android ViewGoup事件分发机制dispatchTouchEvent

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做本章内容给大家分享一下ViewGroup的事件分发中dispatchTouchEvent事件,这个事件大家很熟悉,但平时重写最多的是onInterceptTouchEvent,onTouchEvent,说到点击事件大家都会明白有三个重要的方法,下面结合源码、例子、图来分析dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent三者之间的关系

先上例子:

例子中,有4个ViewGroup,每个ViewGroup都重写了三个重要的方法,而且也重写了当前Activity的dispatchTouchEvent和onTouchEvent

ViewGroup之间的关系如下图


import android.os.Bundle;import android.util.Log;import android.view.MotionEvent;import android.view.ViewGroup;import android.widget.RelativeLayout;public class MainActivity extends Activity {    private final String TAG = "WXQ";    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        RelativeLayout viewA = new RelativeLayout(this){            @Override            public boolean dispatchTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewA dispatchTouchEvent action=" + ev.getAction());                boolean value = super.dispatchTouchEvent(ev);                Log.d(TAG, "viewA dispatchTouchEvent value=" + value);                return value;            }            @Override            public boolean onInterceptTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewA onInterceptTouchEvent action=" + ev.getAction());                boolean value = super.onInterceptTouchEvent(ev);                Log.d(TAG, "viewA onInterceptTouchEvent value=" + value);                return value;            }            @Override            public boolean onTouchEvent(MotionEvent event) {                Log.i(TAG, "viewA onTouchEvent action=" + event.getAction());                boolean value = super.onTouchEvent(event);                Log.d(TAG, "viewA onTouchEvent value=" + value);                return value;            }        };        RelativeLayout viewB = new RelativeLayout(this) {            @Override            public boolean dispatchTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewB dispatchTouchEvent action=" + ev.getAction());                boolean value = super.dispatchTouchEvent(ev);                Log.d(TAG, "viewB dispatchTouchEvent value=" + value);                return value;            }            @Override            public boolean onInterceptTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewB onInterceptTouchEvent action=" + ev.getAction());                boolean value = super.onInterceptTouchEvent(ev);                Log.d(TAG, "viewB onInterceptTouchEvent value=" + value);                return value;            }            @Override            public boolean onTouchEvent(MotionEvent event) {                Log.i(TAG, "viewB onTouchEvent action=" + event.getAction());                boolean value = super.onTouchEvent(event);                Log.d(TAG, "viewB onTouchEvent value=" + value);                return value;            }        };        RelativeLayout viewC = new RelativeLayout(this) {            @Override            public boolean dispatchTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewC dispatchTouchEvent action=" + ev.getAction());                boolean value = super.dispatchTouchEvent(ev);                Log.d(TAG, "viewC dispatchTouchEvent value=" + value);                return value;            }            @Override            public boolean onInterceptTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewC onInterceptTouchEvent action=" + ev.getAction());                boolean value = super.onInterceptTouchEvent(ev);                Log.d(TAG, "viewC onInterceptTouchEvent value=" + value);                return value;            }            @Override            public boolean onTouchEvent(MotionEvent event) {                Log.i(TAG, "viewC onTouchEvent action=" + event.getAction());                boolean value = super.onTouchEvent(event);                Log.d(TAG, "viewC onTouchEvent value=" + value);                return value;            }        };        RelativeLayout viewD = new RelativeLayout(this) {            @Override            public boolean dispatchTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewD dispatchTouchEvent action=" + ev.getAction());                boolean value = super.dispatchTouchEvent(ev);                Log.d(TAG, "viewD dispatchTouchEvent value=" + value);                return value;            }            @Override            public boolean onInterceptTouchEvent(MotionEvent ev) {                Log.i(TAG, "viewD onInterceptTouchEvent action=" + ev.getAction());                boolean value = super.onInterceptTouchEvent(ev);                Log.d(TAG, "viewD onInterceptTouchEvent value=" + value);                return value;            }            @Override            public boolean onTouchEvent(MotionEvent event) {                Log.i(TAG, "viewD onTouchEvent action=" + event.getAction());                boolean value = super.onTouchEvent(event);                Log.d(TAG, "viewD onTouchEvent value=" + value);                return value;            }        };        viewC.addView(viewD, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));        viewA.addView(viewC, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));        viewA.addView(viewB, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));        setContentView(viewA);    }    @Override    public boolean dispatchTouchEvent(MotionEvent ev) {        Log.i(TAG, "activity dispatchTouchEvent action=" + ev.getAction());        boolean value = super.dispatchTouchEvent(ev);        Log.d(TAG, "activity dispatchTouchEvent value=" + value);        return value;    }    @Override    public boolean onTouchEvent(MotionEvent event) {        Log.i(TAG, "activity onTouchEvent action=" + event.getAction());        boolean value = super.onTouchEvent(event);        Log.d(TAG, "activity onTouchEvent value=" + value);        return value;    }}

