所以有心的开发者可以结合漂亮的UI设计一套专属的播放器
MoblieVLCKit 常用API介绍
VLCMediaPlayer
VCL对象,管理着播放的开始暂停等操作,有着几个代理方法可以经行状态和时间的监听回调
VLCMediaPlayer属性
// 播放设置,比如设置播放路径是本地播放还是网络播放,以及播放的画面映射到哪个View@property (NS_NONATOMIC_IOSONLY, strong) VLCMedia *media;
VLCMediaPlayer方法
// 开始播放-(BOOL)play;// 暂停播放- (void)pause;// 停止播放- (void)stop;/** *快进播放 *interval:需要快进的秒数*/- (void)jumpForward:(int)interval;/** *快退播放 *interval:需要快退的秒数*/- (void)jumpBackward:(int)interval;// 短时间的快退(10秒)- (void)shortJumpBackward;// 短时间的快进(10秒)- (void)shortJumpForward;/** * 以一定倍速播放 * rate:倍速*/- (void)fastForwardAtRate:(float)rate;
VLCMediaPlayer代理
// 播放状态改变的回调- (void)mediaPlayerStateChanged:(NSNotification *)aNotification;// 播放时间改变的回调- (void)mediaPlayerTimeChanged:(NSNotification *)aNotification;
效果图
VLCPlayer.h和VLCPlayer.m(VLC创建)
//// VLCPlayer.h// VLCDemo//// Created by pocket on 16/6/27.// Copyright © 2016年 pocket. All rights reserved.//// VLC播放对象#import <Foundation/Foundation.h>#import <MobileVLCKit/MobileVLCKit.h>#import <UIKit/UIKit.h>@interface VLCPlayer : NSObject/** * VCL对象 */@property (nonatomic, strong) VLCMediaPlayer *player;/** * 根据路径初始化VCL对象 * * @param playView 播放承载View * @param path 本地路径 * * @return VLCPlayer 类 */- (id)initWithView:(UIView *)playView andMediaPath:(NSString *)path;/** * 根据URL初始化VCL对象 * * @param playView 播放承载View * @param url url路径 * * @return VLCPlayer 类 */- (id)initWithView:(UIView *)playView andMediaURL:(NSURL *)url;/** * 开始播放 */- (void)playMedia;/** * 暂停播放 */- (void)stopPlaying;@end
//// VLCPlayer.m// VLCDemo//// Created by pocket on 16/6/27.// Copyright © 2016年 pocket. All rights reserved.//#import "VLCPlayer.h"@implementation VLCPlayer- (id)initWithView:(UIView *)playView andMediaPath:(NSString *)path { self = [super init]; if (self) { // 创建VCL对象 _player = [[VLCMediaPlayer alloc] init]; // 设置VCL播放界面的View _player.drawable = playView; // 设置需要加载的路径 VLCMedia *media = [VLCMedia mediaWithPath:path]; [_player setMedia:media]; } return self;}- (id)initWithView:(UIView *)playView andMediaURL:(NSURL *)url { self = [super init]; if (self) { _player = [[VLCMediaPlayer alloc] init]; _player.drawable = playView; // 设置需要加载的url VLCMedia *media = [VLCMedia mediaWithURL:url]; [_player setMedia:media]; } return self;}// 播放- (void)playMedia { [_player play];}// 暂停- (void)stopPlaying { [_player stop];}@end
VLCViewController.h/VLCViewController.m(播放控制器)
// VLCViewController.h// VLCDemo//// Created by pocket on 16/6/27.// Copyright © 2016年 pocket. All rights reserved.//// VLC播放控制器#import <UIKit/UIKit.h>#import "VLCPlayer.h"@interface VLCViewController : UIViewController/** * 文件名字 */@property (nonatomic, strong) NSString *playName;/** * 文件路径(本地资源路径) */@property (nonatomic, strong) NSString *playPath;/** * 网络URL路径 */@property (nonatomic, strong) NSURL *playURL;@property (nonatomic, strong) VLCPlayer *player;@end
// VLCViewController.m// VLCDemo//// Created by pocket on 16/6/27.// Copyright © 2016年 pocket. All rights reserved.//#import "VLCViewController.h"#import <AVFoundation/AVFoundation.h>#import<MobileVLCKit/MobileVLCKit.h>#import "VLCPlayerView.h"@interface VLCViewController ()<VLCMediaPlayerDelegate>/** * VLC承载视图 */@property (nonatomic,strong) VLCPlayerView *vlcPlayerView;/** * 是否本地路径 */@property (nonatomic,assign) BOOL isLocal;/** * 视频总时间(秒) */@property (nonatomic,assign) int videoAllTime;/** * 当前播放时间(秒) */@property (nonatomic,assign) int videoCurrentTime;/** * 当前进度 */@property (nonatomic,assign) float currentProgress;/** * 菊花加载 */@property (nonatomic,strong) UIActivityIndicatorView *activityView;@end@implementation VLCViewController- (void)viewDidLoad { [super