OpenGL-glLoadIdentity()的作用,线框模式,多边形,点变化,移动

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openGL 画四边形

glBegin(GL_QUAD_STRIP);//start to draw something// n/2-1 quad// 2n-1 2n 2n+2 2n+1//1:  1 2 4 3//2:  3 4 6 5glColor4ub(255, 0, 0, 255);//每个颜色占8字节  set color: whiteglVertex3f(0.0f, 0.0f, -10.f);glColor4ub(0, 0, 255, 255);//每个颜色占8字节  set color: whiteglVertex3f(-5.0, -2.0f, -10.f);glColor4ub(0, 0, 255, 255);//每个颜色占8字节  set color: whiteglVertex3f(-1.0f, -2.0f, -10.f);glColor4ub(0, 255, 0,255);//每个颜色占8字节  set color: whiteglVertex3f(-3.0f, -3.0f, -10.f); 
依次连点,画四边形

glBegin(GL_POLYGON);//start to draw something // glColor4ub(255, 0, 0, 255);//每个颜色占8字节  set color: whiteglVertex3f(0.0f, 0.0f, -10.f);glColor4ub(0, 0, 255, 255);//每个颜色占8字节  set color: whiteglVertex3f(-5.0, -2.0f, -10.f);glColor4ub(0, 255, 0, 255);//每个颜色占8字节  set color: whiteglVertex3f(-3.0f, -3.0f, -10.f); glColor4ub(0, 255, 0, 255);//每个颜色占8字节  set color: whiteglVertex3f(0.0f, -3.0f, -10.f); glColor4ub(0, 0, 255, 255);//每个颜色占8字节  set color: whiteglVertex3f(-1.0f, -2.0f, -10.f);

线框模式

//线框模式,画所有图形都画线glEnable(GL_CULL_FACE);glPolygonMode(GL_FRONT, GL_LINE);

画点模式

glEnable(GL_CULL_FACE);glPolygonMode(GL_FRONT, GL_POINT);
 
 //默认为 glpolygonMode(GL_FRONT, GL_FULL); 填充模式

点变光滑

glEnable(GL_POINT_SMOOTH);glEnable(GL_BLEND); 

glLoadIdentity();

每次确定为一个单位矩阵


旋转,移动

glScalef(1.0f,1.0f, 0.5f);//缩放,》1 变大, <1缩小glRotatef(30.0f, 0.0f, 0.0f, 1.0f);//旋转方向判断:  右手握拳,大拇指指向旋转轴方向, 四指弯曲方向,即为旋转方向glTranslated(1.0f, -1.0f, 0.0f);//移动方向



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