情景1:
首先所有的返回值都不做改动,我们运行一下看看效果
activity dispatchTouchEvent action=0viewA dispatchTouchEvent action=0viewA onInterceptTouchEvent action=0viewA onInterceptTouchEvent value=falseviewB dispatchTouchEvent action=0viewB onInterceptTouchEvent action=0viewB onInterceptTouchEvent value=falseviewB onTouchEvent action=0viewB onTouchEvent value=falseviewB dispatchTouchEvent value=falseviewC dispatchTouchEvent action=0viewC onInterceptTouchEvent action=0viewC onInterceptTouchEvent value=falseviewD dispatchTouchEvent action=0viewD onInterceptTouchEvent action=0viewD onInterceptTouchEvent value=falseviewD onTouchEvent action=0viewD onTouchEvent value=falseviewD dispatchTouchEvent value=falseviewC onTouchEvent action=0viewC onTouchEvent value=falseviewC dispatchTouchEvent value=falseviewA onTouchEvent action=0viewA onTouchEvent value=falseviewA dispatchTouchEvent value=falseactivity onTouchEvent action=0activity onTouchEvent value=falseactivity dispatchTouchEvent value=falseactivity dispatchTouchEvent action=1activity onTouchEvent action=1activity onTouchEvent value=falseactivity dispatchTouchEvent value=false
down事件,首先明白一点就是touch任何事件都是最先到Activity,Activity接收顺序为dispatchTouchEvent然后是onTouchEvent,然后再向下分发给ViewGroup,ViewGroup最先接收到的是dispatchTouchEvent方法,然后经过onInterceptTouchEvent 再到onTouchEvent ,先不要问为什么,一会儿咱们一起看源码就知道了。因为ViewGroup默认都是不可点击,所以所有的ViewGroup方法都返回了false,最终down事件又回到了Activity,所以Activity的dispatchTouchEvent的接收值为false

紧接着up事件,事件也是最先由当前Activity的dispatchTouchEvent来分发,然后就没再向下分发,为什么呢,再看一种情景就知道了


情景2:接下来我们做一点儿改动,我们将ViewB调用setClickable(true),使ViewB变成一个可点击的VIEW,运行一下看看会发生什么

activity dispatchTouchEvent action=0
viewA dispatchTouchEvent action=0
viewA onInterceptTouchEvent action=0
viewA onInterceptTouchEvent value=false
viewB dispatchTouchEvent action=0
viewB onInterceptTouchEvent action=0
viewB onInterceptTouchEvent value=false
viewB onTouchEvent action=0
viewB onTouchEvent value=true
viewB dispatchTouchEvent value=true
viewA dispatchTouchEvent value=true
activity dispatchTouchEvent value=true
activity dispatchTouchEvent action=1
viewA dispatchTouchEvent action=1
viewA onInterceptTouchEvent action=1
viewA onInterceptTouchEvent value=false
viewB dispatchTouchEvent action=1
viewB onTouchEvent action=1
viewB onTouchEvent value=true
viewB dispatchTouchEvent value=true
viewA dispatchTouchEvent value=true
activity dispatchTouchEvent value=true

我们看到有了很大变化,,由于ViewB已经变成了可点击的View所以ViewB的onTouchEvent返回了true,同时我们也看到了Activity的dispatchTouchEvent也返回true,接着up事件,也是先经过Activity再往下传递给ViewA再传递给ViewB然后就没再向下传了,为什么呢,因为ViewB是可点击的View,既然ViewB收到了down事件,那么move、up事件也一定能收到才是合理的完整事件对吧。

