搜索专题训练hdu1043Eight
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The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4 5 6 7 8 9 10 11 1213 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 1213 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
2 3 4 1 5 x 7 6 8
ullddrurdllurdruldr
经典的八数码问题,类似于我们平时玩的拼图。在解题过程中遇到了许多问题,参考了别人的做法,总结整理一下。
首先对于一个图的状态,我们要将其对应为一个status,通过康托展开,将其映射到hash空间。 康托展开利用了从高位到低位,每一位中比其小并且在高位中没有出现过的数字的个数,乘以该数位的阶乘。(我们可以通过这种方式得到比他小的数有多少个)。
把每一种情况hash映射以后,我们就要对当前状态到目标状态进行搜索,为了使路径尽可能短并且搜索更高效,首先想到了bfs,即从给定的状态,每次将x移动一步进行广度搜索,结果一定是TLE
由于测试是special judge而且是多组数据,想到离线bfs,即从终点开始,反向搜索,找出所有的可能解,然后根据给定状态是否被访问,直接输出答案,结果内存超限,bfs的层数太多了。
同时通过参考得知,无解的情况是可以直接判断来剪枝的,由于目标街12345678x的逆序数是0,其中x看做空位,每次变换就是x和某一位数交换,由于是空位交换,可以看做两次普通的数字交换,我们知道一次任意数字变换必定改变序列的逆序奇偶性,所以x和数字交换一定不改变奇偶性,所以可以直接判断逆序奇偶性来判断是否有解。
最后采用A*的方法,其中f = g + h g用起始到当前的步数决定,h由当前状态到目标状态的曼哈顿距离表示。在搜索过程中,路径以记录上一节点位置和移动方向来记录,同时得到的结果是反向的,反向输出结果即可。
#include<bits/stdc++.h>using namespace std;const int MAXN=1000000;//最多是9!int fac[]={1,1,2,6,24,120,720,5040,40320,362880};//康拖展开判重bool vis[MAXN];//标记char path[MAXN];int pre[MAXN];int cantor(int s[])//康拖展开求该序列的hash值{ int sum=0; for(int i=0;i<9;i++) { int num=0; for(int j=i+1;j<9;j++) if(s[j]<s[i])num++; sum+=(num*fac[9-i-1]); } return sum+1;}struct Node{ int s[9]; int f, g, h; //存储函数 int loc;//“0”的位置 int status;//康拖展开的hash值 friend bool operator< (const Node &a,const Node &b) { if(a.f==b.f) return a.g<b.g; return a.f>b.f; }};int dir[4][2]={{-1,0},{1,0},{0,-1},{0,1}};//u,d,l,rchar indexs[5]="udlr";int aim=46234;//123456780对应的康拖展开的hash值int cheak(int s[]){ int cnt = 0; for(int i = 0; i < 9; ++i) { for(int j = i+1; j < 9; ++j) if(s[j]<s[i] && s[j] && s[i]) cnt++; } if(cnt%2) return 0; return 1;}int get_h(const Node &x){ int ans=0; for(int i=0;i<9;i++) { if(x.s[i] == 0) continue; ans += abs(i/3-(x.s[i]-1)/3)+abs(i%3-(x.s[i]-1)%3); } //cout << ans << endl; return ans;}void bfs(Node &cur){ //cout << "ok" << endl; memset(vis,false,sizeof(vis)); Node next; cur.g = 0; cur.h = get_h(cur); cur.f = cur.g + cur.h; priority_queue<Node> q; q.push(cur); while(!q.empty()) { cur=q.top(); q.pop(); int x=cur.loc/3; int y=cur.loc%3; for(int i=0;i<4;i++) { int tx=x+dir[i][0]; int ty=y+dir[i][1]; if(tx<0||tx>2||ty<0||ty>2)continue; next=cur; next.loc=tx*3+ty; next.s[cur.loc]=next.s[next.loc]; next.s[next.loc]=0; next.status=cantor(next.s); next.g++; next.h = get_h(next); next.f = next.g + next.h; if(!vis[next.status]) { vis[next.status]=true; pre[next.status] = cur.status; path[next.status]= indexs[i]; q.push(next); if(next.status == aim) return; } } }}int main(){ char ch; Node cur; while(cin>>ch) { if(ch=='x') {cur.s[0]=0;cur.loc=0;} else cur.s[0]=ch-'0'; for(int i=1;i<9;i++) { cin>>ch; if(ch=='x') { cur.s[i]=0; cur.loc=i; } else cur.s[i]=ch-'0'; } if(!cheak(cur.s)) { cout << "unsolvable" << endl; continue; } cur.status=cantor(cur.s); int start = cur.status; bfs(cur); int now = aim; stack<char> st; while(start != now) { st.push(path[now]); now = pre[now]; } while(!st.empty()) { cout << st.top(); st.pop(); } cout << endl; } return 0;}
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