0123

来源:互联网 发布:气功知乎 编辑:程序博客网 时间:2024/06/16 13:21
  1. // Orthnormalize Tangent Space basis per-pixel
  2. // Necessary to support high-quality normal-maps. Compatible with Maya and Marmoset.
  3. // However xNormal expects oldschool non-orthnormalized basis - essentially preventing good looking normal-maps :(
  4. // Due to the fact that xNormal is probably _the most used tool to bake out normal-maps today_ we have to stick to old ways for now.
  5. //
  6. // Disabled by default, until xNormal has an option to bake proper normal-maps.
  7. #define UNITY_TANGENT_ORTHONORMALIZE 0

https://forum.unity3d.com/threads/fresnel-on-standard-shader-too-strong.314252/
0 0
原创粉丝点击