cocos2d
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单点触摸事件 Demo1 :
onTouchBegan: function(touch, event){ return true; }, onTouchMoved: function(touch, event){ }, onTouchEnded: function(touch, event){ }, addListener: function() { cc.eventManager.addListener(cc.EventListener.create({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: true, onTouchBegan: this.onTouchBegan.bind(this), onTouchMoved: this.onTouchMoved.bind(this), onTouchEnded: this.onTouchEnded.bind(this) }), this); }
API :
- 点击坐标点:
onTouchBegan: function (touch, event){ cc.log(touch.getLocation()); return true;},
- 鼠标拖动偏移量:
onTouchMoved: function (touch, event){ cc.log(touch.getDelta());},
单点触摸事件 Demo2:
// 创建一个事件监听器 OneByOne 为单点触摸var listener1 = cc.EventListener.create({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: true, // 设置是否吞没事件,在 onTouchBegan 方法返回 true 时吞掉事件,不再向下传递。 onTouchBegan: function (touch, event) //实现 onTouchBegan 事件处理回调函数 { var target = event.getCurrentTarget(); // 获取事件所绑定的 target, 通常是cc.Node及其子类 // 获取当前触摸点相对于按钮所在的坐标 var locationInNode = target.convertToNodeSpace(touch.getLocation()); var s = target.getContentSize(); var rect = cc.rect(0, 0, s.width, s.height); if (cc.rectContainsPoint(rect, locationInNode)) // 判断触摸点是否在按钮范围内 { cc.log("sprite began... x = " + locationInNode.x + ", y = " + locationInNode.y); target.opacity = 180; return true; } return false; }, onTouchMoved: function (touch, event) //实现onTouchMoved事件处理回调函数, 触摸移动时触发 { }, onTouchEnded: function (touch, event) // 实现onTouchEnded事件处理回调函数 { }});cc.eventManager.addListener(listener, this); //添加侦听器
鼠标事件 Demo :
//判断当前平台是否支持鼠标事件if("mouse" in cc.sys.capabilities) { var listener = cc.EventListener.create({ event : cc.EventListener.MOUSE, target : this, onMouseDown : function(event){ //鼠标事件【按下】 var pos = event.getLocation(); var button = event.getButton(); if(button == cc.EventMouse.BUTTON_LEFT){ //左键 cc.log("左键按下", + pos.x + " " + pos.y); }else if(button == cc.EventMouse.BUTTON_RIGHT){ //右键 cc.log("右键按下", + pos.x + " " + pos.y); }else if(button == cc.EventMouse.BUTTON_MIDDLE){ //滚轮 cc.log("中间滚轮键按下"); } }, onMouseUp : function(event){ //鼠标事件【抬起】 }, onMouseMove : function(event){ //鼠标事件【移动】 var pos = event.getLocation(); cc.log("鼠标当前位置:", pos.x, pos.y); }, onMouseScroll : function(event){ //鼠标事件【滚轮滚动】 var pos = cc.p(event.getScrollX(), event.getScrollY()); cc.log("鼠标滚轮滚动x :", pos.x + "y:" + pos.y); } }); cc.eventManager.addListener(listener, this);}else{ cc.log("不支持鼠标事件");}
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