那你可能会问两个问题1、事件为什么不再向ViewC和ViewD传递了呢,2、为什么ViewA能收到事件。原因很简单,抛开程序思维去想,ViewA收到事件后检索自己的子View,ViewB收到事件了,再往下传已经没意义了,ViewB是ViewA的子View,事件必定会先经过父结点


我们看一下源码粗体部分可知,当前ViewGroup的dispatchTouchEvent被调用后,会把事件交给了onInterceptTouchEvent来做拦截处理

public boolean dispatchTouchEvent(MotionEvent ev) {        boolean handled = false;        if (onFilterTouchEventForSecurity(ev)) {...........            // Check for interception.            final boolean intercepted;            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }.........        }..........        return handled;    }

对子VIEW遍历,根据子VIEW的dispatchTouchEvent的返回值是否决定下一个事件继续分发

public boolean dispatchTouchEvent(MotionEvent ev) {..................                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final ArrayList<View> preorderedList = buildOrderedChildList();                        final boolean customOrder = preorderedList == null                                && isChildrenDrawingOrderEnabled();                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = customOrder                                    ? getChildDrawingOrder(childrenCount, i) : i;                            final View child = (preorderedList == null)                                    ? children[childIndex] : preorderedList.get(childIndex);                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                        }                        if (preorderedList != null) preorderedList.clear();                    }...............    }
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,            View child, int desiredPointerIdBits) {        final boolean handled;        // Canceling motions is a special case.  We don't need to perform any transformations        // or filtering.  The important part is the action, not the contents.        final int oldAction = event.getAction();        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {            event.setAction(MotionEvent.ACTION_CANCEL);            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }            event.setAction(oldAction);            return handled;        }        // Calculate the number of pointers to deliver.        final int oldPointerIdBits = event.getPointerIdBits();        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;        // If for some reason we ended up in an inconsistent state where it looks like we        // might produce a motion event with no pointers in it, then drop the event.        if (newPointerIdBits == 0) {            return false;        }        // If the number of pointers is the same and we don't need to perform any fancy        // irreversible transformations, then we can reuse the motion event for this        // dispatch as long as we are careful to revert any changes we make.        // Otherwise we need to make a copy.        final MotionEvent transformedEvent;        if (newPointerIdBits == oldPointerIdBits) {            if (child == null || child.hasIdentityMatrix()) {                if (child == null) {                    handled = super.dispatchTouchEvent(event);                } else {                    final float offsetX = mScrollX - child.mLeft;                    final float offsetY = mScrollY - child.mTop;                    event.offsetLocation(offsetX, offsetY);                    handled = child.dispatchTouchEvent(event);                    event.offsetLocation(-offsetX, -offsetY);                }                return handled;            }            transformedEvent = MotionEvent.obtain(event);        } else {            transformedEvent = event.split(newPointerIdBits);        }        // Perform any necessary transformations and dispatch.        if (child == null) {            handled = super.dispatchTouchEvent(transformedEvent);        } else {            final float offsetX = mScrollX - child.mLeft;            final float offsetY = mScrollY - child.mTop;            transformedEvent.offsetLocation(offsetX, offsetY);            if (! child.hasIdentityMatrix()) {                transformedEvent.transform(child.getInverseMatrix());            }            handled = child.dispatchTouchEvent(transformedEvent);        }        // Done.        transformedEvent.recycle();        return handled;    }


对ViewGroup的dispatchTouchEvent方法的总结:方法中的super.dispatchTouchEvent去分发当前事件到自己的子View,而当前方法的返回值是告诉父View或Activity下一个事件(move、up)还需不需要给当前ViewGroup,它的返回值是由其所有子View来决定,如果所有子View都不可点返回false,如果有任何一个子View接收事件则返回true,回过头看看情景1知道为什么up事件Activity不再向ViewGroup传递,因为ViewA的dispatchTouchEvent在down事件时返回了false,说明ViewA的所有子View都没有接收down事件,所以ViewA告诉Activity说up事件不需要再给我了

                                             
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