Dalvik模式下System.loadLibrary函数的执行流程分析

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本文博客地址:http://blog.csdn.net/qq1084283172/article/details/78212010


Android逆向分析的过程中免不了碰到Android so被加固的情况,要对被加固的Android so进行脱壳处理,就需要先了解Android so的加载流程,进而了解Android so的加固原理。学习Android so加固的思路和学习Android dex文件加固的思路是类似的,下面就以Android so加固的源头System.loadLibrary函数为入口点进行学习,这里的源码分析以Android 4.4.4 r1版本的源码为基础。


1.System.loadLibrary函数和System.load函数的调用区别。

关于Android系统中System.loadLibrary函数和System.load函数的调用区别,可以参考System.loadLibrary函数和System.load函数的注释说明。System.loadLibrary函数调用传入的参数为Android so库文件的文件名称的约定简写,而System.load函数调用传入的参数为Android so库文件的文件全路径,这就是调用的区别。


System.load函数的调用参数的说明



System.loadLibrary函数的调用参数的说明:



2.System.loadLibrary函数和System.load函数仅仅在调用参数上有一些区别(java层的代码实现上有一些差别),具体的底层函数实现是一样的,System.loadLibrary函数和System.load函数最终底层都是调用的Native函数Runtime.nativeLoad来实现。



3.System.loadLibrary函数的java层代码实现的调用流程图,如下:



4.System.load函数的java层代码实现的调用流程图,如下:



5.System.loadLibrary函数是在Android 4.4.4 r1源码的文件路径  /libcore/luni/src/main/java/java/lang/System.java 中实现的,在System.loadLibrary函数实现中调用Runtime类的函数getRuntime获取Runtime类的实例对象,调用类VMStack的Native函数getCallingClassLoader获取当前进程调用者的class loader(类加载器),然后调用Runtime类的函数loadLibrary对so库文件进行查找和加载。

http://androidxref.com/4.4.4_r1/xref/libcore/luni/src/main/java/java/lang/System.java


6.Runtime类的函数loadLibrary,在Android 4.4.4 r1源码的文件路径 /libcore/luni/src/main/java/java/lang/Runtime.java 中实现,比较深层的代码原理分析可以参考老罗的博客《Dalvik虚拟机JNI方法的注册过程分析》。Runtime类的函数loadLibrary实现中对于类加载器ClassLoader实例对象loader不为null的情况,调用loader的成员函数findLibrary获取需要加载so库文件的绝对路径,调用Runtime类的函数doLoad进行so库文件的加载;当类加载器ClassLoader实例对象loader为null的情况时,在Android系统预定义范围lib文件目录下进行so库文件的查找,查找需要加载的so库文件的名称如:lib<name>.so,则调用Runtime类的函数doLoad进行so库文件的加载;如果找不到该so库文件所在的文件路径再会抛出异常。

http://androidxref.com/4.4.4_r1/xref/libcore/luni/src/main/java/java/lang/Runtime.java



    /*     * Searches for a library, then loads and links it without security checks.     */    void loadLibrary(String libraryName, ClassLoader loader) {        if (loader != null) {// 1. 类加载器ClassLoader不为null的情况// 调用类ClassLoader的类成员函数findLibraryg获取so库文件的全路径            String filename = loader.findLibrary(libraryName);// 检查是否获取so库文件的绝对全路径成功            if (filename == null) {                throw new UnsatisfiedLinkError("Couldn't load " + libraryName +                                               " from loader " + loader +                                               ": findLibrary returned null");            }// 调用Runtime类的成员函数doLoad进行so库文件的加载            String error = doLoad(filename, loader);            if (error != null) {                throw new UnsatisfiedLinkError(error);            }            return;        }// 2. 类加载器ClassLoader为null的情况// 在Android系统预定义的系统范围lib目录下查找so库文件得到so库文件的名称// 例如:lib<name>.so        String filename = System.mapLibraryName(libraryName);// 保存so库文件的绝对全路径,供加载so库文件        List<String> candidates = new ArrayList<String>();        String lastError = null;        for (String directory : mLibPaths) {// 拼接字符串得到so库文件的绝对全路径            String candidate = directory + filename;            candidates.add(candidate);// 判断so库文件的路径是否可读有效            if (IoUtils.canOpenReadOnly(candidate)) {// 调用Runtime类的成员函数doLoad进行so库文件的加载                String error = doLoad(candidate, loader);                if (error == null) {                    return; // We successfully loaded the library. Job done.                }                lastError = error;            }        }// so库文件的文件路径查找或者so库文件加载出现错误的情况        if (lastError != null) {            throw new UnsatisfiedLinkError(lastError);        }        throw new UnsatisfiedLinkError("Library " + libraryName + " not found; tried " + candidates);    }

