C 语言链式调用与Tween算法实现(4)链式封装接口
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在有上下文this指针的语言中,可以把this指针return出去。这样就可以形成一种链式调用的效果。配合上良好的方法命名,能够让函数功能的组合调用,使用起来非常的直觉化。在C语言中并没有this指针,所有的上下文对象需要,手动传入上下文对象。
以前介绍了3篇关于C语言如何实现tween缓动算法的。
- C 实现通用Tween缓动动画(1)插值公式
- C 实现通用Tween缓动动画(2)Tween数据结构
然而,函数的调用缺少链式调用非常的不流畅。而tween又很多默认参数的设定,往往链式调用能够更加方便的使用。
本文结合一种实现链式调用的方式,来在tween的实现之上进行一个链式调用的封装。我的思路很简单,链式调用需要上下文,C没有,那我们就要构造一个上下文以供使用。那我们看代码。
struct ATweenTool{ /** * Create one TweenAction in context for chain setting */struct ATweenTool* (*SetAction) ();/** * Create action with no actionValue * just through duration time then callback */struct ATweenTool* (*SetInterval) (float duration);//--------------------------------------------------------------------------------------------------// Create one TweenAction with TweenActionValue//-------------------------------------------------------------------------------------------------- struct ATweenTool* (*SetActionMoveX) (float moveX, float duration); struct ATweenTool* (*SetActionMoveY) (float moveY, float duration); struct ATweenTool* (*SetActionMove) (float moveX, float moveY, float duration, bool isRelative, TweenEaseType easeType); struct ATweenTool* (*SetActionScaleX) (float scaleX, float duration); struct ATweenTool* (*SetActionScaleY) (float scaleY, float duration); struct ATweenTool* (*SetActionScale) (float scaleX, float scaleY, float duration, bool isRelative, TweenEaseType easeType); struct ATweenTool* (*SetActionRotateZ)(float rotateZ, float duration); struct ATweenTool* (*SetActionFadeTo) (float fadeTo, float duration);//--------------------------------------------------------------------------------------------------// After SetAction then set TweenAction property for current context created//--------------------------------------------------------------------------------------------------struct ATweenTool* (*SetDuration) (float duration);struct ATweenTool* (*SetUserData) (void* userData);struct ATweenTool* (*SetQueue) (bool isQueue);struct ATweenTool* (*SetOnComplete) (TweenActionOnComplete OnComplete);struct ATweenTool* (*SetTarget) (void* target);/** * Get TweenAction in current context */struct ATweenTool* (*GetAction) (TweenAction** outActionPtr);//--------------------------------------------------------------------------------------------------// Add new TweenActionValue into context TweenAction//-------------------------------------------------------------------------------------------------- struct ATweenTool* (*SetMoveX) (float moveX); struct ATweenTool* (*SetMoveY) (float moveY); struct ATweenTool* (*SetScaleX) (float scaleX); struct ATweenTool* (*SetScaleY) (float scaleY); struct ATweenTool* (*SetRotateZ) (float rotateZ); struct ATweenTool* (*SetFadeTo) (float fadeTo);//--------------------------------------------------------------------------------------------------// After SetValue then set TweenActionValue property for current context created//--------------------------------------------------------------------------------------------------/** * After SetValue then SetRelative on new created TweenActiveValue */struct ATweenTool* (*SetRelative) (bool isRelative);/** * After SetValue then SetEaseType on new created TweenActiveValue */struct ATweenTool* (*SetEaseType) (TweenEaseType easeType);//--------------------------------------------------------------------------------------------------/** * Run actions all in current context, set action target if has actionValue * and use target be tweenId */void (*RunActions) (void* target);/** * Run actions all in current context, action must set target * if has actionValue and return tweenId */void* (*RunTargets) ();};extern struct ATweenTool ATweenTool[1];
我们需要一个链式调用的发起者,通常是一个单例对象。这里就是有ATweenTool充当。可以看到,几乎所有的函数都会直接返回 ATweenTool结构指针,这样就可以在函数调用完成的时候,链式的调用所属的其它函数形成链式调用。ATweenTool的方法有3大类。
