Activity回传数据(装备选择)
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Activity回传数据,实现购买装备增加生命值的功能
- 运行界面
- 布局文件
- 创建装备界面
- 创建ItemInfo类
- 创建shopActivity类
- 界面交互代码
- 清单配置
运行界面
布局文件
根据上图设计用户交互界面
装备选择对应的布局文件如下
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:layout_gravity="center" tools:context="cn.edu.bzu.equipmentselection.MainActivity"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/pet_imgv" android:layout_gravity="center_horizontal" android:layout_marginBottom="5dp" android:layout_marginTop="30dp" android:src="@drawable/baby"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/pet_dialog_tv" android:layout_gravity="center_horizontal" android:layout_marginBottom="25dp" android:gravity="center" android:text="主人,快给小宝宝购买装备吧"/> <TableLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="20dp"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="生命值:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar1" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_life_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="攻击力:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar2" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_attack_progress" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="敏捷:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar3" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_speed_progress" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> </TableRow> </TableLayout> <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="50dp" android:layout_marginRight="50dp" android:layout_marginTop="20dp"> <Button android:id="@+id/btn_baby" android:layout_width="match_parent" android:layout_height="wrap_content" android:drawablePadding="3dp" android:drawableRight="@android:drawable/ic_menu_add" android:onClick="click1" android:text="小宝宝购买装备" android:textSize="14sp"/> </RelativeLayout></LinearLayout>
ProgressBar(进度条) 用于显示生命值
代码中用到了线性进度条 还有环形进度条 表现形式用style属性控制
创建装备界面
创建activity_shop.xml,该界面用来显示装备
<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/r1" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <View android:layout_width="30dp" android:layout_height="30dp" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:background="@android:drawable/ic_menu_info_details" /> <TextView android:id="@+id/tv_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="40dp" android:text="商品名称" android:textSize="22dp"/> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical"> <TextView android:id="@+id/tv_life" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="生命值" android:textSize="20sp" /> <TextView android:id="@+id/tv_attack" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="攻击力" android:textSize="20sp" /> <TextView android:id="@+id/tv_speed" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="速 度" android:textSize="20sp" /> </LinearLayout></RelativeLayout>
创建ItemInfo类
在这里 可以创建一个 cn.itcase.domain包
在该包中创建一个 ItemInfo类,用于封装装备信息
import java.io.Serializable;public class ItemInfo implements Serializable { private String name; private int attack; private int life; private int speed; public ItemInfo(String name, int attack, int life, int speed) { this.name = name; this.attack = attack; this.life = life; this.speed = speed; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAttack() { return attack; } public void setAttack(int attack) { this.attack = attack; } public int getSpeed() { return speed; } public void setSpeed(int speed) { this.speed = speed; } public int getLife() { return life; } public void setLife(int life) { this.life = life; } public String toString() { return "[name = " + name + ",attack = " + attack + ",speed=" + speed + ", life=" + life + "]"; }}
创建shopActivity类
当单击ShopActivity的装备时
调回MainActivity并将装备信息回传给MainActivity
import android.app.Activity;import android.content.Intent;import android.widget.TextView;import android.view.View;import android.os.Bundle;import android.widget.LinearLayout;import android.content.DialogInterface;public class ShopActivity extends Activity implements View.OnClickListener { private ItemInfo itemInfo; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_shop); itemInfo = new ItemInfo("金剑", 100, 20, 20); findViewById(R.id.r1).setOnClickListener(this); TextView mLifeTV = (TextView) findViewById(R.id.tv_life); TextView mNameTV = (TextView) findViewById(R.id.tv_speed); TextView mSpeedTV = (TextView) findViewById(R.id.tv_speed); TextView mAttackTV = (TextView) findViewById(R.id.tv_attack); mLifeTV.setText("生命值+" + itemInfo.getLife()); mNameTV.setText(itemInfo.getName() + ""); mSpeedTV.setText("敏捷度+" + itemInfo.getSpeed()); mAttackTV.setText("攻击力+" + itemInfo.getAttack()); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.r1: Intent intent = new Intent(); intent.putExtra("equipment", itemInfo); setResult(1, intent); finish(); break; } }}
界面交互(MainActivity)
MainActivity响应按钮点击事件
import android.content.Intent;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.View;import android.widget.ProgressBar;import android.widget.TextView;public class MainActivity extends AppCompatActivity { private ProgressBar mProgressBar1; private ProgressBar mProgressBar2; private ProgressBar mProgressBar3; private TextView mLifeTV; private TextView mAttackTV; private TextView mSpeedTV; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLifeTV = (TextView) findViewById(R.id.tv_life_progress); mAttackTV = (TextView) findViewById(R.id.tv_attack_progress); mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress); initProgress(); } private void initProgress() { mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1); mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2); mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3); mProgressBar1.setMax(1000); mProgressBar2.setMax(1000); mProgressBar3.setMax(1000); } public void click1(View view) { Intent intent = new Intent(this, ShopActivity.class); startActivityForResult(intent, 1); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (data != null) { if (resultCode == 1) { if (requestCode == 1) { ItemInfo info = (ItemInfo) data.getSerializableExtra("equipment"); updateProgress(info); } } } } private void updateProgress(ItemInfo info) { int progress1 = mProgressBar1.getProgress(); int progress2 = mProgressBar2.getProgress(); int progress3 = mProgressBar3.getProgress(); mProgressBar1.setProgress(progress1 + info.getLife()); mProgressBar2.setProgress(progress2 + info.getAttack()); mProgressBar3.setProgress(progress3 + info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress() + ""); mAttackTV.setText(mProgressBar2.getProgress() + ""); mSpeedTV.setText(mProgressBar3.getProgress() + ""); }}
清单配置
<activity android:name="cn.edu.bzu.equipmentselection.MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="cn.itcast.domain.ShopActivity"></activity>
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