cocos2dx 接受触摸事件

来源:互联网 发布:小米开源软件 编辑:程序博客网 时间:2024/06/13 23:53

有两种方式

1.重写 多点触摸

virtual void onTouchesBegan (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *unused_event);

2. 注册 单点触摸

    auto dispatcher = Director::getInstance()->getEventDispatcher();    auto listener = EventListenerTouchOneByOne::create();    listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan,this);    listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved,this);    listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded,this);    listener->setSwallowTouches(true);//不向下传递触摸    dispatcher->addEventListenerWithSceneGraphPriority(listener,this);

   然后 重写

bool HelloWorld::onTouchBegan(Touch* touch, Event  *event)void HelloWorld::onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *unused_event)





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