自定义仿 QQ 健康计步器进度条
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自定义仿 QQ 健康计步器进度条
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微博:厉圣杰
源码:CircleProgress
文中如有纰漏,欢迎大家留言指出。
闲着没事,趁上班时间偷偷撸了一个圆形进度条,可以实现仿 QQ 健康计步器的圆形进度条,虽然网上这类控件很多,但毕竟是别人写的代码,总没自己写的用起来爽,所以还是选择再造一次轮子。该控件基本满足日常需求,但不支持设置圆弧半径,半径由 View 自行计算得出。
效果
首先上控件的效果图,没图说个屁啊,是不?

实现
主要实现逻辑如下:
- 文字定位及绘制
- 圆弧的绘制及角度的计算
- 圆弧颜色渐变
- 动画效果的实现
具体逻辑请见代码:
public class CircleProgress extends View { private static final String TAG = CircleProgress.class.getSimpleName(); private Context mContext; //默认大小 private int mDefaultSize; //是否开启抗锯齿 private boolean antiAlias; //绘制标题 private TextPaint mHintPaint; private CharSequence mHint; private int mHintColor; private float mHintSize; //绘制单位 private TextPaint mUnitPaint; private CharSequence mUnit; private int mUnitColor; private float mUnitSize; //绘制数值 private TextPaint mValuePaint; private float mValue; private float mMaxValue; private int mPrecision; private String mPrecisionFormat; private int mValueColor; private float mValueSize; //绘制圆弧 private Paint mArcPaint; private int mArcColor1, mArcColor2, mArcColor3; private float mArcWidth; private float mStartAngle, mSweepAngle; private RectF mRectF; //渐变 private Matrix mRotateMatrix; //渐变的颜色是360度,如果只显示270,那么则会缺失部分颜色 private SweepGradient mSweepGradient; private int[] mGradientColors = {Color.GREEN, Color.YELLOW, Color.RED}; //当前进度,[0.0f,1.0f] private float mPercent; //动画时间 private long mAnimTime; //属性动画 private ValueAnimator mAnimator; //绘制背景圆弧 private Paint mBgArcPaint; private int mBgArcColor; private float mBgArcWidth; //圆心坐标,半径 private float mFloatX, mFloatY, mRadius; //在屏幕上的坐标 private int[] mLocationOnScreen = new int[2]; public CircleProgress(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } private void init(Context context, AttributeSet attrs) { mContext = context; mDefaultSize = MiscUtil.dipToPx(mContext, 150); mAnimator = new ValueAnimator(); getLocationOnScreen(mLocationOnScreen); mRectF = new RectF(); initAttrs(attrs); initPaint(); setValue(mValue); } private void initAttrs(AttributeSet attrs) { TypedArray typedArray = mContext.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar); antiAlias = typedArray.getBoolean(R.styleable.CircleProgressBar_antiAlias, false); mHint = typedArray.getString(R.styleable.CircleProgressBar_hint); mHintColor = typedArray.getColor(R.styleable.CircleProgressBar_hintColor, Color.BLACK); mHintSize = typedArray.getDimension(R.styleable.CircleProgressBar_hintSize, 15); mValue = typedArray.getFloat(R.styleable.CircleProgressBar_value, 0); mMaxValue = typedArray.getFloat(R.styleable.CircleProgressBar_maxValue, 0); //内容数值精度格式 mPrecision = typedArray.getInt(R.styleable.CircleProgressBar_precision, 0); mPrecisionFormat = getPrecisionFormat(mPrecision); mValueColor = typedArray.getColor(R.styleable.CircleProgressBar_valueColor, Color.BLACK); mValueSize = typedArray.getDimension(R.styleable.CircleProgressBar_valueSize, 60); mUnit = typedArray.getString(R.styleable.CircleProgressBar_unit); mUnitColor = typedArray.getColor(R.styleable.CircleProgressBar_unitColor, Color.BLACK); mUnitSize = typedArray.getDimension(R.styleable.CircleProgressBar_unitSize, 15); // 设置渐变色 mArcColor1 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor1, Color.GREEN); mArcColor2 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor2, Color.YELLOW); mArcColor3 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor3, Color.RED); mGradientColors = new int[]{mArcColor1, mArcColor2, mArcColor3}; mArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_arcWidth, 15); mStartAngle = typedArray.getFloat(R.styleable.CircleProgressBar_startAngle, 270); mSweepAngle = typedArray.getFloat(R.styleable.CircleProgressBar_sweepAngle, 360); mBgArcColor = typedArray.getColor(R.styleable.CircleProgressBar_bgArcColor, Color.WHITE); mBgArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_bgArcWidth, 15); //mPercent = typedArray.getFloat(R.styleable.CircleProgressBar_percent, 0); mAnimTime = typedArray.getInt(R.styleable.CircleProgressBar_animTime, 1000); typedArray.recycle(); } private String getPrecisionFormat(int precision) { return "%." + precision + "f"; } private void initPaint() { mHintPaint = new TextPaint(); // 设置抗锯齿,会消耗较大资源,绘制图形速度会变慢。 