波纹扩散特效(仿支付宝咻一咻功能)

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波纹扩散效果之仿支付宝咻一咻功能实现波纹扩散特效,具体内容如下所示:

先来看看这个效果



这是我的在Only上添加的效果,说实话,Only现在都还只是半成品,台面都上不了,怪自己技术不行,也太懒了 
PS:这个view也是我模仿了人家的效果,参考了人家的思路写的,不是纯手撸,罪过罪过,网上应该也能找到很多这样的效果,我只是加入了一些自己的需求在里面

我么新建一个工程——Whew

RoundImageView

这个之前讲过网上 的粒子,把头像变成圆形的,这里就不多说了,直接撸代码吧!

import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;import android.graphics.drawable.NinePatchDrawable;import android.util.AttributeSet;import android.widget.ImageView;/*** 圆形ImageView,可设置最多两个宽度不同且颜色不同的圆形边框。** 设置颜色在xml布局文件中由自定义属性配置参数指定*/public class RoundImageView extends ImageView {private int mBorderThickness = 0;private Context mContext;private int defaultColor = 0xFFFFFFFF;// 如果只有其中一个有值,则只画一个圆形边框private int mBorderOutsideColor = 0;private int mBorderInsideColor = 0;// 控件默认长、宽private int defaultWidth = 0;private int defaultHeight = 0;public RoundImageView(Context context) {super(context);mContext = context;}public RoundImageView(Context context, AttributeSet attrs) {super(context, attrs);mContext = context;setCustomAttributes(attrs);}public RoundImageView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);mContext = context;setCustomAttributes(attrs);}private void setCustomAttributes(AttributeSet attrs) {TypedArray a = mContext.obtainStyledAttributes(attrs,R.styleable.roundedimageview);mBorderThickness = a.getDimensionPixelSize(R.styleable.roundedimageview_border_thickness, 0);mBorderOutsideColor = a.getColor(R.styleable.roundedimageview_border_outside_color,defaultColor);mBorderInsideColor = a.getColor(R.styleable.roundedimageview_border_inside_color, defaultColor);}@Overrideprotected void onDraw(Canvas canvas) {Drawable drawable = getDrawable();if (drawable == null) {return;}if (getWidth() == 0 || getHeight() == 0) {return;}this.measure(0, 0);if (drawable.getClass() == NinePatchDrawable.class)return;Bitmap b = ((BitmapDrawable) drawable).getBitmap();Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);if (defaultWidth == 0) {defaultWidth = getWidth();}if (defaultHeight == 0) {defaultHeight = getHeight();}int radius = 0;if (mBorderInsideColor != defaultColor&& mBorderOutsideColor != defaultColor) {// 定义画两个边框,分别为外圆边框和内圆边框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - 2 * mBorderThickness;// 画内圆drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderInsideColor);// 画外圆drawCircleBorder(canvas, radius + mBorderThickness+ mBorderThickness / 2, mBorderOutsideColor);} else if (mBorderInsideColor != defaultColor&& mBorderOutsideColor == defaultColor) {// 定义画一个边框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - mBorderThickness;drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderInsideColor);} else if (mBorderInsideColor == defaultColor&& mBorderOutsideColor != defaultColor) {// 定义画一个边框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - mBorderThickness;drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderOutsideColor);} else {// 没有边框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2;}Bitmap roundBitmap = getCroppedRoundBitmap(bitmap, radius);canvas.drawBitmap(roundBitmap, defaultWidth / 2 - radius, defaultHeight/ 2 - radius, null);}/*** 获取裁剪后的圆形图片*/public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) {Bitmap scaledSrcBmp;int diameter = radius * 2;// 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片int bmpWidth = bmp.getWidth();int bmpHeight = bmp.getHeight();int squareWidth = 0, squareHeight = 0;int x = 0, y = 0;Bitmap squareBitmap;if (bmpHeight > bmpWidth) {// 高大于宽squareWidth = squareHeight = bmpWidth;x = 0;y = (bmpHeight - bmpWidth) / 2;// 截取正方形图片squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,squareHeight);} else if (bmpHeight < bmpWidth) {// 宽大于高squareWidth = squareHeight = bmpHeight;x = (bmpWidth - bmpHeight) / 2;y = 0;squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,squareHeight);} else {squareBitmap = bmp;}if (squareBitmap.getWidth() != diameter|| squareBitmap.getHeight() != diameter) {scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter,diameter, true);} else {scaledSrcBmp = squareBitmap;}Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(),scaledSrcBmp.getHeight(),Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(output);Paint paint = new Paint();Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(),scaledSrcBmp.getHeight());paint.setAntiAlias(true);paint.setFilterBitmap(true);paint.setDither(true);canvas.drawARGB(0, 0, 0, 0);canvas.drawCircle(scaledSrcBmp.getWidth() / 2,scaledSrcBmp.getHeight() / 2,scaledSrcBmp.getWidth() / 2,paint);paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));canvas.drawBitmap(scaledSrcBmp, rect, rect, paint);bmp = null;squareBitmap = null;scaledSrcBmp = null;return output;}/*** 边缘画圆*/private void drawCircleBorder(Canvas canvas, int radius, int color) {Paint paint = new Paint();/* 去锯齿 */paint.setAntiAlias(true);paint.setFilterBitmap(true);paint.setDither(true);paint.setColor(color);/* 设置paint的 style 为STROKE:空心 */paint.setStyle(Paint.Style.STROKE);/* 设置paint的外框宽度 */paint.setStrokeWidth(mBorderThickness);canvas.drawCircle(defaultWidth / 2, defaultHeight / 2, radius, paint);}}

