three平面相机
来源:互联网 发布:员工管理系统 java 编辑:程序博客网 时间:2024/05/16 14:14
<!DOCTYPE html><html> <head> <meta charset="UTF-8"> <title>Three框架</title> <script src="Three.js"></script> <style type="text/css"> div#canvas-frame { border: none; cursor: pointer; width: 100%; height: 600px; background-color: #EEEEEE; } </style> <script> var renderer; function initThree() { width = document.getElementById('canvas-frame').clientWidth; height = document.getElementById('canvas-frame').clientHeight; renderer = new THREE.WebGLRenderer({ antialias : true }); renderer.setSize(width, height); document.getElementById('canvas-frame').appendChild(renderer.domElement); renderer.setClearColor(0xFFFFFF, 1.0); } var camera; function initCamera() { camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000); camera.position.x = 0; camera.position.y = 2000; camera.position.z = 0; camera.up.x = 0; camera.up.y = 0; camera.up.z = 1; camera.lookAt({ x : 0, y : 0, z : 0 }); } var scene; function initScene() { scene = new THREE.Scene(); } var light; function initLight() { light = new THREE.DirectionalLight(0xFF0000, 1.0, 0); light.position.set(100, 100, 200); scene.add(light); } var cube; function initObject() { var geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( - 500, 0, 0 ) ); geometry.vertices.push( new THREE.Vector3( 500, 0, 0 ) ); for ( var i = 0; i <= 20; i ++ ) { var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 1 } ) ); line.position.z = ( i * 50 ) - 500; scene.add( line ); var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x0000ff, opacity: 0.2 } ) ); line.position.x = ( i * 50 ) - 500; line.rotation.y = 90 * Math.PI / 180; scene.add( line ); } } function threeStart() { initThree(); initCamera(); initScene(); initLight(); initObject(); renderer.clear(); renderer.render(scene, camera); } </script> </head> <body onload="threeStart();"> <div id="canvas-frame"></div> </body></html>说明:当相机位置发生改变时页面效果会发生改变;
var camera; function initCamera() { camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000); camera.position.x = 0; camera.position.y = 0; camera.position.z = 2000; camera.up.x = 0; camera.up.y = 1; camera.up.z = 0; camera.lookAt({ x : 0, y : 0, z : 0 }); }
0 0
- three平面相机
- Three.js控制相机
- 3、three.js相机的说明
- three.js学习笔记 相机控件
- Three.js使用OrbitControl重置相机
- Three.JS学习 5:了解相机
- three.js 02-05 之相机
- three.js官方手册翻译【相机篇 相机PerspectiveCamera】
- 47 Three.js使用THREE.ParametricGeometry生成平面图形、波浪图形、和克莱因瓶
- Three.js自定义相机旋转动画:沿圆弧旋转
- 30 Three.js的相机飞行控件FlyControls
- three.js中正交和透视投影相机的应用
- three.js官方手册翻译【相机篇 相机基类camera】
- Three
- three
- three
- three
- 平面
- Android 源码分析之基于NuPlayer的RTSP流媒体协议
- 数据结构与算法(C语言版)__二叉树
- 【React Native 安卓开发】----(Picker)【第四篇】
- java实现各种排序算法(包括冒泡排序,选择排序,插入排序,快速排序(简洁版))及性能测试
- Redis 缓存 + Spring 的集成示例
- three平面相机
- R语言-最优化_整数规划、线性规划求解(Rsymphony)
- 配置错误定义了重复的“system.web.extensions/scripting/scriptResourceHandler” 解决办法
- 用gen_init_cpio工具归档生成
- 关于几个常用java命令反编译(Fernflower decompiler)的结果
- Java Security: Illegal key size or default parameters
- java多线程处理导入数据拆分List集合,同步处理插入数据
- Spark算子:RDD基本转换操作(6)–zip、zipPartitions
- iOS项目适配