Android6.0 WMS(三) WMS窗口次序

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这篇博客我们主要分析下,窗口位置排序的一些原理。


一、添加窗口的时候 调整窗口位置

上篇博客我们分析了WMS的addWindow函数,这里我们就窗口的次序问题继续分析。

            boolean imMayMove = true;            if (type == TYPE_INPUT_METHOD) {//如果窗口类是输入法窗口                win.mGivenInsetsPending = true;                mInputMethodWindow = win;                addInputMethodWindowToListLocked(win);//插入输入法窗口到应用窗口上层                imMayMove = false;            } else if (type == TYPE_INPUT_METHOD_DIALOG) {//如果窗口是输入法对话框                mInputMethodDialogs.add(win);                addWindowToListInOrderLocked(win, true);//插入到正常位置                moveInputMethodDialogsLocked(findDesiredInputMethodWindowIndexLocked(true));//调整对话框位置                imMayMove = false;            } else {                addWindowToListInOrderLocked(win, true);//插入正常位置                if (type == TYPE_WALLPAPER) {                    mLastWallpaperTimeoutTime = 0;                    displayContent.pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;                } else if ((attrs.flags&FLAG_SHOW_WALLPAPER) != 0) {                    displayContent.pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;                } else if (mWallpaperTarget != null                        && mWallpaperTarget.mLayer >= win.mBaseLayer) {                    // If there is currently a wallpaper being shown, and                    // the base layer of the new window is below the current                    // layer of the target window, then adjust the wallpaper.                    // This is to avoid a new window being placed between the                    // wallpaper and its target.                    displayContent.pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;                }            }

DisplayContent类的mWindows列表按Z序保存了每个窗口,这段代码就是在根据窗口类型把窗口加入到DisplayContent合适位置。

addInputMethodWindowToListLocked方法作用就是一个输入法窗口放子啊需要显示输入法窗口的上面。

addWindowToListInOrderLocked将一个窗口插入到窗口堆栈的当前位置。


我们继续看addWindow函数,

            final WindowStateAnimator winAnimator = win.mWinAnimator;            winAnimator.mEnterAnimationPending = true;            winAnimator.mEnteringAnimation = true;            if (displayContent.isDefaultDisplay) {                mPolicy.getInsetHintLw(win.mAttrs, mRotation, outContentInsets, outStableInsets,//计算窗口大小                        outOutsets);            } else {                outContentInsets.setEmpty();                outStableInsets.setEmpty();            }            if (mInTouchMode) {                res |= WindowManagerGlobal.ADD_FLAG_IN_TOUCH_MODE;//加入支持触屏的标志            }            if (win.mAppToken == null || !win.mAppToken.clientHidden) {                res |= WindowManagerGlobal.ADD_FLAG_APP_VISIBLE;//加入应用可用的标志            }            mInputMonitor.setUpdateInputWindowsNeededLw();//设置更新输入法窗口的标志            boolean focusChanged = false;            if (win.canReceiveKeys()) {//如果窗口能接受输入计算是否引起焦点变化                focusChanged = updateFocusedWindowLocked(UPDATE_FOCUS_WILL_ASSIGN_LAYERS,                        false /*updateInputWindows*/);                if (focusChanged) {                    imMayMove = false;                }            }            if (imMayMove) {                moveInputMethodWindowsIfNeededLocked(false);//调整输入法的窗口位置            }            assignLayersLocked(displayContent.getWindowList());//重新计算z轴的位置            // Don't do layout here, the window must call            // relayout to be displayed, so we'll do it there.            if (focusChanged) {                mInputMonitor.setInputFocusLw(mCurrentFocus, false /*updateInputWindows*/);            }            mInputMonitor.updateInputWindowsLw(false /*force*/);//更新输入法窗口的信息            if (localLOGV || DEBUG_ADD_REMOVE) Slog.v(TAG, "addWindow: New client "                    + client.asBinder() + ": window=" + win + " Callers=" + Debug.getCallers(5));            if (win.isVisibleOrAdding() && updateOrientationFromAppTokensLocked(false)) {                reportNewConfig = true;//配置发生变化            }        }        if (reportNewConfig) {            sendNewConfiguration();//发送新的配置        }        Binder.restoreCallingIdentity(origId);        return res;    }