viewDidLoad]; self.title = self.playName; self.videoAllTime = 0; [self tarnsformView]; // 添加播放的承载View [self addVLCPalyerView]; // 菊花 self.activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; self.activityView.center = self.vlcPlayerView.center; [self.activityView setHidesWhenStopped:YES]; // 旋转时隐藏 [self.activityView startAnimating]; // 开始旋转 [self.view addSubview:self.activityView]; //视频播放 if (_playPath) { // 本地 _player = [[VLCPlayer alloc] initWithView:self.vlcPlayerView.playView andMediaPath:_playPath]; _player.player.delegate = self; [_player playMedia]; // 播放 self.isLocal = YES; } if (_playURL) { // 网络 _player = [[VLCPlayer alloc] initWithView:self.vlcPlayerView.playView andMediaURL:_playURL]; _player.player.delegate = self; [_player playMedia]; self.isLocal = NO; }}- (void)dealloc{ [_player stopPlaying]; _player = nil;}+ (void)initialize{ AVAudioSession *session = [AVAudioSession sharedInstance]; [session setCategory:AVAudioSessionCategoryPlayback error:nil]; [session setActive:YES error:nil];}- (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self addObserver];}- (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; [self removeObserver];}#pragma mark - -- 屏幕旋转控制处理// 这里采用假旋转,因为其他界面并不需要支持横屏(缺点是状态栏不支持转动,所以采取presentView方式最好)- (void)tarnsformView{ // 旋转view self.view.transform = CGAffineTransformMakeRotation(M_PI/2); // 旋转90° CGRect frame = [UIScreen mainScreen].applicationFrame; // 获取当前屏幕大小 // 重新设置所有view的frame self.view.bounds = CGRectMake(0, 0,frame.size.height + 20,frame.size.width); self.vlcPlayerView.frame = self.view.bounds;}// 隐藏状态栏显得和谐- (BOOL)prefersStatusBarHidden{ return YES;}#pragma mark - -- 播放的承载View的设置- (void)addVLCPalyerView{ //承载播放的视图初始化(自定义播放界面可在这里做UI定制) self.vlcPlayerView = [[VLCPlayerView alloc] initWithFrame:self.view.bounds]; // 设置视频名称 self.vlcPlayerView.videoName = self.playName; // 设置播放监听回调 __weak typeof(self) weakSelf = self; self.vlcPlayerView.playBlock = ^(UIButton *playBtn){ [weakSelf playClick:playBtn]; }; // 设置进度条监听回调 self.vlcPlayerView.changeSliderBlock = ^(UISlider *sliderView){ [weakSelf changeProgress:sliderView]; }; // 设置屏幕锁监听回调 self.vlcPlayerView.lockBlock = ^(UIButton *lockBtn){ // 屏幕锁操作逻辑 // ...后续 }; // 设置返回按钮回调 self.vlcPlayerView.backBlock = ^{ // 关闭视图控制器 [weakSelf.player stopPlaying]; [weakSelf dismissViewControllerAnimated:YES completion:^{ }]; }; // 左右滑动手势结束回调 self.vlcPlayerView.endPanGesture = ^(float progress,int type){ if (type == 4) { // 快退 [weakSelf.player.player shortJumpBackward]; } else if (type == 3) { // 快进 [weakSelf.player.player shortJumpForward]; } }; [self.view addSubview:self.vlcPlayerView];} #pragma mark - -- vlcPlayerView播放操作// 播放(暂停)监听- (void)playClick:(UIButton *)playBtn{ if ([_player.player isPlaying]) { // 正在播放 [_player.player pause]; // 暂停 } else { [_player.player play]; // 播放 }}// 倍率速度播放(一般很少使用)- (void)fastForwardAtRate:(float)rate{ [_player.player fastForwardAtRate:rate];}// 进度条拖拽- (void)changeProgress:(UISlider *)sliderView{ if (!_player.player.isPlaying) { // 防止暂停状态拖动(拖动触发播放) [self.vlcPlayerView changePlayBtnState:YES]; [_player.player play]; } // 根据拖动比例计算开始到播放节点的总秒数 int allSec = (int)(self.videoAllTime * sliderView.value); // 根据当前播放秒数计算需要seek的秒数 int sec = abs(allSec - self.videoCurrentTime); // 如果为获取到时间信息 if (sec == 0 && allSec == 0) { [[AlertViewManager shareInstance] showPromptText:self.view context:CustomLocalizedString(@"未获取到视频总时间,请尝试手势快进", nil) minSize:CGSizeMake(60,44) afterDelay:2.0]; return; } NSLog(@"sec:%d",sec); if (sec==0) { // 刚好等于视频总时间 [_player.player stop]; return; } if (self.currentProgress<=sliderView.value) { // 快进滑动 [_player.player jumpForward:sec]; // 快进播放 } else { [_player.player jumpBackward:sec]; // 快退播放 }}#pragma mark - -- vlcPlayerView时间和进度刷新- (void)updateTime{ // 设置剩余时间 self.vlcPlayerView.remainingTime = [[_player.player remainingTime] stringValue]; // 设置当前时间 self.vlcPlayerView.currentTime = [[_player.player time] stringValue]; // 设置当前进度 self.vlcPlayerView.sliderValue = [_player.player position];}#pragma mark - -- KVO监听// 添加监听- (void)addObserver{ // 监听VLC对象属性(时间和播放) [_player.player addObserver:self forKeyPath:@"remainingTime" options:0 context:nil]; [_player.player addObserver:self forKeyPath:@"isPlaying" options:0 context:nil];}// 移除监听- (void)removeObserver{ [_player.player removeObserver:self forKeyPath:@"remainingTime"]; [_player.player removeObserver:self forKeyPath:@"isPlaying"];}// kvo监听回调- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context { // 可以在这里设置显示的时间和进度 // position:VLCMediaPlayer对象中的进度比例,可用此值设置播放进度// NSLog(@"[_player.player position]:%lf",[_player.player position]); // remainingTime:VLCMediaPlayer对象中的剩余时间,stringValue可以转化为时间格式字符串// NSLog(@"[[_player.player remainingTime] stringValue]:%@",[[_player.player remainingTime] stringValue]); // time:VLCMediaPlayer对象中的当前时间// NSLog(@"[[_player.player time] stringValue]:%@", [[_player.player time] stringValue]);// NSLog(@"剩余的分钟:%@",[[_player.player remainingTime] minuteStringValue]);// NSLog(@"播放的分钟:%@",[[_player.player time] minuteStringValue]); // 记录当前进度 self.currentProgress = [_player.player position]; // 根据分钟计算播放的秒数(这里不够严格,还得加上秒数) self.videoCurrentTime = [[[_player.player time] minuteStringValue] intValue] * 60; // 根据剩余时间和已经播放的计算总秒数(这里不够严格,还得加上秒数) self.videoAllTime = [[[_player.player remainingTime] minuteStringValue] intValue]*60 + self.videoCurrentTime; // 有时候获取不到时间(个人想法是结合定时器和进度比例计算总时间等) // ... // 刷新最新时间和播放进度 [self updateTime]; // 停止菊花加载 if (self.activityView.isAnimating) { [self.activityView stopAnimating]; }}#pragma mark - 监听程序进入前台和后台#pragma mark - VLCMediaPlayerDelegate// 播放状态改变的回调- (void)mediaPlayerStateChanged:(NSNotification *)aNotification{ /** * VLCMediaPlayerStateStopped, //< Player has stopped VLCMediaPlayerStateOpening, //< Stream is opening VLCMediaPlayerStateBuffering, //< Stream is buffering VLCMediaPlayerStateEnded, //< Stream has ended VLCMediaPlayerStateError, //< Player has generated an error VLCMediaPlayerStatePlaying, //< Stream is playing VLCMediaPlayerStatePaused //< Stream is paused */ NSLog(@"mediaPlayerStateChanged"); NSLog(@"状态:%ld",(long)_player.player.state); switch ((int)_player.player.state) { case VLCMediaPlayerStateStopped: // 停止播放(播放完毕或手动stop) { [_player.player stop]; // 手动调用一次停止(一遍再次点击播放) [self.vlcPlayerView changePlayBtnState:NO]; if (self.activityView.isAnimating) { [self.activityView stopAnimating]; } } break; case VLCMediaPlayerStateBuffering: // 播放中缓冲状态 { // 显示菊花 if (!self.activityView.isAnimating) { [self.activityView startAnimating]; } } break; case VLCMediaPlayerStatePlaying: // 被暂停后开始播放 { if (self.activityView.isAnimating) { [self.activityView stopAnimating]; } } break; case VLCMediaPlayerStatePaused: // 播放后被暂停 { if (self.activityView.isAnimating) { [self.activityView stopAnimating]; } } break; }}// 播放时间改变的回调- (void)mediaPlayerTimeChanged:(NSNotification *)aNotification{// NSLog(@"mediaPlayerTimeChanged");}@end
VLCPlayerView.h/VLCPlayerView.m(播放View设计)
