利用CoreAnimation实现一个时间的进度条

来源:互联网 发布:淘宝店买什么好 编辑:程序博客网 时间:2024/06/16 10:59

(个人原创,转载请注明出处 http://www.cnblogs.com/pretty-guy/p/7460334.html)

在iOS中实现进度条通常都是通过不停的设置progress来完成的,这样的进度条适用于网络加载(上传下载文件、图片等)。但是对于录制视频这样的需求的话,如果是按照每秒来设置进度的话,显得有点麻烦,于是我就想直接用CoreAnimation来按时间做动画,只要设置最大时间,其他的就不用管了,然后在视频暂停与继续录制时,对动画进行暂停和恢复即可。录制视频的效果如下:

你可以在这里下载demo

那么接下来就是如何用CoreAnimation实现一个进度条控件了。

首先呢,让我们创建一个继承自CAShapeLayer的WKProgressBarLayer。

WKProgressBarLayer默认自身的bounds就是整个进度条的大小。

@interface WKProgressBarLayer : CAShapeLayer@end

 为了方便外部调用,首先在WKProgressBarLayer.h中定义枚举来表明动画的四个状态

typedef NS_ENUM(NSInteger, WKAnimationStatus) {    WKAnimationStatusIdle,//空闲    WKAnimationStatusAnimating,//动画中    WKAnimationStatusPause,//暂停    WKAnimationStatusComplete//完成};

 接下来,定义外部调用的动画接口

@interface WKProgressBarLayer : CAShapeLayer@property (nonatomic, assign, readonly) WKAnimationStatus animatingStatus;//状态/** 开始动画 @param duration 动画最大时长 */- (void)beginAnimationWithDuration:(CGFloat)duration;/** 暂停 */- (void)pauseAnimation;/** 恢复 */- (void)resumeAnimation;/** 重新开始动画 @param progress 从哪个进度开始 @param duration 动画最大时长 */- (void)restartAnimationWithProgress:(CGFloat)progress duration:(NSTimeInterval)duration;@end

 然后,我们在.m实现核心的动画开始方法startAnimtionWithBeginProgress:duration:,详细解释见代码

- (void)startAnimtionWithBeginProgress:(CGFloat)beginProgress duration:(NSTimeInterval)duration{    [self reset];//重置动画    //设置path    UIBezierPath *fromPath = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, beginProgress * self.bounds.size.width, self.bounds.size.height)];;    UIBezierPath *toPath = [UIBezierPath bezierPathWithRect:self.bounds];        self.path = fromPath.CGPath;    //创建动画    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];    animation.fromValue = (id)fromPath.CGPath;    animation.toValue = (id)toPath.CGPath;    animation.duration = duration;        [animation setValue:@1 forKey:@"progress"];//用于判断是否是进度动画        animation.delegate = self;  //用于判断动画结束    [self addAnimation:animation forKey:@"progressAnimation"];        self.path = toPath.CGPath;}

 然后呢,需要在动画的delegate与暂停、恢复动画的方法中分别修改动画的状态

- (void)pauseAnimation{    CFTimeInterval pausedTime = [self convertTime:CACurrentMediaTime() fromLayer:nil];    self.speed = 0.0;    self.timeOffset = pausedTime;    self.animatingStatus = WKAnimationStatusPause;}- (void)resumeAnimation{    CFTimeInterval pausedTime = [self timeOffset];    self.speed = 1.0;    self.timeOffset = 0.0;    self.beginTime = 0.0;    CFTimeInterval timeSincePause = [self convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;    self.beginTime = timeSincePause;        self.animatingStatus = WKAnimationStatusAnimating;}#pragma mark - CAAnimationDelegate/* Called when the animation begins its active duration. */- (void)animationDidStart:(CAAnimation *)anim{    if (anim == [self animationForKey:@"progressAnimation"]) {//判断进度动画        self.animatingStatus = WKAnimationStatusAnimating;    }}- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{    if ([anim valueForKey:@"progress"] && flag == YES) {//判断进度动画        self.animatingStatus = WKAnimationStatusComplete;    }}

 至此,进度条layer就完成了,现在创建一个控制器来做测试

首先在storyBoard摆上两个按钮,分别是开始与重置动画(界面搭建很简单,详情见demo)

然后在ViewDidLoad中添加progressLayer

- (void)viewDidLoad {    [super viewDidLoad];        WKProgressBarLayer *progressLayer = [[WKProgressBarLayer alloc] init];    progressLayer.frame = CGRectMake(100, 100, 200, 10);        [self.view.layer addSublayer:progressLayer];        self.progressLayer = progressLayer;}

 接下来,就是动画开始与重置响应

- (IBAction)startOrPauseAction:(UIButton *)sender {        switch (self.progressLayer.animatingStatus) {            case WKAnimationStatusIdle:{                [self.progressLayer beginAnimationWithDuration:10];            }                                break;            case WKAnimationStatusAnimating:{                [self.progressLayer pauseAnimation];            }                                break;            case WKAnimationStatusPause:{                [self.progressLayer resumeAnimation];            }                                break;            case WKAnimationStatusComplete:{                [self.progressLayer restartAnimationWithProgress:0 duration:10];            }                break;                            default:                break;    }    sender.selected = !sender.selected;}- (IBAction)resetAction:(UIButton *)sender {    [self.progressLayer restartAnimationWithProgress:0 duration:10];    self.startOrPauseButton.selected = YES;}

 以上就是代码主体了,接下来,让我们看看效果

你可以在这里下载demo