点画多边形(续)

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1、表示以顶点是否为边界边起点

void glEdgeFlag(GL_TURE/GL_FALSE);——若为GL_TURE则表示在此之后创建的所有顶点都是边界边的起点

void glEdgeFlagv(const GLboolean *flag);——数组形式

实例:

glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);glBegin(GL_POLYGON);   glEdgeFlag(GL_TURE);   glVertex3fv(v0);//v0为边界点   glEdgeFlage(GL_FALSE);   glVertex3fv(v1);//v1不是边界点   ...glEnd();

2、法线向量:只有顶点可以配法线

设置当前顶点的法线向量:

void glNormal3{bsidf}(TYPE nx, TYPE ny, TYPE nz);//(nx,ny,nz)为法线向量

void glNormal3{bsidf}v(const TYPR *v);——向量形式

glBegin(GL_POLYGON);   glNormal3fv(n0);   glVertex3fv(v0);//n0为v0的法线向量      ...glEnd();                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         




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