//// VLCPlayerView.h// VLCDemo//// Created by pocket on 16/6/28.// Copyright © 2016年 pocket. All rights reserved.//// VLC播放界面#import <UIKit/UIKit.h>@interface VLCPlayerView : UIView/** * 承载视频的View */@property (nonatomic,strong) UIView *playView;/** * 视频名称 */@property (nonatomic,copy) NSString *videoName;/** * 剩余时间 */@property (nonatomic,copy) NSString *remainingTime;/** * 当前时间 */@property (nonatomic,copy) NSString *currentTime;/** * 当前进度 */@property (nonatomic,assign) float sliderValue;/** * 返回按钮监听回调 */@property (nonatomic,copy) void (^backBlock)(void);/** * 屏幕锁监听回调 */@property (nonatomic,copy) void (^lockBlock)(UIButton *lockBtn);/** * 播放(暂停)监听回调 */@property (nonatomic,copy) void (^playBlock)(UIButton *playBtn);/** * 进度条监听回调 */@property (nonatomic,copy) void (^changeSliderBlock)(UISlider *sliderView);/** * 拖动结束监听(progress:幅度,type: 3:右 ,4:左) */@property (nonatomic,copy) void (^endPanGesture)(float progress,int type);/** * 变更播放(暂停)按钮状态 */- (void)changePlayBtnState:(BOOL)select;@end
//// VLCPlayerView.m// VLCDemo//// Created by pocket on 16/6/28.// Copyright © 2016年 pocket. All rights reserved.//#import "VLCPlayerView.h"#import "CustomSlider.h"#define titleFontSize 15.0#define titleColor [UIColor whiteColor]#define backgroundViewColor RGB(0, 0, 0, 0.6)#define space 15.0#define alphaDef 0.5#define viewHeight 60.0#define gestureMinimumTranslation 20.0// 定义滑动手势类型typedef enum { PlayerMoveDirectionNone = 0, PlayerMoveDirectionUp, PlayerMoveDirectionDown, PlayerMoveDirectionRight, PlayerMoveDirectionLeft}PlayerMoveDirection;@interface VLCPlayerView()/*********************顶部栏*************************************/@property (nonatomic,strong) UIView *topView; // 顶部view@property (nonatomic,strong) UIButton *backBtn; // 返回按钮@property (nonatomic,strong) UILabel *nameLabel; // 名字/*********************底部栏*************************************/@property (nonatomic,strong) UIView *bottomView;// 底部View// 开始播放(暂停)按钮@property (nonatomic,strong) UIButton *playBtn;@property (nonatomic,strong) CustomSlider *sliderView; // 滑动条// 当前时间标签@property (nonatomic,strong) UILabel *currentTimeLabel;// 结束时间标签@property (nonatomic,strong) UILabel *endTimeLabel;/*********************快进/快退显示********************************/@property (nonatomic,strong) UIView *baseView;// 快进/快退底View@property (nonatomic,strong) UIButton *changeBtn;@property (nonatomic,strong) UILabel *progressTitle;@property (nonatomic,strong) UIProgressView *progressView;// 屏幕锁@property (nonatomic,strong) UIButton *lockBtn;// sliderView是否正在滑动@property (nonatomic,assign) BOOL isSliding;// 滑动手势类型@property (nonatomic,assign) PlayerMoveDirection moveDirection;// 开始拖动的位置@property (nonatomic,assign) CGPoint beginPoint;// 当前拖动的位置@property (nonatomic,assign) CGPoint currentPoint;@end@implementation VLCPlayerView- (instancetype)initWithFrame:(CGRect)frame{ if (self = [super initWithFrame:frame]) { [self setUI]; // 添加手势 [self addGesture]; // 5秒后自动隐藏 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ if (self.topView.alpha>0.0) { [self oneGestureClick]; } }); } return self;}- (void)setUI{ // 承载视频view self.playView = [[UIView alloc] init]; self.playView.backgroundColor = [UIColor blackColor]; [self addSubview:self.playView]; // 顶部View self.topView = [[UIView alloc] init]; self.topView.backgroundColor = backgroundViewColor; [self addSubview:self.topView]; // 名字 self.nameLabel = [[UILabel alloc] init]; self.nameLabel.textColor = titleColor; self.nameLabel.textAlignment = NSTextAlignmentCenter; self.nameLabel.font = [UIFont systemFontOfSize:titleFontSize]; [self.topView addSubview:self.nameLabel]; // 返回按钮 self.backBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [self.backBtn setImage:[UIImage imageNamed:@"ic_jt_bf"] forState:UIControlStateNormal]; [self.backBtn addTarget:self action:@selector(backClick) forControlEvents:UIControlEventTouchUpInside]; [self.topView