Unity实战笔记_6.简单的UI框架SceneManager

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SceneManager用来管理和切换场景。

using UnityEngine;using System.Collections;public class SceneManager{    #region    private static SceneManager instance;      static SceneManager Instance    {        get        {            if(instance==null)            {                instance = new SceneManager();            }            return instance;        }    }    #endregion    private GameObject curScene;    public void ReplaceScene(string sceneName)    {        GameObject scene = ResManager.Instance.CreateGameObject("Game/" + sceneName, false);        if(curScene!=null)        {            GameObject.Destroy(curScene);        }        curScene = scene;    }}
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