[转载]Unity3d三种截屏方法

来源:互联网 发布:lua 编译linux 编辑:程序博客网 时间:2024/06/03 09:17
转载地址:http://www.manew.com/blog-87668-3200.html

第一种截屏方法:
    /// <summary>
    /// 使用Unity API中的CaptureScreenshot截屏方法 
    /// </summary>
    public void CaptureScreen()
    {
        Application.CaptureScreenshot("截取全屏.png", 0);
    }

第二种截屏方法:    
     /// <summary>
    /// 自定义截图大小其中包含UI
    /// </summary>
    public Texture2D CaptureScreen(Rect rect)
    {
        Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(rect, 0, 0);
        screenShot.Apply();

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/ScreenShot.png";
        System.IO.File.WriteAllBytes(filename, bytes);

        return screenShot;
    }

第三种截屏方法:
    /// <summary>
    /// 针对不同的相机进行截图,可以把UI和游戏分开
    /// </summary>
    /// <param name="c"></param>
    /// <param name="r"></param>
    /// <returns></returns>
    public Texture2D CaptureScreen(Camera c, Rect r)
    {
        RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
        c.targetTexture = rt;
        c.Render();

        RenderTexture.active = rt;
        Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(r, 0, 0);
        screenShot.Apply();

        c.targetTexture = null;
        RenderTexture.active = null;
        GameObject.Destroy(rt);

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/ScreenShot.png";
        System.IO.File.WriteAllBytes(filename, bytes);

        return screenShot;
    }
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