均匀B样条的实现(2,3阶)

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/*
  @remark: calculate the bspline in const stage
  @input:
  density: the density of real point in bspline
  ctrlPnts: the control point of this bspline
  @ouput:
  spline: the b-spline real interpolating points
 */
void bspline (int density, std::vector<POINT*> ctrlPnts, std::vector<POINT*>& spline )
{
  int i,j, stage;
  double delta, u;
  POINT *pPnt;
 
  // init parameter
  delta = 1.0/density;
  stage = 2;
//stage = 3;

  // begin generate
  for ( i=0; i<ctrlPnts.size()-2; ++i ){
    // generate spline per section( 3 ctrlPnt & 3 basePolynomial )   
    for ( j=0, u=0.0; j<density; ++j, u+=delta ){
      pPnt = new POINT(0.0,0.0);
      for ( k=0; k<=2; ++k ){       
        base = bsplineBase2 ( k, u );
//      base = bsplineBase3 ( k, u );            will be replaced when in power 3
        pPnt->x += base * ctrlPnt[i+k].x;
        pPnt->y += base * ctrlPnt[i+k].y;
      }
      spline.push_back ( pPnt );
    }
  }
}
 
/*
  @remark: const power of base polynomial
  @input:
  idx: the index of coefficient of polynomial
  u: the parameter of base polynomial  
 */
double bsplineBase2( int idx, double u )
{
  double rtn = 0;
  switch ( idx ){
  case 0:
    rtn = (1-u)*(1-u)/2;
    break;
  case 1:
    rtn = (1+2*u-2*u*u)/2;
    break;
  case 2:
    rtn = u*u/2;
    break;
  };

  return rtn;
}

/*
  @remark: const power of base polynomial
  @input:
  idx: the index of coefficient of polynomial
  u: the parameter of base polynomial  
 */
double bsplineBase3( int idx, double u )
{
  double rtn = 0;
  switch ( idx ){
  case 0:
    rtn = (1-u)*(1-u)*(1-u)/6;
    break;
  case 1:
    rtn = (3*u*u*u-6*u*u+4)/6;
    break;
  case 2:
    rtn = (1+3*u+3*u*u-3*u*u*u)/6;
    break;
  case 3:
    rtn = u*u*u/6;
    break;
  };

  return rtn;
}
二阶的B样条

三阶的B样条

使用指定阶数的算法要比使用通式的算法效率高很多,有几点值得注意二阶使用三个控制点(对应的三个基函数)就可以确定出来,三阶则需要四个控制点(对应的四个基函数)才能确定出来,以此类推