Unity3D更新进度条

来源:互联网 发布:python 拉钩 源代码 编辑:程序博客网 时间:2024/06/01 11:10
/**  *Copyright(C) 2017 by HT307035570  *All rights reserved.  *FileName:     Btn.cs  *Author:       Joel  *Version:      1.0  *UnityVersion:5.6.1f1  *Date:         2017-07-12  *Description:  触碰更新进度条  *History: */using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Btn : MonoBehaviour {    public static Btn instance;    public bool flag = false;//定义flag开关初始为false    public float FiA;//定义变量接受fill aount 值    void Awake()    {        if (instance != null)        {            Destroy(this.gameObject);        }        else        {           instance= this;        }    }    void Start()    {        times = transform.GetComponent<Image>().fillAmount;    }    /// <summary>    /// 触发按钮时打开开关,否则开关关闭,初始数值    /// </summary>    /// <param name="other">触碰到的按钮</param>    private void OnTriggerEnter2D(Collider2D other)    {        if (other.tag == "Hand")        {            flag = true;        }        else        {            flag = false;            transform.GetComponent<Image>().fillAmount = 0;            FiA = transform.GetComponent<Image>().fillAmount;        }    }    /// <summary>    /// 当离开开关,关闭开关初始化数值    /// </summary>    /// <param name="other">离开的按钮</param>    private void OnTriggerExit2D(Collider2D other)    {        if (other.tag == "Hand")        {            falg = false;            transform.GetComponent<Image>().fillAmount = 0;            FiA= transform.GetComponent<Image>().fillAmount;        }    }    /// <summary>    /// 选中按钮后执行的方法    /// </summary>    private void FixedUpdate()    {        if (flag && FiA<1)        {            transform.GetComponent<Image>().fillAmount += 0.1f * Time.deltaTime;            FiA = transform.GetComponent<Image>().fillAmount;        }        if(FiA>=1&&flag)        {            flag = false;            //进度条充满后执行的方法              click();        }    }  //需要实现的方法  public void click()    {    }}

Unity3D里经常会用到触发Ui,以上代码可以实现触摸时加载进度条,离开时进度条初始化!一般用来开始游戏,停留按住一定时间后加载所要执行的方法!

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