这里值得注意的是,要使用这个必须自定义一些属性,我们在values下新建一个attr.xml
<?xml version="1.0" encoding="utf-8"?><resources><declare-styleable name="roundedimageview"><attr name="border_thickness" format="dimension" /><attr name="border_inside_color" format="color" /><attr name="border_outside_color" format="color"></attr></declare-styleable></resources>

然后在xml文件中引入命名空间
xmlns:imagecontrol=<A href="http://schemas.android.com/apk/res-auto">http://schemas.android.com/apk/res-auto</A>

我们直接看layout_mian.xml吧

layout_mian.xml

就一些布局咯

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"android:layout_width="match_parent"android:layout_height="match_parent"android:orientation="vertical" ><RelativeLayoutandroid:layout_width="match_parent"android:layout_height="wrap_content" ><com.lgl.whew.WhewViewandroid:id="@+id/wv"android:layout_width="match_parent"android:layout_height="match_parent" /><com.lgl.whew.RoundImageViewandroid:id="@+id/my_photo"android:layout_width="100dp"android:layout_height="100dp"android:layout_centerInParent="true"android:src="@drawable/myphoto"imagecontrol:border_inside_color="#bc0978"imagecontrol:border_outside_color="#ba3456"imagecontrol:border_thickness="1dp" /></RelativeLayout></LinearLayout>

这样你就可以使用圆形图片了,我们接下来看波纹的绘制

WhewView

import java.util.ArrayList;import java.util.List;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.util.AttributeSet;import android.view.View;/*** 模仿咻一咻* * @author LGL**/public class WhewView extends View {private Paint paint;private int maxWidth = 255;// 是否运行private boolean isStarting = false;private List<String> alphaList = new ArrayList<String>();private List<String> startWidthList = new ArrayList<String>();public WhewView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);// TODO Auto-generated constructor stubinit();}public WhewView(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubinit();}public WhewView(Context context) {super(context);// TODO Auto-generated constructor stubinit();}private void init() {paint = new Paint();// 设置博文的颜色paint.setColor(0x0059ccf5);alphaList.add("255");// 圆心的不透明度startWidthList.add("0");}@Overridepublic void onDraw(Canvas canvas) {super.onDraw(canvas);setBackgroundColor(Color.TRANSPARENT);// 颜色:完全透明// 依次绘制 同心圆for (int i = 0; i < alphaList.size(); i++) {int alpha = Integer.parseInt(alphaList.get(i));// 圆半径int startWidth = Integer.parseInt(startWidthList.get(i));paint.setAlpha(alpha);// 这个半径决定你想要多大的扩散面积canvas.drawCircle(getWidth() / 2, getHeight() / 2, startWidth + 50,paint);// 同心圆扩散if (isStarting && alpha > 0 && startWidth < maxWidth) {alphaList.set(i, (alpha - 1) + "");startWidthList.set(i, (startWidth + 1) + "");}}if (isStarting&& Integer.parseInt(startWidthList.get(startWidthList.size() - 1)) == maxWidth / 5) {alphaList.add("255");startWidthList.add("0");}// 同心圆数量达到10个,删除最外层圆if (isStarting && startWidthList.size() == 10) {startWidthList.remove(0);alphaList.remove(0);}// 刷新界面invalidate();}// 执行动画public void start() {isStarting = true;}// 停止动画public void stop() {isStarting = false;}// 判断是都在不在执行public boolean isStarting() {return isStarting;}}

这里我们看到,对外有几个方法,一个开始动画,一个停止动画,一个检测是否正在运行

MainActivity

这里就是我们的需求了,我反编译了一下支付宝的APK,并没有找到他的咻一咻的音效,就在他的raw目录下随便找了一个,我们现在是需要这样一个需求
点击图片执行动画,并且每隔五分钟响一次
再次点击图片,停止动画,停止音效
我们先新建一个raw文件夹把音效拷贝进去吧


import android.app.Activity;import android.media.AudioManager;import android.media.SoundPool;import android.os.Bundle;import android.os.Handler;import android.view.View;import android.view.View.OnClickListener;public class MainActivity extends Activity {private WhewView wv;private RoundImageView my_photo;private static final int Nou = 1;// 声明一个SoundPoolprivate SoundPool sp;// 定义一个整型用load();来设置suondIDfprivate int music;private Handler handler = new Handler() {public void handleMessage(android.os.Message msg) {if (msg.what == Nou) {// 每隔10s响一次handler.sendEmptyMessageDelayed(Nou, 5000);sp.play(music, 1, 1, 0, 0, 1);}}};@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);initView();}private void initView() {// 第一个参数为同时播放数据流的最大个数,第二数据流类型,第三为声音质量sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);// 把你的声音素材放到res/raw里,第2个参数即为资源文件,第3个为音乐的优先级music = sp.load(this, R.raw.hongbao_gq, 1);wv = (WhewView) findViewById(R.id.wv);my_photo = (RoundImageView) findViewById(R.id.my_photo);my_photo.setOnClickListener(new OnClickListener() {@Overridepublic void onClick(View v) {if(wv.isStarting()){//如果动画正在运行就停止,否则就继续执行wv.stop();//结束进程handler.removeMessages(Nou);}else{// 执行动画wv.start();handler.sendEmptyMessage(Nou);}}});}}

相信这里的逻辑不是很难吧,对了,我们在结束activity的时候也是要销毁这个进程的,不然…你懂的

@Overrideprotected void onDestroy() {// TODO Auto-generated method stubsuper.onDestroy();handler.removeMessages(Nou);}


我们运行一下,想听效果的可以下载Demo运行一下,我们这里做一个简单的演示







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