Unity自制小时钟

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using UnityEngine;using System.Collections;using System;public class Clock : MonoBehaviour {    //父物体的Transform,旋转父物体的transform    public Transform hour;    public Transform minute;    public Transform second;void Update () {        Debug.Log("秒:" + DateTime.Now.Second);        Debug.Log("分:" + DateTime.Now.Minute);        Debug.Log("时:" + DateTime.Now.Hour);             //秒针转的角度        float sconednum = DateTime.Now.Second * 6f;        //分针转的角度        float minutenum = DateTime.Now.Minute * 6f;        //时针转的角度        float hournum = DateTime.Now.Hour*30f+DateTime.Now.Minute *0.5f;        hour.eulerAngles = new Vector3(hour.position.x, hournum, hour.position.z);        minute.eulerAngles = new Vector3(minute.position.x, minutenum, minute.position.z);        second.eulerAngles = new Vector3(second.position.x, sconednum, second.position.z);}}

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