Editor_EditorPrefs,EditorUtility学习05
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public class Editor_PrefabsData : ScriptableWizard { [MenuItem("EditTools/PrefabsData",false,18)] static void ShowWinWizard() { ScriptableWizard.DisplayWizard<Editor_PrefabsData>("存储小数据量的值", "create", "other"); } void CreateWizardOtherButton() { Debug.LogError("值="); } void OnWizardUpdate() { } void OnWizardCreate() { } void OnWizardOtherButton() { Debug.LogError("值="+healthHP); EditorPrefs.SetFloat(key_hp, healthHP); //显示进度条 EditorUtility.DisplayProgressBar("显示的title信息,进度条", "进行的信息", 0);//开始时 EditorUtility.DisplayProgressBar("显示的title信息","进行时",1);//进行时 EditorUtility.ClearProgressBar(); } void OnEnable() { healthHP = EditorPrefs.GetFloat(key_hp, healthHP);//EditorPrefs存储小数据量的值 } public float healthHP = 10; const string key_hp = "key_hp";}
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