用脚本显示drawcall

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  • 简述
  • 用法
  • 详细代码

简述

Unity5.0+的stats中,没法看到drawcall。虽说可以通过profiler查看,但多有不便。该脚本可以将信息显示到屏幕中

用法

将脚本复制到Unity中,挂载到任意一个GameObject中即可

详细代码

  • 代码有从网络中借鉴
  • 该信息只能在编辑器模式下有效
using UnityEngine;using System.Collections;public class UnityGameInfo : MonoBehaviour{#if UNITY_EDITOR    void OnGUI()    {        GUILayout.Space(50);        GUILayout.Label("Total DrawCall: " + UnityEditor.UnityStats.drawCalls, GUILayout.Width(500));        GUILayout.Label("Batch: " + UnityEditor.UnityStats.batches, GUILayout.Width(500));        GUILayout.Label("Static Batch DC: " + UnityEditor.UnityStats.staticBatchedDrawCalls, GUILayout.Width(500));        GUILayout.Label("Static Batch: " + UnityEditor.UnityStats.staticBatches, GUILayout.Width(500));        GUILayout.Label("DynamicBatch DC: " + UnityEditor.UnityStats.dynamicBatchedDrawCalls, GUILayout.Width(500));        GUILayout.Label("DynamicBatch: " + UnityEditor.UnityStats.dynamicBatches, GUILayout.Width(500));        GUILayout.Label("Tri: " + UnityEditor.UnityStats.triangles, GUILayout.Width(500));        GUILayout.Label("Ver: " + UnityEditor.UnityStats.vertices, GUILayout.Width(500));    }#endif }
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