7.Runtime类的函数loadLibrary最终调用Runtime类的成员函数doLoad实现so库文件的加载,doLoad函数先调用ClassLoader的实例成员方法getLdLibraryPath获取当前Android进程运行所需要加载的so库文件的所有文件目录路径的环境变量列表(:隔开类似linux环境变量的字符串),并以此为传入参数之一调用Native函数nativeLoad对目标so库文件进行加载。


    private String doLoad(String name, ClassLoader loader) {        // Android apps are forked from the zygote, so they can't have a custom LD_LIBRARY_PATH,        // which means that by default an app's shared library directory isn't on LD_LIBRARY_PATH.        // The PathClassLoader set up by frameworks/base knows the appropriate path, so we can load        // libraries with no dependencies just fine, but an app that has multiple libraries that        // depend on each other needed to load them in most-dependent-first order.        // We added API to Android's dynamic linker so we can update the library path used for        // the currently-running process. We pull the desired path out of the ClassLoader here        // and pass it to nativeLoad so that it can call the private dynamic linker API.        // We didn't just change frameworks/base to update the LD_LIBRARY_PATH once at the        // beginning because multiple apks can run in the same process and third party code can        // use its own BaseDexClassLoader.        // We didn't just add a dlopen_with_custom_LD_LIBRARY_PATH call because we wanted any        // dlopen(3) calls made from a .so's JNI_OnLoad to work too.        // So, find out what the native library search path is for the ClassLoader in question...        String ldLibraryPath = null;        if (loader != null && loader instanceof BaseDexClassLoader) {            // 获取当前Android进程运行dex文件需要加载的so库文件所在文件目录路径的环境变量(: 隔开)            ldLibraryPath = ((BaseDexClassLoader) loader).getLdLibraryPath();        }        // nativeLoad should be synchronized so there's only one LD_LIBRARY_PATH in use regardless        // of how many ClassLoaders are in the system, but dalvik doesn't support synchronized        // internal natives.        synchronized (this) {            // 同步处理,调用native方法nativeLoad加载so库文件name            return nativeLoad(name, loader, ldLibraryPath);        }    }

8.类Runtime的成员方法nativeLoad是Native函数,最终调用NDK编写的底层jni方法,并且当前Android进程所运行的虚拟机模式不同,Runtime.nativeLoad函数的实现也会有所差别。在Dalvik虚拟机模式下,Runtime.nativeLoad函数最终调用Android 4.4.4 r1 源码文件 /dalvik/vm/native/java_lang_Runtime.cpp 中的函数Dalvik_java_lang_Runtime_nativeLoad;Art虚拟机模式下,Runtime.nativeLoad函数最终调用的是Android 4.4.4 r1 源码文件 /art/runtime/native/java_lang_Runtime.cc 中的函数Runtime_nativeLoad。

http://androidxref.com/4.4.4_r1/xref/dalvik/vm/native/java_lang_Runtime.cpp#Dalvik_java_lang_Runtime_nativeLoad

