unity体感游戏--接钻石游戏(三)游戏物体碰撞得分
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u3d的碰撞函数是OnTriggerEnter()代码如下
using UnityEngine;using System.Collections;public class onCollider : MonoBehaviour { public GameObject object1; public GameObject object2; public GameObject object3; private GUIShow totalScore;//总得分// Use this for initializationvoid Start () { if(totalScore==null) { totalScore = FindObjectOfType(typeof(GUIShow)) as GUIShow; }}// Update is called once per framevoid Update () { } void OnTriggerEnter(Collider other) { print(other.collider.gameObject.name); if (other.collider.gameObject.name.Contains(object1.gameObject.name)) { Destroy(other.collider.gameObject); totalScore.TotalScore1(); gameObject.audio.Play();//添加声音播放 } else if (other.collider.gameObject.name.Contains(object2.gameObject.name)) { Destroy(other.collider.gameObject); totalScore.TotalScore2(); gameObject.audio.Play(); } else if (other.collider.gameObject.name.Contains(object3.gameObject.name)) { Destroy(other.collider.gameObject); totalScore.TotalScore3(); gameObject.audio.Play(); } else { return; } } }
碰撞之后得分代码
using UnityEngine;using System.Collections;public class GUIShow : MonoBehaviour { private int scoreTpye1 = 0; private int scoreTpye2 = 0; private int scoreTpye3 = 0; public int totalScore; public string myStringScore; public float x = 85; public float y = 19; public float scale = 1; public Color myColor; //定义数组 public Texture[] myNumber = new Texture[10]; //public Texture Tex; // private int index = 0; private int width = 30; private int height = 72; //private displayScore displayTotalScore;// Use this for initializationvoid Start () { }// Update is called once per framevoid Update () { totalScore = scoreTpye3 + scoreTpye1 + scoreTpye2; //print(totalScore); myStringScore = totalScore.ToString(); // print("GUIShowA" + totalScore);} public void TotalScore1() { scoreTpye1 += 10; // print(scoreTpye1); } public void TotalScore2() { scoreTpye2 += 20; //print(scoreTpye2); } public void TotalScore3() { scoreTpye2 += 30; //print(scoreTpye3); } void OnGUI() { GUI.color = myColor; if (myStringScore != null) { for (int i = 0; i < myStringScore.Length; i++) { GUI.DrawTexture(new Rect(x + i * scale * width, y, scale * width, scale * height), myNumber[int.Parse(myStringScore.Substring(i, 1))], ScaleMode.StretchToFill, true, 0); //GUI.DrawTexture(new Rect(x + i * scale * width, y, scale * width, scale * height),myNumber[myStringScore[i]-48]); } } }}
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