第一类,生成一个Action,以SetAction开头的函数以及SetInterval函数,都会生成一个上下文Action对象。以后针对Action属性的设置函数,比如SetDuration,SetUserData等等,都会使用这个上下文的Action,可以看到这些函数并没有传入Action对象作为参数。当重新SetAction的时候,上下文对象就会重置。
第二类,生成一个ActionValue,以SetMove,SetScale等等这样的函数,都会生成一个上下文的ActionValue对象。以后针对ActionValue属性的设置函数,比如SetRelative等函数,都会使用这个上下文的ActionValue,可以看到这些函数并没有传入ActionValue作为参数。 当重新SetMove等时候,上下文对象就会重置。
第三类,RunActions和RunTargets两个函数,返回值不再是ATweenTool这样返回。意味着这是链式调用的终点。一旦调用Tween动画开始执行。
接下来,看看上下文是如何生成的。
#define action_length 30static Array(TweenAction*) actionArr[1] ={(TweenAction*[action_length]) {},0};static TweenAction* action = NULL;static TweenActionValue* actionValue = NULL;
就是简单的使用了一个static变量持有了Action数组。也就是说上下文Action的生成是有上限的。在执行tween动画执行之前,一共只能生成action_length个Action。那么,action和actionValue变量,就是记录了当前上下文的对象。随着新Action和ActionValue的设置,当前变量不断的被赋值。
#define CheckAction(tag) \ALogA(action != NULL, "ATweenTool " tag " TweenAction not created");#define CheckActionValue(tag) \ALogA(actionValue != NULL, "ATweenTool " tag " TweenActionValue invalid");static struct ATweenTool* SetAction(){ALogA(actionArr->length <= action_length,"ATweenTool can not cache TweenActions = %d more than %d",actionArr->length,action_length);action = ATween->GetAction();actionValue = NULL;AArraySet(actionArr,actionArr->length++,action,TweenAction*);return ATweenTool;}static inline struct ATweenTool* SetValue(TweenActionValueGetSet* valueGetSet, float value){ CheckAction("SetValue"); actionValue = ATween->AddTweenActionValue(action); actionValue->OnGet = valueGetSet->OnGet; actionValue->OnSet = valueGetSet->OnSet; actionValue->value = value; return ATweenTool;}static struct ATweenTool* SetDuration(float duration){ CheckAction("SetDuration"); action->duration = duration; return ATweenTool;}static struct ATweenTool* SetRelative(bool isRelative){ CheckAction ("SetRelative"); CheckActionValue("SetRelative"); actionValue->isRelative = isRelative; return ATweenTool;}static struct ATweenTool* SetEaseType(TweenEaseType easeType){ CheckAction ("SetEaseType"); CheckActionValue("SetEaseType"); actionValue->easeType = easeType; return ATweenTool;}static struct ATweenTool* SetInterval(float duration){ SetAction(); SetDuration(duration); return ATweenTool;}//--------------------------------------------------------------------------------------------------static struct ATweenTool* SetActionMoveX(float moveX, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->moveX, moveX); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionMoveY(float moveY, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->moveY, moveY); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionMove(float moveX, float moveY, float duration, bool isRelative, TweenEaseType easeType){ SetAction (); SetValue (ATweenActionValueGetSetImpl->moveX, moveX); SetRelative(isRelative); SetEaseType(easeType); SetValue (ATweenActionValueGetSetImpl->moveY, moveY); SetRelative(isRelative); SetEaseType(easeType); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionScaleX(float scaleX, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->scaleX, scaleX); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionScaleY(float scaleY, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->scaleY, scaleY); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionScale(float scaleX, float scaleY, float duration, bool isRelative, TweenEaseType easeType){ SetAction (); SetValue (ATweenActionValueGetSetImpl->scaleX, scaleX); SetRelative(isRelative); SetEaseType(easeType); SetValue (ATweenActionValueGetSetImpl->scaleY, scaleY); SetRelative(isRelative); SetEaseType(easeType); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionRotateZ(float rotateZ, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->rotateZ, rotateZ); SetDuration(duration); return ATweenTool;}static struct ATweenTool* SetActionFadeTo(float fadeTo, float duration){ SetAction(); SetValue(ATweenActionValueGetSetImpl->fadeTo, fadeTo); SetDuration(duration); return ATweenTool;}//--------------------------------------------------------------------------------------------------static struct ATweenTool* SetUserData(void* userData){CheckAction("SetUserData");action->userData = userData;return ATweenTool;}static struct ATweenTool* SetQueue(bool isQueue){CheckAction("SetQueue");action->isQueue = isQueue;return ATweenTool;}static struct ATweenTool* SetOnComplete(TweenActionOnComplete OnComplete){CheckAction("SetOnComplete");action->OnComplete = OnComplete;return ATweenTool;}static struct ATweenTool* SetTarget(void* target){CheckAction("SetTarget");action->target = target;return ATweenTool;}static struct ATweenTool* GetAction(TweenAction** outActionPtr){CheckAction("GetAction");*outActionPtr = action;return ATweenTool;}//--------------------------------------------------------------------------------------------------static struct ATweenTool* SetMoveX(float moveX){ return SetValue(ATweenActionValueGetSetImpl->moveX, moveX);}static struct ATweenTool* SetMoveY(float moveY){ return SetValue(ATweenActionValueGetSetImpl->moveY, moveY);}static struct ATweenTool* SetScaleX(float scaleX){ return SetValue(ATweenActionValueGetSetImpl->scaleX, scaleX);}static struct ATweenTool* SetScaleY(float scaleY){ return SetValue(ATweenActionValueGetSetImpl->scaleY, scaleY);}static struct ATweenTool* SetRotateZ(float rotateZ){ return SetValue(ATweenActionValueGetSetImpl->rotateZ, rotateZ);}static struct ATweenTool* SetFadeTo(float fadeTo){ return SetValue(ATweenActionValueGetSetImpl->fadeTo, fadeTo);}//--------------------------------------------------------------------------------------------------static void RunActions(void* target){ALogA(target, "RunActions, target must not NULL");for (int i = 0; i < actionArr->length; i++){TweenAction* action = AArrayGet(actionArr, i, TweenAction*);if (action->actionValueList->size > 0){action->target = target;}}ATween->RunActions(actionArr, &target);actionArr->length = 0; action = NULL;actionValue = NULL;}static void* RunTargets(){for (int i = 0; i < actionArr->length; i++){TweenAction* action = AArrayGet(actionArr, i, TweenAction*);if (action->actionValueList->size > 0){ALogA( action->target != NULL, "RunActions, the {%d} action has actionValue, so must set target", i);}}void* tweenId = NULL;ATween->RunActions(actionArr, &tweenId);actionArr->length = 0; action = NULL;actionValue = NULL; return tweenId;}struct ATweenTool ATweenTool[1] ={SetAction,SetInterval, SetActionMoveX, SetActionMoveY, SetActionMove, SetActionScaleX, SetActionScaleY, SetActionScale, SetActionRotateZ, SetActionFadeTo,SetDuration,SetUserData,SetQueue,SetOnComplete,SetTarget,GetAction, SetMoveX, SetMoveY, SetScaleX, SetScaleY, SetRotateZ, SetFadeTo,SetRelative,SetEaseType,RunActions,RunTargets,};#undef action_length#undef CheckAction#undef CheckActionValue
可以看到,所有链式调用的函数最后都会return ATweenTool结构。但执行tween动画以后,就会重置当前的上下文变量。那么,使用起来是一下这个样子的。
ATweenTool->SetActionMoveX(deltaX * 0.95f, enemy->hurtXTime) ->SetEaseType (tween_ease_quad_in) ->SetQueue (false) ->SetOnComplete (AttackOnComplete) ->SetUserData (enemy) ->SetActionMoveY(0.03f, enemy->hurtYUpTime) ->SetEaseType (tween_ease_quad_in) ->SetActionMoveY(-0.03f, enemy->hurtYDownTime) ->SetEaseType (tween_ease_quad_out) ->RunActions (enemyDrawable);
最后给出,额外辅助的结构。
typedef struct{TweenActionValueOnGet OnGet;TweenActionValueOnSet OnSet;}TweenActionValueGetSet;struct ATweenActionValueGetSetImpl{ TweenActionValueGetSet moveX [1]; TweenActionValueGetSet moveY [1]; TweenActionValueGetSet scaleX [1]; TweenActionValueGetSet scaleY [1]; TweenActionValueGetSet rotateZ[1]; TweenActionValueGetSet fadeTo [1];};/** * Application must implement tween action value get set method */extern struct ATweenActionValueGetSetImpl ATweenActionValueGetSetImpl[1];
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