mHintPaint.setAntiAlias(antiAlias); // 设置绘制文字大小 mHintPaint.setTextSize(mHintSize); // 设置画笔颜色 mHintPaint.setColor(mHintColor); // 从中间向两边绘制,不需要再次计算文字 mHintPaint.setTextAlign(Paint.Align.CENTER); mValuePaint = new TextPaint(); mValuePaint.setAntiAlias(antiAlias); mValuePaint.setTextSize(mValueSize); mValuePaint.setColor(mValueColor); // 设置Typeface对象,即字体风格,包括粗体,斜体以及衬线体,非衬线体等 mValuePaint.setTypeface(Typeface.DEFAULT_BOLD); mValuePaint.setTextAlign(Paint.Align.CENTER); mUnitPaint = new TextPaint(); mUnitPaint.setAntiAlias(antiAlias); mUnitPaint.setTextSize(mUnitSize); mUnitPaint.setColor(mUnitColor); mUnitPaint.setTextAlign(Paint.Align.CENTER); mArcPaint = new Paint(); mArcPaint.setAntiAlias(antiAlias); mArcPaint.setColor(mArcColor1); // 设置画笔的样式,为FILL,FILL_OR_STROKE,或STROKE mArcPaint.setStyle(Paint.Style.STROKE); // 设置画笔粗细 mArcPaint.setStrokeWidth(mArcWidth); // 当画笔样式为STROKE或FILL_OR_STROKE时,设置笔刷的图形样式,如圆形样式 // Cap.ROUND,或方形样式 Cap.SQUARE mArcPaint.setStrokeCap(Paint.Cap.ROUND); mRotateMatrix = new Matrix(); mBgArcPaint = new Paint(); mBgArcPaint.setAntiAlias(antiAlias); mBgArcPaint.setColor(mBgArcColor); mBgArcPaint.setStyle(Paint.Style.STROKE); mBgArcPaint.setStrokeWidth(mBgArcWidth); mBgArcPaint.setStrokeCap(Paint.Cap.ROUND); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //设置默认内边距,防止圆弧与边界重叠 int padding = MiscUtil.dipToPx(mContext, 5); setPadding(padding, padding, padding, padding); //因为是画圆,所以宽高相等 int measuredWidth = MiscUtil.measure(widthMeasureSpec, mDefaultSize); int measuredHeight = MiscUtil.measure(heightMeasureSpec, mDefaultSize); //求最小值作为实际值 int size = Math.min(measuredWidth, measuredHeight); setMeasuredDimension(measuredWidth + getPaddingLeft() + getPaddingRight(), measuredHeight + getPaddingTop() + getPaddingBottom()); //获取圆的相关参数 mFloatX = mLocationOnScreen[0] + size / 2 + getPaddingLeft(); mFloatY = mLocationOnScreen[1] + size / 2 + getPaddingTop(); //求圆弧和背景圆弧的最大宽度 float maxArcWidth = Math.max(mArcWidth, mBgArcWidth); //减去圆弧的宽度,否则会造成部分圆弧绘制在外围,通过clipPadding属性可以解决 mRadius = size / 2 - maxArcWidth; //绘制圆弧的边界 mRectF.left = mLocationOnScreen[0] + getPaddingLeft(); mRectF.top = mLocationOnScreen[1] + getPaddingTop(); mRectF.right = mRectF.left + size; mRectF.bottom = mRectF.top + size; updateArcPaint(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawText(canvas); drawArc(canvas); } /** * 绘制内容文字 * * @param canvas */ private void drawText(Canvas canvas) { // 计算文字宽度,由于Paint已设置为居中绘制,故此处不需要重新计算 // float textWidth = mValuePaint.measureText(mValue.toString()); // float x = mFloatX - textWidth / 2; float y = mFloatY - (mValuePaint.descent() + mValuePaint.ascent()) / 2; canvas.drawText(String.format(mPrecisionFormat, mValue), mFloatX, y, mValuePaint); if (mHint != null) { float hy = mFloatY * 2 / 3 - (mHintPaint.descent() + mHintPaint.ascent()) / 2; canvas.drawText(mHint.toString(), mFloatX, hy, mHintPaint); } if (mUnit != null) { float uy = mFloatY * 4 / 3 - (mUnitPaint.descent() + mUnitPaint.ascent()) / 2; canvas.drawText(mUnit.toString(), mFloatX, uy, mUnitPaint); } } private void drawArc(Canvas canvas) { // 绘制背景圆弧 // 从进度圆弧结束的地方开始重新绘制,优化性能 float currentAngle = mSweepAngle * mPercent; canvas.drawArc(mRectF, mStartAngle, mSweepAngle, false, mBgArcPaint); // 第一个参数 oval 为 RectF 类型,即圆弧显示区域 // startAngle 和 sweepAngle 均为 float 类型,分别表示圆弧起始角度和圆弧度数 // 3点钟方向为0度,顺时针递增 // 如果 startAngle < 0 或者 > 360,则相当于 startAngle % 360 // useCenter:如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形 canvas.drawArc(mRectF, mStartAngle, currentAngle, false, mArcPaint); } /** * 更新圆弧画笔 */ private void updateArcPaint() { // 设置渐变 mSweepGradient = new SweepGradient(mFloatX, mFloatY, mGradientColors, null); // 矩阵变化,-5是因为开始颜色可能会与结束颜色重叠 mRotateMatrix.setRotate(mStartAngle - 5, mFloatX, mFloatY); mSweepGradient.setLocalMatrix(mRotateMatrix); mArcPaint.setShader(mSweepGradient); } public boolean isAntiAlias() { return antiAlias; } public CharSequence getHint() { return mHint; } public void setHint(CharSequence hint) { mHint = hint; } public CharSequence getUnit() { return mUnit; } public void setUnit(CharSequence unit) { mUnit = unit; } public float getValue() { return mValue; } /** * 设置当前值 * * @param value */ public void setValue(float value) { if (value > mMaxValue) { value = mMaxValue; } float start = mPercent; float end = value / mMaxValue; startAnimator(start, end, mAnimTime); } private void startAnimator(float start, float end, long animTime) { mAnimator.setDuration(animTime); mAnimator = ValueAnimator.ofFloat(start, end); mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mPercent = (float) animation.getAnimatedValue(); mValue = mPercent * mMaxValue; if (BuildConfig.DEBUG) { Log.d(TAG, "onAnimationUpdate: percent = " + mPercent + ";currentAngle = " + (mSweepAngle * mPercent) + ";value = " + mValue); } invalidate(); } }); mAnimator.start(); } /** * 获取最大值 * * @return */ public float getMaxValue() { return mMaxValue; } /** * 设置最大值 * * @param maxValue */ public void setMaxValue(float maxValue) { mMaxValue = maxValue; } /** * 获取精度 * * @return */ public int getPrecision() { return mPrecision; } public void setPrecision(int precision) { mPrecision = precision; mPrecisionFormat = getPrecisionFormat(precision); } public int[] getGradientColors() { return mGradientColors; } /** * 设置渐变 * * @param gradientColors */ public void setGradientColors(int[] gradientColors) { mGradientColors = gradientColors; updateArcPaint(); } public long getAnimTime() { return mAnimTime; } public void setAnimTime(long animTime) { mAnimTime = animTime; } /** * 重置 */ public void reset() { startAnimator(mPercent, 0.0f, 1000L); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); //释放资源 }}
XML 配置
通过 XML 可以配置出多种效果,支持配置属性如下:
<declare-styleable name="CircleProgressBar"> <!-- 是否开启抗锯齿 --> <attr name="antiAlias" format="boolean" /> <!-- 绘制内容相应的提示语 --> <attr name="hint" format="string|reference" /> <attr name="hintSize" format="dimension" /> <attr name="hintColor" format="color|reference" /> <!-- 绘制内容的单位 --> <attr name="unit" format="string|reference" /> <attr name="unitSize" format="dimension" /> <attr name="unitColor" format="color|reference" /> <!-- 绘制内容的数值 --> <attr name="maxValue" format="float" /> <attr name="value" format="float" /> <!-- 精度,默认为0 --> <attr name="precision" format="integer" /> <attr name="valueSize" format="dimension" /> <attr name="valueColor" format="color|reference" /> <!-- 圆弧颜色,设置多个可实现渐变 --> <attr name="arcColor1" format="color|reference" /> <attr name="arcColor2" format="color|reference" /> <attr name="arcColor3" format="color|reference" /> <!-- 圆弧宽度 --> <attr name="arcWidth" format="dimension" /> <!-- 圆弧起始角度,3点钟方向为0,顺时针递增,小于0或大于360进行取余 --> <attr name="startAngle" format="float" /> <!-- 圆弧度数 --> <attr name="sweepAngle" format="float" /> <!-- 当前进度百分比 --> <!--<attr name="percent" format="float"/>--> <!-- 设置动画时间 --> <attr name="animTime" format="integer" /> <!-- 背景圆弧颜色 --> <attr name="bgArcColor" format="color|reference" /> <!-- 背景圆弧宽度 --> <attr name="bgArcWidth" format="dimension" /></declare-styleable>
代码配置
考虑到圆弧大小、圆弧起始角度等属性一般不可能动态改变,所以通过代码并不能设置 CircleProgress 的全部属性。具体支持方法可以查看 CircleProgress.java
中的 setter
方法。
后记
该控件还有许多值得改进的地方,如:对重绘的优化。
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