poj 3449 Geometric Shapes(计算几何)
来源:互联网 发布:电脑没网络wifi没网络 编辑:程序博客网 时间:2024/05/19 23:54
Description
While creating a customer logo, ACM uses graphical utilities to draw a picture that can later be cut into special fluorescent materials. To ensure proper processing, the shapes in the picture cannot intersect. However, some logos contain such intersecting shapes. It is necessary to detect them and decide how to change the picture.
Given a set of geometric shapes, you are to determine all of their intersections. Only outlines are considered, if a shape is completely inside another one, it is not counted as an intersection.
Input
Input contains several pictures. Each picture describes at most 26 shapes, each specified on a separate line. The line begins with an uppercase letter that uniquely identifies the shape inside the corresponding picture. Then there is a kind of the shape and two or more points, everything separated by at least one space. Possible shape kinds are:
• square: Followed by two distinct points giving the opposite corners of the square.
• rectangle: Three points are given, there will always be a right angle between the lines connecting the first point with the second and the second with the third.
• line: Specifies a line segment, two distinct end points are given.
• triangle: Three points are given, they are guaranteed not to be co-linear.
• polygon: Followed by an integer number N (3 ≤ N ≤ 20) and N points specifying vertices of the polygon in either clockwise or anti-clockwise order. The polygon will never intersect itself and its sides will have non-zero length.
All points are always given as two integer coordinates X and Y separated with a comma and enclosed in parentheses. You may assume that |X|, |Y | ≤ 10000.
The picture description is terminated by a line containing a single dash (“-”). After the last picture, there is a line with one dot (“.”).
Output
For each picture, output one line for each of the shapes, sorted alphabetically by its identifier (X). The line must be one of the following:
• “X has no intersections”, if X does not intersect with any other shapes.
• “X intersects with A”, if X intersects with exactly 1 other shape.
• “X intersects with A and B”, if X intersects with exactly 2 other shapes.
• “X intersects with A, B, . . ., and Z”, if X intersects with more than 2 other shapes.
Please note that there is an additional comma for more than two intersections. A, B, etc. are all intersecting shapes, sorted alphabetically.
Print one empty line after each picture, including the last one.
Sample Input
A square (1,2) (3,2)F line (1,3) (4,4)W triangle (3,5) (5,5) (4,3)X triangle (7,2) (7,4) (5,3)S polygon 6 (9,3) (10,3) (10,4) (8,4) (8,1) (10,2)B rectangle (3,3) (7,5) (8,3)-B square (1,1) (2,2)A square (3,3) (4,4)-.
Sample Output
A has no intersectionsB intersects with S, W, and XF intersects with WS intersects with BW intersects with B and FX intersects with BA has no intersectionsB has no intersections
Source
题意:给出一些线段或多边形,问它们是否相交(碰到也不行)
题解:只需把所有输入都化成n边型(线段也是),然后由一个多边形枚举其他多边形,然后再所有边相枚举,求是否相交,而明显线段相交的话2个图形就相交了。
不过这题的输入输出有点麻烦,有点算是模拟的计算几何了