如果窗口显示在缺省的显示设备,调用mPolicy的getInsetHintLw函数来获得除了状态条、导航条所占区域后的窗口大小。

接下来如果窗口能接受输入,调用updateFocusedWindowLocked来重新确定系统的焦点位置。如果焦点发生变化,则将imMayMove置为false。

新加入的窗口的位置在前面调用addWindowToListInOrderLocked的时候位置已经确定了,所以这里调用assignLayersLocked只是重新计算Z轴的位置。如果调用updateOrientationFromAppTokensLocked函数计算窗口的配置发生变化,调用sendNewConfiguration函数发送配置。


二、确定窗口的mLayer值

显示设备的水平方向,垂直方向作为X轴Y轴,我们还可以想象有一个垂直于屏幕的Z轴,Z轴的值越来越靠近屏幕。系统中所有的窗口都按次序排列在Z轴上。窗口对象WindowState的成员变量mLayer表示窗口在Z轴的值,值越小越靠近底层。

WMS作用之一就是管理各个窗口Z轴位置,确保正确显示。在所有窗口中输入法和壁纸窗口比较特殊。输入法窗口出现时,需要显示在应用窗口的前面。壁纸窗口通常在底层,但是又不是位于所有窗口的底层,而是位于当前Activity窗口的下面。

因此,当系统调整某个应用窗口的位置时,如果需要也会调整输入法和壁纸窗口,使当前Activity的窗口位于输入法窗口和壁纸窗口之间。

WindowState的成员变量mLayer的值表示窗口在Z轴的位置,这个值越小,位置越靠下。mLayer是通过计算得到,会经常变化。WindowState的另一个成员变量mBaseLayer的值是固定不变的,只和窗口类型有关。mLayer的值是根据mBaseLayer的值计算而来。

下面我们先来看看mBaseLayer的值如何而来,在WindowState的构造函数中有如下代码:

        if ((mAttrs.type >= FIRST_SUB_WINDOW &&                mAttrs.type <= LAST_SUB_WINDOW)) {//如果是子窗口            // The multiplier here is to reserve space for multiple            // windows in the same type layer.            mBaseLayer = mPolicy.windowTypeToLayerLw(//使用依附窗口的类型                    attachedWindow.mAttrs.type) * WindowManagerService.TYPE_LAYER_MULTIPLIER                    + WindowManagerService.TYPE_LAYER_OFFSET;            mSubLayer = mPolicy.subWindowTypeToLayerLw(a.type);//计算mSubLayer            ......        } else {//非子窗口            // The multiplier here is to reserve space for multiple            // windows in the same type layer.            mBaseLayer = mPolicy.windowTypeToLayerLw(a.type)                    * WindowManagerService.TYPE_LAYER_MULTIPLIER                    + WindowManagerService.TYPE_LAYER_OFFSET;            mSubLayer = 0;            ......        }

如果窗口类型是子窗口,则使用它所依附的窗口类型来计算mBaseLayer,否则使用窗口类型来计算mBaseLayer。计算的方法是先调用mPolicy.windowTypeToLayerLw方法将窗口的类型转化成一个基数,然后再乘以TYPE_LAYER_MULTIPLIER(10000),最后加上TYPE_LAYER_OFFSET(1000),我们先来看看windowTypeToLayerLw函数是如果根据类型返回一个基数的。