addSubview:self.backBtn]; // 底部view self.bottomView = [[UIView alloc] init]; self.bottomView.backgroundColor = backgroundViewColor; [self addSubview:self.bottomView]; // 暂停 self.playBtn = [UIButton buttonWithType:UIButtonTypeCustom]; self.playBtn.selected = YES; [self.playBtn setImage:[UIImage imageNamed:@"ic_bf_zt"] forState:UIControlStateSelected]; [self.playBtn setImage:[UIImage imageNamed:@"ic_bf_zt"] forState:UIControlStateNormal]; [self.playBtn setAdjustsImageWhenHighlighted:NO]; // 设置无高亮状态 [self.playBtn addTarget:self action:@selector(playBtnClick) forControlEvents:UIControlEventTouchUpInside]; [self.bottomView addSubview:self.playBtn]; // 当前标签 self.currentTimeLabel = [[UILabel alloc] init]; self.currentTimeLabel.textColor = titleColor; self.currentTimeLabel.text = @"--:--"; self.currentTimeLabel.textAlignment = NSTextAlignmentLeft; self.currentTimeLabel.font = [UIFont systemFontOfSize:titleFontSize]; [self.bottomView addSubview:self.currentTimeLabel]; // 结束标签 self.endTimeLabel = [[UILabel alloc] init]; self.endTimeLabel.textColor = titleColor; self.endTimeLabel.text = @"--:--"; self.endTimeLabel.textAlignment = NSTextAlignmentRight; self.endTimeLabel.font = [UIFont systemFontOfSize:titleFontSize]; [self.bottomView addSubview:self.endTimeLabel]; // 滑动条 self.sliderView = [[CustomSlider alloc] init]; self.sliderView.minimumTrackTintColor = TedcallStorageProgressColor; // 设置滑动过的颜色 self.sliderView.maximumTrackTintColor = [UIColor grayColor]; // 设置总长度颜色 self.sliderView.thumbTintColor = RGB(255, 255, 255, 0.7); // 设置滑块颜色 [self.sliderView addTarget:self action:@selector(slideringListening) forControlEvents:UIControlEventValueChanged]; [self.sliderView addTarget:self action:@selector(sliderChange) forControlEvents:UIControlEventTouchUpInside]; [self.bottomView addSubview:self.sliderView]; // 快进/快退view self.baseView = [[UIView alloc] init]; self.baseView.backgroundColor = backgroundViewColor; self.baseView.layer.cornerRadius = 8.0; self.baseView.layer.masksToBounds = YES; self.baseView.alpha = 0.0; [self addSubview:self.baseView]; self.changeBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [self.changeBtn setImage:[UIImage imageNamed:@"ic_kj_bf"] forState:UIControlStateNormal]; [self.changeBtn setImage:[UIImage imageNamed:@"ic_kt_bf"] forState:UIControlStateSelected]; [self.baseView addSubview:self.changeBtn]; self.progressTitle = [[UILabel alloc] init]; self.progressTitle.textColor = titleColor; self.progressTitle.textAlignment = NSTextAlignmentCenter; self.progressTitle.font = [UIFont systemFontOfSize:titleFontSize];// self.progressTitle.text = @"30秒"; [self.baseView addSubview:self.progressTitle]; self.progressView = [[UIProgressView alloc] init]; self.progressView.trackTintColor = [UIColor clearColor]; self.progressView.progressTintColor = TedcallStorageProgressColor; [self.progressView setProgress:0.0]; [self.baseView addSubview:self.progressView]; // 屏幕锁 self.lockBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [self.lockBtn setImage:[UIImage imageNamed:@"ic_sp_bf"] forState:UIControlStateNormal]; [self.lockBtn setImage:[UIImage imageNamed:@"ic_ks_bf"] forState:UIControlStateSelected]; [self.lockBtn addTarget:self action:@selector(lockClick) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:self.lockBtn];}- (void)setVideoName:(NSString *)videoName{ _videoName = videoName; self.nameLabel.text = videoName;}- (void)setCurrentTime:(NSString *)currentTime{ _currentTime = currentTime; self.currentTimeLabel.text = currentTime;}- (void)setRemainingTime:(NSString *)remainingTime{ _remainingTime = remainingTime; self.endTimeLabel.text = remainingTime;}- (void)setSliderValue:(float)sliderValue{ _sliderValue = sliderValue; if (!self.isSliding) { // 防止滑动过程中的手动设值 [self .sliderView setValue:sliderValue animated:YES]; }}// 返回按钮监听- (void)backClick{ if (self.backBlock) { self.backBlock(); // block返回回调 }}// 播放(暂停)监听- (void)playBtnClick{ NSLog(@"twoGesture"); self.playBtn.selected = !self.playBtn.selected; [self changePlayBtnState:self.playBtn.selected]; if (self.playBlock) { self.playBlock(self.playBtn); }}// 屏幕锁监听- (void)lockClick{ self.lockBtn.selected = !self.lockBtn.selected; if (self.lockBtn.selected) { self.playView.userInteractionEnabled = NO; [UIView transitionWithView:self.lockBtn duration:1.0 options:0 animations:^{ self.topView.alpha = 0.0; self.bottomView.alpha = 0.0; self.lockBtn.alpha = 0.0; } completion:^(BOOL finished) { }]; } else { self.topView.alpha = 1.0; self.bottomView.alpha = 1.0; self.playView.userInteractionEnabled = YES; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [UIView transitionWithView:self.lockBtn duration:1.0 options:0 animations:^{ self.topView.alpha = 0.0; self.bottomView.alpha = 0.0; self.lockBtn.alpha = 0.0; } completion:^(BOOL finished) { }]; }); }}- (void)changePlayBtnState:(BOOL)select{ self.playBtn.selected = select; if (select) { [self.playBtn setImage:[UIImage imageNamed:@"ic_bf_zt"] forState:UIControlStateNormal]; } else { [self.playBtn setImage:[UIImage imageNamed:@"ic_bf_ks"] forState:UIControlStateNormal]; }}// 滑动结束监听- (void)sliderChange{// NSLog(@"滑动结束"); self.isSliding = NO; if (self.changeSliderBlock) { self.changeSliderBlock(self.sliderView); }}// 滑动监听- (void)slideringListening{// NSLog(@"正在滑动"); if (!self.isSliding) { self.isSliding = YES; }}- (void)layoutSubviews{ [super layoutSubviews]; CGFloat width = self.frame.size.width; CGFloat height = self.frame.size.height; // 承载视频View self.playView.frame = self.bounds; // 顶部view CGFloat topX = 0; CGFloat topY = 0; CGFloat topW = width; CGFloat topH = viewHeight - 10; self.topView.frame = CGRectMake(topX, topY, topW, topH); // 返回按钮 CGFloat backW = 30.0; CGFloat backH = backW; CGFloat backX = space; CGFloat backY = (topH - backH)/2; self.backBtn.frame = CGRectMake(backX, backY, backW, backH); // 视频名称 CGFloat nameX = space + CGRectGetMaxX(self.backBtn.frame); CGFloat nameH = 20.0; CGFloat nameW = width - 2*nameX; CGFloat nameY = (topH - nameH)/2; self.nameLabel.frame = CGRectMake(nameX, nameY, nameW, nameH); // 底部view CGFloat bottomX = 0; CGFloat bottomY = height - viewHeight; CGFloat bottomW = width; CGFloat bottomH = viewHeight; self.bottomView.frame = CGRectMake(bottomX, bottomY, bottomW, bottomH); // 播放(暂停)按钮 CGFloat playW = 40.0; CGFloat playH = playW; CGFloat playX = space; CGFloat playY = (viewHeight - playH)/2; self.playBtn.frame = CGRectMake(playX, playY, playW, playH); // 滑动条 CGFloat sliderX = space + CGRectGetMaxY(self.playBtn.frame); CGFloat sliderH = 6; CGFloat sliderW = width - sliderX - space; CGFloat sliderY = playY + playH/2 - 4; self.sliderView.frame = CGRectMake(sliderX, sliderY, sliderW, sliderH); // 当前标签 CGFloat currentX = sliderX; CGFloat currentY = CGRectGetMaxY(self.sliderView.frame); CGFloat currentH = 20.0; CGFloat currentW = sliderW/2; self.currentTimeLabel.frame = CGRectMake(currentX, currentY, currentW, currentH); // 结束标签 CGFloat endW = currentW; CGFloat endX = CGRectGetMaxX(self.sliderView.frame) - endW; CGFloat endY = currentY; CGFloat endH = currentH; self.endTimeLabel.frame = CGRectMake(endX, endY, endW, endH); // 快进/快退view CGFloat baseW = 140.0; CGFloat baseH = 74.0; CGFloat baseY = CGRectGetMaxY(self.topView.frame) + 20.0; CGFloat baseX = (width - baseW)/2; self.baseView.frame = CGRectMake(baseX, baseY, baseW, baseH); CGFloat changeW = 30.0; CGFloat changeH = 20.0; CGFloat changeX = (baseW - changeW)/2; CGFloat changeY = 8.0; self.changeBtn.frame = CGRectMake(changeX, changeY, changeW, changeH); CGFloat titleY = 8.0 + CGRectGetMaxY(self.changeBtn.frame); CGFloat titleX = 0; CGFloat titleW = baseW; CGFloat titleH = 20.0; self.progressTitle.frame = CGRectMake(titleX, titleY, titleW, titleH); CGFloat progressX = 3.0; CGFloat progressY = 8.0 + CGRectGetMaxY(self.progressTitle.frame); CGFloat progressW = baseW - 2*progressX; CGFloat progressH = 0.0; self.progressView.frame = CGRectMake(progressX, progressY, progressW, progressH); // 屏幕锁 CGFloat lockX = space; CGFloat lockW = 50.0; CGFloat lockH = 50.0; CGFloat lockY = (height - lockH)/2; self.lockBtn.frame = CGRectMake(lockX, lockY, lockW, lockH);}#pragma mark - -- 手势操作- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ NSLog(@"touchesBegan"); if (self.lockBtn.selected) { // 锁屏状态 [UIView transitionWithView:self.lockBtn duration:1.0 options:0 animations:^{ self.lockBtn.alpha = 1.0; } completion:^(BOOL finished) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ if (self.lockBtn.selected) { [UIView transitionWithView:self.lockBtn duration:1.0 options:0 animations:^{ self.lockBtn.alpha = 0.0; } completion:^(BOOL finished) { }]; } }); }]; }}// 添加手势处理- (void)addGesture{ // 单点 UITapGestureRecognizer *oneGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneGestureClick)]; oneGesture.numberOfTapsRequired = 1; // 单击 oneGesture.numberOfTouchesRequired = 1; // 单指单击 [self.playView addGestureRecognizer:oneGesture]; // 双击 UITapGestureRecognizer *twoGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(playBtnClick)]; twoGesture.numberOfTapsRequired = 2; // 双击 twoGesture.numberOfTouchesRequired = 1; // 单指双击 [self.playView addGestureRecognizer:twoGesture]; // 长按 UILongPressGestureRecognizer *longGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longGestureClick:)]; longGesture.minimumPressDuration = 3.0; // 长按3秒触发 [self.playView addGestureRecognizer:longGesture]; // 拖动 UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGestureClick:)]; [self.playView addGestureRecognizer:panGesture]; //解决拖动和长按手势之间的冲突 [longGesture requireGestureRecognizerToFail:panGesture]; // 解决单击和双击手势的冲突 [oneGesture requireGestureRecognizerToFail:twoGesture];}// 单击手势监听- (void)oneGestureClick{ NSLog(@"oneGestureClick"); if (self.topView.alpha<=0.0) { // 显示 // 动画显示 [UIView transitionWithView:self.topView duration:1.0 options:0 animations:^{ self.topView.alpha = 1.0; self.bottomView.alpha = 1.0; self.lockBtn.alpha = 1.0; } completion:^(BOOL finished) { // 5秒后自动隐藏 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ if (self.topView.alpha>0.0) { [self oneGestureClick]; } }); }]; } else { // 动画隐藏 [UIView transitionWithView:self.topView duration:1.0 options:0 animations:^{ self.topView.alpha = 0.0; self.bottomView.alpha = 0.0; self.lockBtn.alpha = 0.0; } completion:^(BOOL finished) { }]; }}// 长按监听- (void)longGestureClick:(UILongPressGestureRecognizer *)longGesture{ // 长按手势会调用多次监听方法,先判断手势状态 if (longGesture.state == UIGestureRecognizerStateBegan) { NSLog(@"长按开始"); }}// 拖动监听- (void)panGestureClick:(UIPanGestureRecognizer *)panGesture{ CGPoint translation = [panGesture translationInView:self.playView]; // 取得相对位置的偏移点(相对位置为手指第一次在屏幕的点) NSLog(@"translation:%@",NSStringFromCGPoint(translation)); if (panGesture.state == UIGestureRecognizerStateBegan){ NSLog (@"滑动开始"); self.beginPoint = translation; self.currentPoint = translation; }else if (panGesture.state == UIGestureRecognizerStateChanged){ self.moveDirection = [self determineCameraDirectionIfNeeded:translation]; switch (self.moveDirection) { case PlayerMoveDirectionDown: NSLog(@"PlayerMoveDirectionDown"); break; case PlayerMoveDirectionUp: NSLog(@"PlayerMoveDirectionUp"); break; case PlayerMoveDirectionRight: { NSLog(@"PlayerMoveDirectionRight"); self.changeBtn.selected = NO; self.progressTitle.text = CustomLocalizedString(@"快进", nil); if (self.baseView.alpha == 0.0) { self.baseView.alpha = 1.0; } } break; case PlayerMoveDirectionLeft: { NSLog(@"PlayerMoveDirectionLeft"); self.changeBtn.selected = YES; self.progressTitle.text = CustomLocalizedString(@"快退", nil); if (self.baseView.alpha == 0.0) { self.baseView.alpha = 1.0; } } break; default : break; } self.currentPoint = translation; // 刷新当前位置 }else if (panGesture.state == UIGestureRecognizerStateEnded){ NSLog (@"滑动结束"); [UIView transitionWithView:self.baseView duration:1.0 options:0 animations:^{ self.baseView.alpha = 0.0; } completion:^(BOOL finished) { }]; if (self.endPanGesture) { self.endPanGesture(0.5,self.moveDirection); } }}- (PlayerMoveDirection) determineCameraDirectionIfNeeded:(CGPoint)translation{ // 设定一个幅度使拖动在不够水平(略微有点偏差)的方向上的处理,上下一般不处理 if (translation.x > self.currentPoint.x && (fabs(translation.y - self.currentPoint.y) <= gestureMinimumTranslation)){ // 说明水平向右拖动了 return PlayerMoveDirectionRight; }else if(translation.x < self.currentPoint.x && (fabs(translation.y - self.currentPoint.y) <= gestureMinimumTranslation)){ // 说明水平向左 return PlayerMoveDirectionLeft; }else if (translation.x == self.currentPoint.x && translation.y > self.currentPoint.y) { // 向下 return PlayerMoveDirectionDown; } else if (translation.x == self.currentPoint.x && translation.y < self.currentPoint.y) { // 向上 return PlayerMoveDirectionUp; } else{ return PlayerMoveDirectionNone; }}- (void)updateFastImage:(int)type{ if (type == 4) { // 左 } else if (type == 3) { // 右 }}@endCustomSlider.h/CustomSlider.m(自定义滑块)//// CustomSlider.h// TedcallStorage//// Created by tedcall on 16/6/28.// Copyright © 2016年 pocket. All rights reserved.//#import <UIKit/UIKit.h>@interface CustomSlider : UISlider@end//// CustomSlider.m// TedcallStorage//// Created by tedcall on 16/6/28.// Copyright © 2016年 pocket. All rights reserved.//#import "CustomSlider.h"@implementation CustomSlider- (void)drawRect:(CGRect)rect{ UIImageView *imageView = nil; // 取得滑块View for (UIView *view in self.subviews) { if ([view isKindOfClass:[UIImageView class]]) { if (view.frame.size.width == view.frame.size.height) { imageView = (UIImageView *)view; } } } if (imageView) { // 有值 CGFloat redViewW = 8.0; CGFloat redViewH =redViewW; CGFloat redViewX = (imageView.frame.size.width - redViewW)/2; CGFloat redViewY = (imageView.frame.size.height - redViewH)/2; UIView *redView = [[UIView alloc] initWithFrame:CGRectMake(redViewX, redViewY, redViewW, redViewH)]; redView.backgroundColor = RGB(255, 255, 255, 0.7); redView.layer.cornerRadius = redViewW/2; redView.layer.masksToBounds = YES; [imageView addSubview:redView]; }}// 重写进度条frame- (CGRect)trackRectForBounds:(CGRect)bounds { return CGRectMake(0,0,bounds.size.width,6.0);}// 解决两边空隙问题- (CGRect)thumbRectForBounds:(CGRect)bounds trackRect:(CGRect)rect value:(float)value{ rect.origin.x = rect.origin.x - 10 ; rect.size.width = rect.size.width +20; return CGRectInset ([super thumbRectForBounds:bounds trackRect:rect value:value], 10 , 10);}@end
文/Pocket(简书作者)
原文链接:http://www.jianshu.com/p/178627b085c3
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