http://androidxref.com/4.4.4_r1/xref/art/runtime/native/java_lang_Runtime.cc#95



Dalvik虚拟机模式下,Runtime.nativeLoad函数的Native层实现。




/* * static String nativeLoad(String filename, ClassLoader loader, String ldLibraryPath) * * Load the specified full path as a dynamic library filled with * JNI-compatible methods. Returns null on success, or a failure * message on failure. */static void Dalvik_java_lang_Runtime_nativeLoad(const u4* args,    JValue* pResult){    // 获取需要加载的so库文件的绝对路径(Java层的String对象)    StringObject* fileNameObj = (StringObject*) args[0];    // 获取当前Android进程的类加载器ClassLoader实例对象    Object* classLoader = (Object*) args[1];    // 获取当前Android进程运行所依赖的so库文件所在的so文件目录路径的环境变量字符串(: 隔开的)    StringObject* ldLibraryPathObj = (StringObject*) args[2];    assert(fileNameObj != NULL);    // 将java层的字符串转换C语言类型的字符串    char* fileName = dvmCreateCstrFromString(fileNameObj);    // 判断需要加载的依赖so库文件的文件目录路径(lib库文件夹的环境变量)是否为空    if (ldLibraryPathObj != NULL) {        // 将java层的字符串转换成为c语言类型的字符串        char* ldLibraryPath = dvmCreateCstrFromString(ldLibraryPathObj);        // 获取当前libdvm.so模块的导出函数android_update_LD_LIBRARY_PATH的调用地址        void* sym = dlsym(RTLD_DEFAULT, "android_update_LD_LIBRARY_PATH");        if (sym != NULL) {            // 定义函数指针            typedef void (*Fn)(const char*);            // 进行函数指针类型的转换            Fn android_update_LD_LIBRARY_PATH = reinterpret_cast<Fn>(sym);            // 调用导出函数android_update_LD_LIBRARY_PATH更新系统lib库文件的文件目录            (*android_update_LD_LIBRARY_PATH)(ldLibraryPath);        } else {            ALOGE("android_update_LD_LIBRARY_PATH not found; .so dependencies will not work!");        }        free(ldLibraryPath);    }    StringObject* result = NULL;    // 保存函数返回值    char* reason = NULL;    // 调用dvmLoadNativeCode函数加载目标so库文件fileName    bool success = dvmLoadNativeCode(fileName, classLoader, &reason);    // 检查目标so库文件是否加载成功    if (!success) {        const char* msg = (reason != NULL) ? reason : "unknown failure";        result = dvmCreateStringFromCstr(msg);        dvmReleaseTrackedAlloc((Object*) result, NULL);    }    free(reason);    free(fileName);    // 设置函数返回值    RETURN_PTR(result);}

9.Android 4.4.4 r1 源码文件 /dalvik/vm/native/java_lang_Runtime.cpp 中的函数Dalvik_java_lang_Runtime_nativeLoad,最终调用源码文件 /dalvik/vm/Native.cpp 中的dvmLoadNativeCode函数,并函数dvmLoadNativeCode是libdvm.so库文件中的导出函数。dvmLoadNativeCode函数主要实现是先调用dlopen函数加载目标so库文件,然后调用目标so库文件中的导出函数JNI_OnLoad,实现jni函数的注册以及其他的初始化操作等。

