OSG 让模型变成你想要的颜色 (贴纹理)

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#include <QCoreApplication>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
osg::Image* createImage( int width, int height,osg::Vec3 color )
{
    osg::ref_ptr<osg::Image> image = new osg::Image;
    image->allocateImage( width, height, 1, GL_RGB, GL_UNSIGNED_BYTE );
    unsigned char* data = image->data();
    for ( int y=0; y<height; ++y )
    {
        for ( int x=0; x<width; ++x )
        {
            *(data++) = color.x();
            *(data++) = color.y();
            *(data++) = color.z();
        }
    }
    return image.release();
}
int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);
    osgViewer::Viewer viewer;
    osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("cow.osg");
    if(model.valid())
    {
        osg::ref_ptr<osg::Image> image= createImage(256,256,osg::Vec3(255.0,1.0,0.0));
        if (image.get())
        {
            osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D();
            texture->setImage(image.get());
            //设置自动生成纹理坐标
            osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
            texgen->setMode(osg::TexGen::NORMAL_MAP);
            //设置纹理环境,模式为BLEND
            osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
            texenv->setMode(osg::TexEnv::Mode::ADD);
            texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
            //启动单元一自动生成纹理坐标,并使用纹理
            osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
            state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
            state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
           // state->setTextureAttribute(1,texenv.get());
            model->setStateSet(state.get());
        }
        viewer.setSceneData(model.get());
    }
    viewer.run();
    return a.exec();
}
 
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