OpenGL入门笔记(十二)

来源:互联网 发布:2017年9月非农数据 编辑:程序博客网 时间:2024/05/15 08:35
成员变量区:
    GLuint 
base;
    GLfloat cnt1;
    GLfloat cnt2;

成员函数区:
GLvoid COpenGLDemoView::glPrint(
const char *fmt, )                    // Custom GL "Print" Routine
{
    
char        text[256];                                // Holds Our String
    va_list        ap;                                        // Pointer To List Of Arguments

    
if (fmt == NULL)                                    // If There's No Text
        return;                                            // Do Nothing

    va_start(ap, fmt);                                    
// Parses The String For Variables
        vsprintf(text, fmt, ap);                        // And Converts Symbols To Actual Numbers
    va_end(ap);                                            // Results Are Stored In Text

    glPushAttrib(GL_LIST_BIT);                            
// Pushes The Display List Bits
    glListBase(base);                                // Sets The Base Character to 32
    glCallLists(strlen(text), GL_UNSIGNED_BYTE, text);    // Draws The Display List Text
    glPopAttrib();                                        // Pops The Display List Bits
}


GLvoid COpenGLDemoView::BuildFont(GLvoid)
{
    HFONT    font;                                        
// Windows Font ID
    HFONT    oldfont;                                    // Used For Good House Keeping

    
base = glGenLists(96);                                // Storage For 96 Characters

    font 
= CreateFont(    -24,                            // Height Of Font
                        0,                                // Width Of Font
                        0,                                // Angle Of Escapement
                        0,                                // Orientation Angle
                        FW_BOLD,                        // Font Weight
                        FALSE,                            // Italic
                        FALSE,                            // Underline
                        FALSE,                            // Strikeout
                        ANSI_CHARSET,                    // Character Set Identifier
                        OUT_TT_PRECIS,                    // Output Precision
                        CLIP_DEFAULT_PRECIS,            // Clipping Precision
                        ANTIALIASED_QUALITY,            // Output Quality
                        FF_DONTCARE|DEFAULT_PITCH,        // Family And Pitch
                        "Courier New");                    // Font Name
    HDC hDC = ::GetDC(this->m_hWnd);
    oldfont 
= (HFONT)SelectObject(hDC, font);           // Selects The Font We Want
    wglUseFontBitmaps(hDC, 0255base);                // Builds 96 Characters Starting At Character 32
    SelectObject(hDC, oldfont);                            // Selects The Font We Want
    DeleteObject(font);                                    // Delete The Font
}

GLvoid COpenGLDemoView::KillFont(GLvoid)
{
    glDeleteLists(
base,96);
}

GLvoid COpenGLDemoView::KillFont(GLvoid)
{
    glDeleteLists(
base,96);
}


int COpenGLDemoView::DrawGLScene()                                   
{// Here's Where We Do All The Drawing
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    // Clear Screen And Depth Buffer
    glLoadIdentity();                                    // Reset The Current Modelview Matrix
    glTranslatef(0.0f,0.0f,-1.0f);                        // Move One Unit Into The Screen
    
// Pulsing Colors Based On Text Position
    glColor3f(1.0f*float(cos(cnt1)),1.0f*float(sin(cnt2)),1.0f-0.5f*float(cos(cnt1+cnt2)));
    
// Position The Text On The Screen
    glRasterPos2f(-0.45f+0.05f*float(cos(cnt1)), 0.32f*float(sin(cnt2)));
     glPrint(
"Active OpenGL Text - %7.2f", cnt1);    // Print GL Text To The Screen
    cnt1+=0.051f;                                        // Increase The First Counter
    cnt2+=0.005f;                                        // Increase The First Counter
    return TRUE;                                        // Everything Went OK
                                      
// Everything Went OK
}



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