http://androidxref.com/4.4.4_r1/xref/dalvik/vm/Native.cpp#318







typedef int (*OnLoadFunc)(JavaVM*, void*);/* * Load native code from the specified absolute pathname.  Per the spec, * if we've already loaded a library with the specified pathname, we * return without doing anything. * * TODO? for better results we should absolutify the pathname.  For fully * correct results we should stat to get the inode and compare that.  The * existing implementation is fine so long as everybody is using * System.loadLibrary. * * The library will be associated with the specified class loader.  The JNI * spec says we can't load the same library into more than one class loader. * * Returns "true" on success. On failure, sets *detail to a * human-readable description of the error or NULL if no detail is * available; ownership of the string is transferred to the caller. */bool dvmLoadNativeCode(const char* pathName, Object* classLoader,        char** detail){    SharedLib* pEntry;    void* handle;    bool verbose;    /* reduce noise by not chattering about system libraries */    verbose = !!strncmp(pathName, "/system", sizeof("/system")-1);    verbose = verbose && !!strncmp(pathName, "/vendor", sizeof("/vendor")-1);// 如果不是Android系统库,打印log    if (verbose)        ALOGD("Trying to load lib %s %p", pathName, classLoader);    *detail = NULL;    /*     * See if we've already loaded it.  If we have, and the class loader     * matches, return successfully without doing anything.     */// 通过hash查找,判断当前目标so库文件是否已经被加载过    pEntry = findSharedLibEntry(pathName);    if (pEntry != NULL) {// 如果上次用来加载它的类加载器不等于当前所使用的类加载器,返回失败        if (pEntry->classLoader != classLoader) {            ALOGW("Shared lib '%s' already opened by CL %p; can't open in %p",                pathName, pEntry->classLoader, classLoader);            return false;        }        if (verbose) {            ALOGD("Shared lib '%s' already loaded in same CL %p",                pathName, classLoader);        }// 上次没有加载so成功,返回失败        if (!checkOnLoadResult(pEntry))            return false;        return true;    }    /*     * Open the shared library.  Because we're using a full path, the system     * doesn't have to search through LD_LIBRARY_PATH.  (It may do so to     * resolve this library's dependencies though.)     *     * Failures here are expected when java.library.path has several entries     * and we have to hunt for the lib.     *     * The current version of the dynamic linker prints detailed information     * about dlopen() failures.  Some things to check if the message is     * cryptic:     *   - make sure the library exists on the device     *   - verify that the right path is being opened (the debug log message     *     above can help with that)     *   - check to see if the library is valid (e.g. not zero bytes long)     *   - check config/prelink-linux-arm.map to ensure that the library     *     is listed and is not being overrun by the previous entry (if     *     loading suddenly stops working on a prelinked library, this is     *     a good one to check)     *   - write a trivial app that calls sleep() then dlopen(), attach     *     to it with "strace -p <pid>" while it sleeps, and watch for     *     attempts to open nonexistent dependent shared libs     *     * This can execute slowly for a large library on a busy system, so we     * want to switch from RUNNING to VMWAIT while it executes.  This allows     * the GC to ignore us.     */// 获取当前dalvik虚拟机线程的描述结构体    Thread* self = dvmThreadSelf();// 设置dalvik虚拟机的线程状态为等待    ThreadStatus oldStatus = dvmChangeStatus(self, THREAD_VMWAIT);// 调用dlopen函数动态加载目标so库文件(重点)    handle = dlopen(pathName, RTLD_LAZY);// 恢复dalvik虚拟机的线程状态    dvmChangeStatus(self, oldStatus);// 判断目标so库文件是否动态加载成功    if (handle == NULL) {        *detail = strdup(dlerror());        ALOGE("dlopen(\"%s\") failed: %s", pathName, *detail);        return false;    }    /* create a new entry */    SharedLib* pNewEntry;// 创建一个新的SharedLib结构体对象描述目标so库文件被加载的信息    pNewEntry = (SharedLib*) calloc(1, sizeof(SharedLib));// 被加载目标so库文件的绝对路径    pNewEntry->pathName = strdup(pathName);// 目标so库文件被加载之后的基地址句柄    pNewEntry->handle = handle;// 被加载的目标so库文件所属的ClassLoader类加载器    pNewEntry->classLoader = classLoader;    dvmInitMutex(&pNewEntry->onLoadLock);    pthread_cond_init(&pNewEntry->onLoadCond, NULL);// 加载目标so库文件的dalvik虚拟机的线程tid    pNewEntry->onLoadThreadId = self->threadId;    /* try to add it to the list */// 添加SharedLib对象pNewEntry到gDvm.nativeLibs中保存起来,添加时会先在gDvm.nativeLibs中查询// 如果当前目标so库文件,没有被其他线程所加载则进行add的添加并返回当前的pNewEntry;// 如果当前目标so库文件已经被其他线程所加载,则返回其他线程对应的pNewEntry。    