    public int windowTypeToLayerLw(int type) {        if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {//应用窗口            return 2;        }        switch (type) {        case TYPE_PRIVATE_PRESENTATION:            return 2;        case TYPE_WALLPAPER:            // wallpaper is at the bottom, though the window manager may move it.            return 2;        case TYPE_PHONE:            return 3;        case TYPE_SEARCH_BAR:        case TYPE_VOICE_INTERACTION_STARTING:            return 4;        case TYPE_VOICE_INTERACTION:            // voice interaction layer is almost immediately above apps.            return 5;        case TYPE_INPUT_CONSUMER:            return 6;        case TYPE_SYSTEM_DIALOG:            return 7;        case TYPE_TOAST:            // toasts and the plugged-in battery thing            return 8;        case TYPE_PRIORITY_PHONE:            // SIM errors and unlock.  Not sure if this really should be in a high layer.            return 9;        case TYPE_DREAM:            // used for Dreams (screensavers with TYPE_DREAM windows)            return 10;        case TYPE_SYSTEM_ALERT:            // like the ANR / app crashed dialogs            return 11;        case TYPE_INPUT_METHOD:            // on-screen keyboards and other such input method user interfaces go here.            return 12;        case TYPE_INPUT_METHOD_DIALOG:            // on-screen keyboards and other such input method user interfaces go here.            return 13;        case TYPE_KEYGUARD_SCRIM:            // the safety window that shows behind keyguard while keyguard is starting            return 14;        case TYPE_STATUS_BAR_SUB_PANEL:            return 15;        case TYPE_STATUS_BAR:            return 16;        case TYPE_STATUS_BAR_PANEL:            return 17;        case TYPE_KEYGUARD_DIALOG:            return 18;        case TYPE_VOLUME_OVERLAY:            // the on-screen volume indicator and controller shown when the user            // changes the device volume            return 19;        case TYPE_SYSTEM_OVERLAY:            // the on-screen volume indicator and controller shown when the user            // changes the device volume            return 20;        case TYPE_NAVIGATION_BAR:            // the navigation bar, if available, shows atop most things            return 21;        case TYPE_NAVIGATION_BAR_PANEL:            // some panels (e.g. search) need to show on top of the navigation bar            return 22;        case TYPE_SYSTEM_ERROR:            // system-level error dialogs            return 23;        case TYPE_MAGNIFICATION_OVERLAY:            // used to highlight the magnified portion of a display            return 24;        case TYPE_DISPLAY_OVERLAY:            // used to simulate secondary display devices            return 25;        case TYPE_DRAG:            // the drag layer: input for drag-and-drop is associated with this window,            // which sits above all other focusable windows            return 26;        case TYPE_ACCESSIBILITY_OVERLAY:            // overlay put by accessibility services to intercept user interaction            return 27;        case TYPE_SECURE_SYSTEM_OVERLAY:            return 28;        case TYPE_BOOT_PROGRESS:            return 29;        case TYPE_POINTER:            // the (mouse) pointer layer            return 30;        }        Log.e(TAG, "Unknown window type: " + type);        return 2;    }

这个方法很简单就是根据类型返回一个基数。

WindowState中的成员变量mSubLayer只有在窗口是子窗口的时候才有作用,它表示在窗口和父窗口之间的相对位置。代码如下

    public int subWindowTypeToLayerLw(int type) {        switch (type) {        case TYPE_APPLICATION_PANEL:        case TYPE_APPLICATION_ATTACHED_DIALOG:            return APPLICATION_PANEL_SUBLAYER;//等于1        case TYPE_APPLICATION_MEDIA:            return APPLICATION_MEDIA_SUBLAYER;//等于-2        case TYPE_APPLICATION_MEDIA_OVERLAY:            return APPLICATION_MEDIA_OVERLAY_SUBLAYER;//等于-1        case TYPE_APPLICATION_SUB_PANEL:            return APPLICATION_SUB_PANEL_SUBLAYER;//等于2        case TYPE_APPLICATION_ABOVE_SUB_PANEL:            return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;//等于3        }        Log.e(TAG, "Unknown sub-window type: " + type);        return 0;    }

