第五节:Quzrtz 的 线程池

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在说到Quzrtz线程池的时候要先讲一下线程池的概念 :

我个人的理解就是把要执行的东东扔到一个类似水池子的容器里面,给它洗澡,具体怎么洗,洗的干净不干净,还是一个个等着排队洗,都算是线程池对线程的管理,官方的概念也不想找了,就按这样理解吧。

百度上找了下有哪些情况下不使用线程池,感觉挺不错,贴出来看下:

●如果需要使一个任务具有特定优先级

●如果具有可能会长时间运行(并因此阻塞其他任务)的任务

●如果需要将线程放置到单线程单元中(线程池中的线程均处于多线程单元中)

●如果需要永久标识来标识和控制线程,比如想使用专用线程来终止该线程,将其挂起或按名称发现它

 

上面说了哪么多,下面来点正题,说说Quzrtz线程池:

Quzrtz的线程池很简单,它只需要实现IThreadPool接口就可以了,Quzrtz中执行任务会用过的线程池有:SimpleThreadPool这个,还有一个算的上没有用的吧:ZeroSizeThreadPool

平常Quzrtz的轮循线程发现有满足条件需要执行的job的时候,就会毫不留情的扔到SimpleThreadPool中洗一澡,下面让我们好好端详一下SimpleThreadPool这个类是如何工作的,先看下类图:

         其中图上的WorkerThread类是SimpleThreadPool类内部包裹的一个类。

 

IThreadRunnable

  这个接口只定义了一个方法:Run(),是执行任务的操作。

  

  /// <summary>    /// This interface should be implemented by any class whose instances are intended     /// to be executed by a thread.    /// </summary>    public interface IThreadRunnable    {        /// <summary>        /// This method has to be implemented in order that starting of the thread causes the object's         /// run method to be called in that separately executing thread.        /// </summary>        void Run();    }

 

QuartzThread:

  这是个关键的抽象类, WorkerThread就是它的子类,一个该类的实例就相当于一个线程,有自己的名字,有优先级,可以中断执行等。当执行它的Start方法时,就会启动一个线程:

  

/// <summary>    /// Support class used to handle threads    /// </summary>    /// <author>Marko Lahma (.NET)</author>    public abstract class QuartzThread : IThreadRunnable    {        /// <summary>        /// The instance of System.Threading.Thread        /// </summary>        private readonly Thread thread;        /// <summary>        /// Initializes a new instance of the QuartzThread class        /// </summary>        protected QuartzThread()        {            thread = new Thread(Run);        }        /// <summary>        /// Initializes a new instance of the Thread class.        /// </summary>        /// <param name="name">The name of the thread</param>        protected QuartzThread(string name)        {            thread = new Thread(Run);            Name = name;        }        /// <summary>        /// This method has no functionality unless the method is overridden        /// </summary>        public virtual void Run()        {        }        /// <summary>        /// Causes the operating system to change the state of the current thread instance to ThreadState.Running        /// </summary>        public void Start()        {            thread.Start();        }        /// <summary>        /// Interrupts a thread that is in the WaitSleepJoin thread state        /// </summary>        protected void Interrupt()        {            thread.Interrupt();        }        /// <summary>        /// Gets or sets the name of the thread        /// </summary>        public string Name        {            get { return thread.Name; }            protected set            {                thread.Name = value;            }        }        /// <summary>        /// Gets or sets a value indicating the scheduling priority of a thread        /// </summary>        protected ThreadPriority Priority        {            get { return thread.Priority; }            set { thread.Priority = value; }        }        /// <summary>        /// Gets or sets a value indicating whether or not a thread is a background thread.        /// </summary>        protected bool IsBackground        {            set { thread.IsBackground = value; }        }        /// <summary>        /// Blocks the calling thread until a thread terminates        /// </summary>        public void Join()        {            thread.Join();        }        /// <summary>        /// Obtain a string that represents the current object        /// </summary>        /// <returns>A string that represents the current object</returns>        public override string ToString()        {            return string.Format(CultureInfo.InvariantCulture, "Thread[{0},{1},]", Name, Priority);        }    }

WorkerThread

这个类可以理解也线程池中最小线程单元,一个线程启动的时候,如果用默认配置的话,会初始化十个WorkerThread,像它的父类,它当然是一个线程,它重写了run方法,而且核心代码都写在了这个方法中,如果要读源码的时候,一定要看两眼。代码见源码。

SimpleThreadPool

线程池类,负责对WorkerThread调度管理,比如有一个job来了,它要把这个job分配给哪个空闲的WorkerThread去处理,处理完了,要把这个WorkerThread置成空闲的状态,以便下次继续分配执行job,这里执行的job都需要继承IThreadRunnable接口

 

比如,我现在写一个job 就继承IThreadRunnable,如何让SimpleThreadPool来完成这个job的执行:

 1.如下面自己定义的job

public class JobDemo : IThreadRunnable    {        public void Run()        {            Console.WriteLine("JobDemo正在运行,运行时间是" + DateTime.Now + Thread.CurrentThread.Name);        }    }

 

2.让简单线程池去执行我的job

 

static void Main(string[] args)        {            //实例化我要执行的job            JobDemo demo = new JobDemo();            //实例线程池,线程数为10            SimpleThreadPool simpleThreadPool = new SimpleThreadPool(10, ThreadPriority.Normal);            //初始化线程池,这步必须要有            simpleThreadPool.Initialize();            //如果有空闲的线程,就执行任务.            //如果simpleThreadPool.BlockForAvailableThreads()内部没有可用的线程时,会处于阻塞状态            //理论上simpleThreadPool.BlockForAvailableThreads() > 0 永远为true            while (simpleThreadPool.BlockForAvailableThreads() > 0)            {                simpleThreadPool.RunInThread(demo);                Thread.Sleep(500);            }            Console.Read();            //干掉所有的线程            simpleThreadPool.Shutdown();        }


3.结果:

 

整个代码,已经从Quartz中剥离出来,下载点我。

http://download.csdn.net/detail/wanggang421338916/4190504

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