观察者模式--众多通知,一步到位(行为模式06)
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什么是观察者模式
定义对象间一种一对多的依赖关系,使得每当一个对象改变时,所有依赖于他的对象都会得到通知并被自动更新。
观察者模式在实际应用中非常的广泛,他的重要作用就是把观察者和被观察者解耦,使得彼此依赖更小。好比我们android开发中给listview设定的Adapter,如果我们改变数据并通知Adapter,则我们listview的所有目标item数据内容就会相应改变。
观察者模式的适用场景
- 可拆分的关联行为
- 事件多级触发
- 跨系统的消息交换,比如消息队列、事件总线
观察者模式用例
客户端可订阅服务器消息通知,服务器有新消息需要通知客户端,则客户端可收到服务器发布的消息。
UML类图(Obserable和Observer是jdk内置类型,我们不用关心实现)
Client类:
public class Client implements Observer{ private String name; public Client(String name){ this.name = name; } @Override public void update(Observable o, Object arg) { System.out.println("你好,"+ name +",最新消息:"+arg); }}
Server类:
public class Server extends Observable{ public void postNews(String content){ setChanged(); notifyObservers(content); }}
测试类:
public class Test { public static void main(String[] args) { //服务器 Server server = new Server(); //多个观察者(客户端) Client client1 = new Client("张三"); Client client2 = new Client("李四"); Client client3 = new Client("王五"); Client client4 = new Client("马六"); //将观察者注册到可观察列表 server.addObserver(client1); server.addObserver(client2); server.addObserver(client3); server.addObserver(client4); //网站更新,通知观察者 server.postNews("国家新规定,下个月基本工资涨1000!!!"); }}
运行结果:
你好,马六,最新消息:国家新规定,下个月基本工资涨1000!!!你好,王五,最新消息:国家新规定,下个月基本工资涨1000!!!你好,李四,最新消息:国家新规定,下个月基本工资涨1000!!!你好,张三,最新消息:国家新规定,下个月基本工资涨1000!!!
这里就结束了代码,非常简洁。我们使用的是jdk内部提供的类,由此可见观察者模式的地位是举足轻重的,我们可以看一下源代码:
Observer:
public interface Observer { /** * This method is called whenever the observed object is changed. An * application calls an <tt>Observable</tt> object's * <code>notifyObservers</code> method to have all the object's * observers notified of the change. * * @param o the observable object. * @param arg an argument passed to the <code>notifyObservers</code> * method. */ void update(Observable o, Object arg);}
Observable:
public class Observable { private boolean changed = false; private Vector<Observer> obs; /** Construct an Observable with zero Observers. */ public Observable() { obs = new Vector<>(); } /** * Adds an observer to the set of observers for this object, provided * that it is not the same as some observer already in the set. * The order in which notifications will be delivered to multiple * observers is not specified. See the class comment. * * @param o an observer to be added. * @throws NullPointerException if the parameter o is null. */ public synchronized void addObserver(Observer o) { if (o == null) throw new NullPointerException(); if (!obs.contains(o)) { obs.addElement(o); } } /** * Deletes an observer from the set of observers of this object. * Passing <CODE>null</CODE> to this method will have no effect. * @param o the observer to be deleted. */ public synchronized void deleteObserver(Observer o) { obs.removeElement(o); } /** * If this object has changed, as indicated by the * <code>hasChanged</code> method, then notify all of its observers * and then call the <code>clearChanged</code> method to * indicate that this object has no longer changed. * <p> * Each observer has its <code>update</code> method called with two * arguments: this observable object and <code>null</code>. In other * words, this method is equivalent to: * <blockquote><tt> * notifyObservers(null)</tt></blockquote> * * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers() { notifyObservers(null); } /** * If this object has changed, as indicated by the * <code>hasChanged</code> method, then notify all of its observers * and then call the <code>clearChanged</code> method to indicate * that this object has no longer changed. * <p> * Each observer has its <code>update</code> method called with two * arguments: this observable object and the <code>arg</code> argument. * * @param arg any object. * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers(Object arg) { /* * a temporary array buffer, used as a snapshot of the state of * current Observers. */ Object[] arrLocal; synchronized (this) { /* We don't want the Observer doing callbacks into * arbitrary code while holding its own Monitor. * The code where we extract each Observable from * the Vector and store the state of the Observer * needs synchronization, but notifying observers * does not (should not). The worst result of any * potential race-condition here is that: * 1) a newly-added Observer will miss a * notification in progress * 2) a recently unregistered Observer will be * wrongly notified when it doesn't care */ if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); } /** * Clears the observer list so that this object no longer has any observers. */ public synchronized void deleteObservers() { obs.removeAllElements(); } /** * Marks this <tt>Observable</tt> object as having been changed; the * <tt>hasChanged</tt> method will now return <tt>true</tt>. */ protected synchronized void setChanged() { changed = true; } /** * Indicates that this object has no longer changed, or that it has * already notified all of its observers of its most recent change, * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>. * This method is called automatically by the * <code>notifyObservers</code> methods. * * @see java.util.Observable#notifyObservers() * @see java.util.Observable#notifyObservers(java.lang.Object) */ protected synchronized void clearChanged() { changed = false; } /** * Tests if this object has changed. * * @return <code>true</code> if and only if the <code>setChanged</code> * method has been called more recently than the * <code>clearChanged</code> method on this object; * <code>false</code> otherwise. * @see java.util.Observable#clearChanged() * @see java.util.Observable#setChanged() */ public synchronized boolean hasChanged() { return changed; } /** * Returns the number of observers of this <tt>Observable</tt> object. * * @return the number of observers of this object. */ public synchronized int countObservers() { return obs.size(); }}
代码注释说的很明白了,总结一下流程,Observer是抽象观察者角色,而Client是Observer的实现类,Server类继承了Observable类有了可观察的功能,Client订阅了Server的可观察对象,每当Server有更新时通过遍历观察者对象,然后给所有观察者发布更新的消息,也就是调用了update方法,这样实现了一对多的通知功能,在这个系统中,Client和Server的通信都是依赖于Observer和Observable这些抽象,没有直接耦合,保证系统高灵活性。
优点:耦合度低,应对业务变化灵活。
缺点:我们可以看到 synchronized字样,说明他是线程安全的,也就是同步执行,我们在效率方面,是按顺序通知观察者的,如果某个卡顿,则其后也就势必出现问题。应考虑采用异步方式优化。
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