理解了mBaseLayer和mSubLayer后,我们再来看看mLayer是如何计算出来的,是通过assignLayersLocked方法:

    private final void assignLayersLocked(WindowList windows) {        int N = windows.size();        int curBaseLayer = 0;        int curLayer = 0;        int i;        boolean anyLayerChanged = false;        for (i=0; i<N; i++) {            final WindowState w = windows.get(i);            final WindowStateAnimator winAnimator = w.mWinAnimator;            boolean layerChanged = false;            int oldLayer = w.mLayer;            if (w.mBaseLayer == curBaseLayer || w.mIsImWindow                    || (i > 0 && w.mIsWallpaper)) {//如果窗口的mBaseLayer和前一个相同、或者是输入法和壁纸窗口                curLayer += WINDOW_LAYER_MULTIPLIER;                w.mLayer = curLayer;            } else {                curBaseLayer = curLayer = w.mBaseLayer;                w.mLayer = curLayer;            }            if (w.mLayer != oldLayer) {//层级发生改变                layerChanged = true;                anyLayerChanged = true;            }            final AppWindowToken wtoken = w.mAppToken;            oldLayer = winAnimator.mAnimLayer;//后面都是调整mAnimLayerd的值            if (w.mTargetAppToken != null) {                winAnimator.mAnimLayer =                        w.mLayer + w.mTargetAppToken.mAppAnimator.animLayerAdjustment;            } else if (wtoken != null) {                winAnimator.mAnimLayer =                        w.mLayer + wtoken.mAppAnimator.animLayerAdjustment;            } else {                winAnimator.mAnimLayer = w.mLayer;            }            if (w.mIsImWindow) {                winAnimator.mAnimLayer += mInputMethodAnimLayerAdjustment;            } else if (w.mIsWallpaper) {                winAnimator.mAnimLayer += mWallpaperAnimLayerAdjustment;            }            if (winAnimator.mAnimLayer != oldLayer) {                layerChanged = true;                anyLayerChanged = true;            }            final TaskStack stack = w.getStack();            if (layerChanged && stack != null && stack.isDimming(winAnimator)) {                // Force an animation pass just to update the mDimLayer layer.                scheduleAnimationLocked();            }        }        if (mAccessibilityController != null && anyLayerChanged                && windows.get(windows.size() - 1).getDisplayId() == Display.DEFAULT_DISPLAY) {            mAccessibilityController.onWindowLayersChangedLocked();        }    }

在调用assignLayersLocked函数之前,WindowList中的窗口其实已经排好序了,前面调用的函数addWindowToListInOrderLocked就是插入窗口到合适的位置,assignLayersLocked函数并不会改变窗口的位置,只是根据窗口的位置计算mLayer的值。

调整方法是从最底层的窗口开始,具有相同的mBaseLayer的值作为一组,每组窗口的mLayer的值从mBaseLayer的值开始,依次加上WINDOW_LAYER_MULTIPLIER(等于5),这样做的目的是在同层的窗口中每隔一个窗口就留下4个空位,方便下次插入新窗口。

这个方法还对输入法和壁纸窗口做了特殊处理。这两类窗口和它插入位置前面的窗口处于一个层级,而不是根据他们的mBaseLayer值计算。(就是前面说的当输入法和壁纸出现是在当前Activity的窗口之间的)。

三、插入窗口的位置

在addWindow函数中我们会调用addAppWindowToListLocked来确定窗口的位置,现在我们来看下这个函数。

    private void addWindowToListInOrderLocked(final WindowState win, boolean addToToken) {        if (win.mAttachedWindow == null) {//非子窗口            final WindowToken token = win.mToken;            int tokenWindowsPos = 0;            if (token.appWindowToken != null) {//应用窗口的顶层窗口                tokenWindowsPos = addAppWindowToListLocked(win);            } else {                addFreeWindowToListLocked(win);//系统窗口            }            if (addToToken) {                if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + win + " to " + token);                token.windows.add(tokenWindowsPos, win);            }        } else {            addAttachedWindowToListLocked(win, addToToken);//添加子窗口        }        if (win.mAppToken != null && addToToken) {            win.mAppToken.allAppWindows.add(win);        }    }