SharedLib* pActualEntry = addSharedLibEntry(pNewEntry);// 判断其他线程是否已经加载过当前目标so库文件    if (pNewEntry != pActualEntry) {        ALOGI("WOW: we lost a race to add a shared lib (%s CL=%p)",            pathName, classLoader);        freeSharedLibEntry(pNewEntry);        return checkOnLoadResult(pActualEntry);    } else {// 当前目标so库文件没有被别的dalvik线程所加载的情况        if (verbose)            ALOGD("Added shared lib %s %p", pathName, classLoader);        bool result = false;        void* vonLoad;        int version;// 获取当前目标so库文件中的导出函数JNI_OnLoad的调用地址(重点)        vonLoad = dlsym(handle, "JNI_OnLoad");// 检查是否获取导出函数JNI_OnLoad的调用地址成功        if (vonLoad == NULL) {// 当前目标so库文件中没有实现JNI_OnLoad函数            ALOGD("No JNI_OnLoad found in %s %p, skipping init", pathName, classLoader);            result = true;        } else {            /*             * Call JNI_OnLoad.  We have to override the current class             * loader, which will always be "null" since the stuff at the             * top of the stack is around Runtime.loadLibrary().  (See             * the comments in the JNI FindClass function.)             */// 进行函数指针类型的转换            OnLoadFunc func = (OnLoadFunc)vonLoad;// 保存当前线程原来的classLoaderOverride            Object* prevOverride = self->classLoaderOverride;// 暂时修改当前dalvik线程的classLoaderOverride            self->classLoaderOverride = classLoader;// 修改当前dalvik虚拟机线程的状态            oldStatus = dvmChangeStatus(self, THREAD_NATIVE);            if (gDvm.verboseJni) {                ALOGI("[Calling JNI_OnLoad for \"%s\"]", pathName);            }// 调用JNI_OnLoad函数进行jni函数的注册等操作            version = (*func)(gDvmJni.jniVm, NULL);// 恢复dalvik虚拟机线程的状态            dvmChangeStatus(self, oldStatus);// 恢复dalvik虚拟机的classLoaderOverride            self->classLoaderOverride = prevOverride;// 检查是否调用JNI_OnLoad函数成功            if (version == JNI_ERR) {                *detail = strdup(StringPrintf("JNI_ERR returned from JNI_OnLoad in \"%s\"",                                              pathName).c_str());            } else if (dvmIsBadJniVersion(version)) {                *detail = strdup(StringPrintf("Bad JNI version returned from JNI_OnLoad in \"%s\": %d",                                              pathName, version).c_str());                /*                 * It's unwise to call dlclose() here, but we can mark it                 * as bad and ensure that future load attempts will fail.                 *                 * We don't know how far JNI_OnLoad got, so there could                 * be some partially-initialized stuff accessible through                 * newly-registered native method calls.  We could try to                 * unregister them, but that doesn't seem worthwhile.                 */            } else {// 调用成功,设置标记                result = true;            }            if (gDvm.verboseJni) {                ALOGI("[Returned %s from JNI_OnLoad for \"%s\"]",                      (result ? "successfully" : "failure"), pathName);            }        }// 根据JNI_OnLoad函数调用成功的结果,设置目标so库文件是否加载成功的标记        if (result)// 目标so库文件动态加载成功(jni函数注册成功等)            pNewEntry->onLoadResult = kOnLoadOkay;        else            pNewEntry->onLoadResult = kOnLoadFailed;        pNewEntry->onLoadThreadId = 0;        /*         * Broadcast a wakeup to anybody sleeping on the condition variable.         */// 状态的恢复        dvmLockMutex(&pNewEntry->onLoadLock);        pthread_cond_broadcast(&pNewEntry->onLoadCond);        dvmUnlockMutex(&pNewEntry->onLoadLock);        return result;    }}

10.Dalvik模式下System.loadLibrary函数的执行流程基本分析完了,理解的不是很透彻,可以结合老罗的博客《Dalvik虚拟机JNI方法的注册过程分析》进行深入的学习。System.loadLibrary函数的执行流程中还有两个重点函数需要深入分析:dlopen函数动态加载so库文件,JNI_OnLoad函数调用,实现jni函数的注册,后面我再深入学习。




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