#include<stdio.h>#include<stdlib.h>#include<string.h>struct point{ double x,y;}mid,my[5];struct polygon{ int n; char name[18]; struct point a[28];}p[28];char s[10008],ch;int all;double MAX(double x,double y){ return x>y?x:y; }double MIN(double x,double y){ return x<y?x:y; }double cross(struct point p1,struct point p2,struct point p3){ return (p2.x-p1.x)*(p3.y-p1.y)-(p2.y-p1.y)*(p3.x-p1.x);}int cmp(const void *a,const void *b){ struct polygon c=*(struct polygon *)a; struct polygon d=*(struct polygon *)b; return strcmp(c.name,d.name);}void add_polygon(int n){ int i; p[all].n=n; for(i=0;i<n;i++) { scanf("%s",s); sscanf(s+1,"%lf%c%lf",&p[all].a[i].x,&ch,&p[all].a[i].y); }}void add_rectangle(){ int i; p[all].n=4; for(i=0;i<3;i++) { scanf("%s",s); sscanf(s+1,"%lf%c%lf",&p[all].a[i].x,&ch,&p[all].a[i].y); } p[all].a[3].x=p[all].a[0].x+p[all].a[2].x-p[all].a[1].x; p[all].a[3].y=p[all].a[0].y+p[all].a[2].y-p[all].a[1].y;}void add_square(){ p[all].n=4; scanf("%s",s); sscanf(s+1,"%lf%c%lf",&p[all].a[0].x,&ch,&p[all].a[0].y); scanf("%s",s); sscanf(s+1,"%lf%c%lf",&p[all].a[2].x,&ch,&p[all].a[2].y); mid.x=(p[all].a[0].x+p[all].a[2].x)/2; mid.y=(p[all].a[0].y+p[all].a[2].y)/2; p[all].a[1].x=mid.x+(p[all].a[0].y-mid.y); p[all].a[1].y=mid.y-(p[all].a[0].x-mid.x); p[all].a[3].x=mid.x-(p[all].a[0].y-mid.y); p[all].a[3].y=mid.y+(p[all].a[0].x-mid.x);}int intersect(struct point p1,struct point p2,struct point p3,struct point p4){ if(MAX(p1.x,p2.x)<MIN(p3.x,p4.x)) return 0; if(MIN(p1.x,p2.x)>MAX(p3.x,p4.x)) return 0; if(MAX(p3.y,p4.y)<MIN(p1.y,p2.y)) return 0; if(MIN(p3.y,p4.y)>MAX(p1.y,p2.y)) return 0; if(cross(p1,p2,p3)*cross(p1,p2,p4)>1e-8) return 0; if(cross(p3,p4,p1)*cross(p3,p4,p2)>1e-8) return 0; return 1;}int check(struct polygon p1,struct polygon p2){ int i,j; for(i=0;i<p1.n;i++) { for(j=0;j<p2.n;j++) if(intersect(p1.a[i],p1.a[i+1],p2.a[j],p2.a[j+1])) return 1; } return 0;}int main(){ int i,j,ans,cou,res[28]; while(scanf("%s",s),s[0]!='.') { all=0; do{ strcpy(p[all].name,s); scanf("%s",s); if(s[0]=='l') add_polygon(2); else if(s[0]=='t') add_polygon(3); else if(s[0]=='r') add_rectangle(); else if(s[0]=='s') add_square(); else { scanf("%d",&i); add_polygon(i); } p[all].a[p[all].n]=p[all].a[0]; all++; }while(scanf("%s",s),s[0]!='-'); qsort(p,all,sizeof(p[0]),cmp); for(i=0;i<all;i++) { for(ans=j=res[i]=0;j<all;j++) { if(i==j) continue; if(check(p[i],p[j])){ res[j]=1; ans++;} else res[j]=0; } printf("%s ",p[i].name); if(!ans) printf("has no intersections\n"); else if(ans==1) { printf("intersects with "); for(j=0;j<all;j++) if(res[j]) printf("%s\n",p[j].name); } else if(ans==2) { printf("intersects with "); for(j=0;j<all;j++) { if(!res[j]) continue; printf("%s and ",p[j].name); break; } for(j++;j<all;j++) if(res[j]) printf("%s\n",p[j].name); } else { printf("intersects with"); for(cou=j=0;j<all;j++) { if(!res[j]) continue; printf(" %s",p[j].name); if(++cou<ans-1) printf(","); else if(cou==ans-1) printf(", and"); else printf("\n"); } } } printf("\n"); } return 0;}
- poj 3449 Geometric Shapes(计算几何)
- poj 3449 Geometric Shapes 计算几何
- POJ 3449 Geometric Shapes(几何相交)
- POJ 3449 Geometric Shapes【计算几何+判线段相交】
- POJ 3449 Geometric Shapes <几何(简单相交判断)>
- poj 3449 Geometric Shapes
- poj 3449 Geometric Shapes
- POJ 3449 Geometric Shapes
- POJ 3449 Geometric Shapes
- Geometric Shapes - POJ 3449
- POJ 3449 Geometric Shapes
- poj 3449 Geometric Shapes(多边形相交判断)
- poj 3449 Geometric Shapes(判断多边形是否相交)
- zoj 2906 || poj 3449 Geometric Shapes
- POJ 3449 Geometric Shapes (线段相交)
- poj 3449 Geometric Shapes 线段相交
- POJ 3449 Geometric Shapes (多边形相交)
- POJ 3449 Geometric Shapes 判断各种图形是否相交
- Base64编码在开发中应用
- QT中找不到qrc中注册的图片
- 魅族Flyme固件大动作:最新版每月一更
- android 常用权限声明
- 为OpenERP7.0设置Apache反向代理
- poj 3449 Geometric Shapes(计算几何)
- 位运算-用位与&运算符判断变量是奇数,偶数
- 读书笔记 - 妈妈要懂的淘气孩子心理学 -
- cocos2d-x win32 移植android问题集锦
- selenium2如何设置firefox的UA
- 关于Wince部署时无图标的问题
- uva 10635Prince and Princess (LCS转LIS)
- 0036 java NIO ServerSocketChannel原理(一)【底层】
- LeetCode OJ:Symmetric Tree