上面这个函数根据窗口的类型,应用顶层窗口,系统窗口,子窗口。

我们现在分别对这三类窗口的处理方法进行解析,先来看插入Activity顶层窗口的addAppWindowToListLocked

1.插入Activity顶层方法的addAppWindowToListLocked方法

addAppWindowToListLocked方法先判断系统中是否存在和待插入的窗口是否有相同的Token,如果有代表它不是Activity的第一个窗口,因此再判断这个窗口的类型是不是TYPE_BASE_APPLICATION,如果是这类窗口需要放在所有和它相同Token的窗口下面,否则在判断这个应用的启动窗口是否位于最前面(说明正在启动),如果是放在启动窗口的下面。如果不是下面两种情况,则寻找同一应用中位置最高的窗口,然后插在它上面,这表示加入的窗口将覆盖在前面的窗口之上。

下面是部分代码,

    private int addAppWindowToListLocked(final WindowState win) {        final IWindow client = win.mClient;        final WindowToken token = win.mToken;        final DisplayContent displayContent = win.getDisplayContent();        if (displayContent == null) {            // It doesn't matter this display is going away.            return 0;        }        final WindowList windows = win.getWindowList();        final int N = windows.size();        WindowList tokenWindowList = getTokenWindowsOnDisplay(token, displayContent);        int tokenWindowsPos = 0;        int windowListPos = tokenWindowList.size();        if (!tokenWindowList.isEmpty()) {//如果有,说明它不是第一个窗口            // If this application has existing windows, we            // simply place the new window on top of them... but            // keep the starting window on top.            if (win.mAttrs.type == TYPE_BASE_APPLICATION) {//放在和它相同Token的窗口下面                // Base windows go behind everything else.                WindowState lowestWindow = tokenWindowList.get(0);//第一个0,代表最底层的window                placeWindowBefore(lowestWindow, win);//放在这个window前面                tokenWindowsPos = indexOfWinInWindowList(lowestWindow, token.windows);            } else {                AppWindowToken atoken = win.mAppToken;                WindowState lastWindow = tokenWindowList.get(windowListPos - 1);                if (atoken != null && lastWindow == atoken.startingWindow) {                    placeWindowBefore(lastWindow, win);                    tokenWindowsPos = indexOfWinInWindowList(lastWindow, token.windows);                } else {                    int newIdx = findIdxBasedOnAppTokens(win);//寻找同一token位置最前面的window                    //there is a window above this one associated with the same                    //apptoken note that the window could be a floating window                    //that was created later or a window at the top of the list of                    //windows associated with this token.                    windows.add(newIdx + 1, win);//插在它前面                    if (newIdx < 0) {                        // No window from token found on win's display.                        tokenWindowsPos = 0;                    } else {                        tokenWindowsPos = indexOfWinInWindowList(                                windows.get(newIdx), token.windows) + 1;                    }                    mWindowsChanged = true;                }            }            return tokenWindowsPos;        }

我们再来看几个函数

placeWindowBefore函数就是插入到windows这个位置前

    private void placeWindowBefore(WindowState pos, WindowState window) {        final WindowList windows = pos.getWindowList();        int i = windows.indexOf(pos);        if (i < 0) {            Slog.w(TAG, "placeWindowBefore: Unable to find " + pos + " in " + windows);            i = 0;        }        windows.add(i, window);        mWindowsChanged = true;    }

findIdxBasedOnAppTokens函数就是寻找相同token的最前面的window,所以要注意遍历循环的时候是从window的size最大的时候反过来遍历的。

    private int findIdxBasedOnAppTokens(WindowState win) {        WindowList windows = win.getWindowList();        for(int j = windows.size() - 1; j >= 0; j--) {            WindowState wentry = windows.get(j);            if(wentry.mAppToken == win.mAppToken) {                return j;            }        }        return -1;    }


继续看这个函数,如果系统中不存在和窗口具有相同token的窗口(说明Activity刚启动,第一个窗口还没有创建完成),这时就会遍历系统所有的task以及task中包含的AppWindowToken,找到窗口的位置,再在task中排在本窗口前面的窗口中,找出离自己最近的,并且APPWindowToken的窗口列表不为NULL的窗口,插入到它的最后一个子窗口后面。如果前面的窗口的列表也都为NULL,则寻找排在本窗口后面的第一个包含有窗口对象的APPWindowToken,把本窗口插在前面。

        WindowState pos = null;        final ArrayList<Task> tasks = displayContent.getTasks();        int taskNdx;        int tokenNdx = -1;        for (taskNdx = tasks.size() - 1; taskNdx >= 0; --taskNdx) {            AppTokenList tokens = tasks.get(taskNdx).mAppTokens;            for (tokenNdx = tokens.size() - 1; tokenNdx >= 0; --tokenNdx) {                final AppWindowToken t = tokens.get(tokenNdx);                if (t == token) {                    --tokenNdx;                    if (tokenNdx < 0) {                        --taskNdx;                        if (taskNdx >= 0) {                            tokenNdx = tasks.get(taskNdx).mAppTokens.size() - 1;                        }                    }                    break;                }                // We haven't reached the token yet; if this token                // is not going to the bottom and has windows on this display, we can                // use it as an anchor for when we do reach the token.                tokenWindowList = getTokenWindowsOnDisplay(t, displayContent);                if (!t.sendingToBottom && tokenWindowList.size() > 0) {                    pos = tokenWindowList.get(0);                }            }            if (tokenNdx >= 0) {                // early exit                break;            }        }        // We now know the index into the apps.  If we found        // an app window above, that gives us the position; else        // we need to look some more.        if (pos != null) {            // Move behind any windows attached to this one.            WindowToken atoken = mTokenMap.get(pos.mClient.asBinder());            if (atoken != null) {                tokenWindowList =                        getTokenWindowsOnDisplay(atoken, displayContent);                final int NC = tokenWindowList.size();                if (NC > 0) {                    WindowState bottom = tokenWindowList.get(0);                    if (bottom.mSubLayer < 0) {                        pos = bottom;                    }                }            }            placeWindowBefore(pos, win);            return tokenWindowsPos;        }        // Continue looking down until we find the first        // token that has windows on this display.        for ( ; taskNdx >= 0; --taskNdx) {            AppTokenList tokens = tasks.get(taskNdx).mAppTokens;            for ( ; tokenNdx >= 0; --tokenNdx) {                final AppWindowToken t = tokens.get(tokenNdx);                tokenWindowList = getTokenWindowsOnDisplay(t, displayContent);                final int NW = tokenWindowList.size();                if (NW > 0) {                    pos = tokenWindowList.get(NW-1);                    break;                }            }            if (tokenNdx >= 0) {                // found                break;            }        }        if (pos != null) {            // Move in front of any windows attached to this            // one.            WindowToken atoken = mTokenMap.get(pos.mClient.asBinder());            if (atoken != null) {                final int NC = atoken.windows.size();                if (NC > 0) {                    WindowState top = atoken.windows.get(NC-1);                    if (top.mSubLayer >= 0) {                        pos = top;                    }                }            }            placeWindowAfter(pos, win);            return tokenWindowsPos;        }        ......

如果前面窗口的APPWindowToken的窗口列表也为空,则重新遍历整个窗口,然后根据mBaseLayer的值来确定窗口的位置。

        final int myLayer = win.mBaseLayer;        int i;        for (i = N - 1; i >= 0; --i) {            WindowState w = windows.get(i);            if (w.mBaseLayer <= myLayer) {                break;            }        }        if (DEBUG_FOCUS_LIGHT || DEBUG_WINDOW_MOVEMENT || DEBUG_ADD_REMOVE) Slog.v(TAG,                "Based on layer: Adding window " + win + " at " + (i + 1) + " of " + N);        windows.add(i + 1, win);        mWindowsChanged = true;        return tokenWindowsPos;


2. 插入子窗口的addAttachedWindowToListLocked函数

addAttachedWindowToListLocked方法,如果mSubLayer大于0的子窗口,按mSubLayer的值大小插入到有相同WindowToken的子窗口的合适位置中,如果mSubLayer相同,插入已插入窗口的下层位置,如果mSubLayer小于0,如果还存在mSubLayer小于0,并且大于等于该窗口的mSubLayer的值的子窗口,则插入到该子窗口之下,否则插入到子窗口所依附的窗口下面。

    private void addAttachedWindowToListLocked(final WindowState win, boolean addToToken) {        final WindowToken token = win.mToken;        final DisplayContent displayContent = win.getDisplayContent();        if (displayContent == null) {            return;        }        final WindowState attached = win.mAttachedWindow;        WindowList tokenWindowList = getTokenWindowsOnDisplay(token, displayContent);        // Figure out this window's ordering relative to the window        // it is attached to.        final int NA = tokenWindowList.size();        final int sublayer = win.mSubLayer;        int largestSublayer = Integer.MIN_VALUE;        WindowState windowWithLargestSublayer = null;        int i;        for (i = 0; i < NA; i++) {            WindowState w = tokenWindowList.get(i);            final int wSublayer = w.mSubLayer;            if (wSublayer >= largestSublayer) {                largestSublayer = wSublayer;                windowWithLargestSublayer = w;            }            if (sublayer < 0) {                // For negative sublayers, we go below all windows                // in the same sublayer.                if (wSublayer >= sublayer) {                    if (addToToken) {                        if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + win + " to " + token);                        token.windows.add(i, win);                    }                    placeWindowBefore(wSublayer >= 0 ? attached : w, win);                    break;                }            } else {                // For positive sublayers, we go above all windows                // in the same sublayer.                if (wSublayer > sublayer) {                    if (addToToken) {                        if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + win + " to " + token);                        token.windows.add(i, win);                    }                    placeWindowBefore(w, win);                    break;                }            }        }        if (i >= NA) {            if (addToToken) {                if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + win + " to " + token);                token.windows.add(win);            }            if (sublayer < 0) {                placeWindowBefore(attached, win);            } else {                placeWindowAfter(largestSublayer >= 0                                 ? windowWithLargestSublayer                                 : attached,                                 win);            }        }    }


3.插入系统窗口的addFreeWindowToListLocked

addFreeWindowToListLocked方法简单,只是遍历同一显示设备上的Windows,比较mBaseLayer值的大小,插入合适位置。

    private void addFreeWindowToListLocked(final WindowState win) {        final WindowList windows = win.getWindowList();        // Figure out where window should go, based on layer.        final int myLayer = win.mBaseLayer;        int i;        for (i = windows.size() - 1; i >= 0; i--) {            if (windows.get(i).mBaseLayer <= myLayer) {                break;            }        }        i++;        if (DEBUG_FOCUS_LIGHT || DEBUG_WINDOW_MOVEMENT || DEBUG_ADD_REMOVE) Slog.v(TAG,                "Free window: Adding window " + win + " at " + i + " of " + windows.size());        windows.add(i, win);        mWindowsChanged = true;    }



这篇博客我们分析了window插入到什么位置,以及mLayer的计算。但是具体里面有很多变量,stack task windows等,不是很熟悉,下篇博客我们主要分析这。




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