吝啬的国度
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吝啬的国度
时间限制:1000 ms | 内存限制:65535 KB
难度:3
- 描述
- 在一个吝啬的国度里有N个城市,这N个城市间只有N-1条路把这个N个城市连接起来。现在,Tom在第S号城市,他有张该国地图,他想知道如果自己要去参观第T号城市,必须经过的前一个城市是几号城市(假设你不走重复的路)。
- 输入
- 第一行输入一个整数M表示测试数据共有M(1<=M<=5)组
每组测试数据的第一行输入一个正整数N(1<=N<=100000)和一个正整数S(1<=S<=100000),N表示城市的总个数,S表示参观者所在城市的编号
随后的N-1行,每行有两个正整数a,b(1<=a,b<=N),表示第a号城市和第b号城市之间有一条路连通。 - 输出
- 每组测试数据输N个正整数,其中,第i个数表示从S走到i号城市,必须要经过的上一个城市的编号。(其中i=S时,请输出-1)
- 样例输入
110 11 91 88 1010 38 61 210 49 53 7
- 样例输出
-1 1 10 10 9 8 3 1 1 8
很明显,这个些城市和道路构成了一个极小连通子图,也就是生成树。而出发的城市S就相当于这棵树的树根,一种较易想到的解法就是从出发城市开始,对整个地图进行深度搜索,过程中记录下前一个城市的编号,如下,采用邻接表存储地图:
- #include <stdio.h>
- struct node
- {
- int num;
- node *next;
- };
- struct data_type
- {
- int priorCity;
- node *linkedCity;
- }map[100005];
- void MyDelete(int cityNum)
- {
- int i;
- node *p, *q;
- for (i = 1; i <= cityNum; i++)
- {
- p = map[i].linkedCity;
- while (p != NULL)
- {
- q = p->next;
- delete p;
- p = q;
- }
- }
- }
- void Travel(int currentCity, int priorCity)
- {
- map[currentCity].priorCity = priorCity;
- node *linkedCity = map[currentCity].linkedCity;
- while (linkedCity != NULL)
- {
- if (map[linkedCity->num].priorCity == 0)
- {
- Travel(linkedCity->num, currentCity);
- }
- linkedCity = linkedCity->next;
- }
- }
- int main()
- {
- int i, testNum, cityNum, startCity, cityA, cityB;
- node *p;
- scanf("%d", &testNum);
- while (testNum-- != 0)
- {
- scanf("%d%d", &cityNum, &startCity);
- for (i = 0; i <= cityNum; i++)
- {
- map[i].priorCity = 0;
- map[i].linkedCity = NULL;
- }
- for (i = 1; i < cityNum; i++)
- {
- scanf("%d%d", &cityA, &cityB);
- p = new node;
- p->num = cityB;
- p->next = map[cityA].linkedCity;
- map[cityA].linkedCity = p;
- p = new node;
- p->num = cityA;
- p->next = map[cityB].linkedCity;
- map[cityB].linkedCity = p;
- }
- Travel(startCity, -1);
- for (i = 1; i < cityNum; i++)
- {
- printf("%d ", map[i].priorCity);
- }
- printf("%d\n", map[i].priorCity);
- MyDelete(cityNum);
- }
- return 0;
- }
上面的地图相当于一个无向图,而在深度搜索时,需要的只是一个以出发城市为中心,向四周辐射的有向图。改进算法是在输入数据的同时,就进行搜索地图,因为数据输入未完成,所以输入时得到的是一个子图,这个子图分两种情况,一种是子图中包含出发城市,子图是一个有向图,所以可以根据输入的两个城市哪一个离出发城市更近,确定结果;另一种子图中不包含出发城市,此时,无法确定哪个城市离出发城市更近,所以先用邻接表将这个无向子图存储起来,等到它与出发城市相连时,在对这个子图进行深度搜索。
在输入数据1 8时之后,上面的子图与出发城市相连,图中红色方块代表出发城市,虚线箭头代表并未在邻接表中建立此联系:
- #include <stdio.h>
- struct node
- {
- int num;
- node *next;
- };
- struct data_type
- {
- int priorCity;
- bool start;
- node *linkedCity;
- }map[100005];
- void InitMap(int cityNum, int startCity)
- {
- int i;
- for (i = 0; i <= cityNum; i++)
- {
- map[i].priorCity = 0;
- map[i].start = false;
- map[i].linkedCity = NULL;
- }
- map[startCity].start = true;
- map[startCity].priorCity = -1;
- }
- void MyDelete(int cityNum)
- {
- int i;
- node *p, *q;
- for (i = 1; i <= cityNum; i++)
- {
- p = map[i].linkedCity;
- while (p != NULL)
- {
- q = p->next;
- delete p;
- p = q;
- }
- }
- }
- void Travel(int currentCity, int priorCity)
- {
- map[currentCity].priorCity = priorCity;
- map[currentCity].start = true;
- node *linkedCity = map[currentCity].linkedCity;
- while (linkedCity != NULL)
- {
- if (map[linkedCity->num].priorCity == 0)
- {
- Travel(linkedCity->num, currentCity);
- }
- linkedCity = linkedCity->next;
- }
- }
- int main()
- {
- int i, testNum, cityNum, startCity, cityA, cityB;
- node *p;
- scanf("%d", &testNum);
- while (testNum-- != 0)
- {
- scanf("%d%d", &cityNum, &startCity);
- InitMap(cityNum, startCity);
- for (i = 1; i < cityNum; i++)
- {
- scanf("%d%d", &cityA, &cityB);
- if (map[cityA].start)
- {
- if (map[cityB].linkedCity != NULL)
- {
- Travel(cityB, cityA);
- }
- else
- {
- map[cityB].priorCity = cityA;
- map[cityB].start = true;
- }
- }
- else if (map[cityB].start)
- {
- if (map[cityA].linkedCity != NULL)
- {
- Travel(cityA, cityB);
- }
- else
- {
- map[cityA].priorCity = cityB;
- map[cityA].start = true;
- }
- }
- else
- {
- p = new node;
- p->num = cityB;
- p->next = map[cityA].linkedCity;
- map[cityA].linkedCity = p;
- p = new node;
- p->num = cityA;
- p->next = map[cityB].linkedCity;
- map[cityB].linkedCity = p;
- }
- }
- for (i = 1; i < cityNum; i++)
- {
- printf("%d ", map[i].priorCity);
- }
- printf("%d\n", map[i].priorCity);
- MyDelete(cityNum);
- }
- return 0;
- }
深度搜索时采用非递归函数:
- struct
- {
- int currentNum;
- int priorNum;
- }stack[100005], *base = NULL, *top = NULL;
- void Travel(int currentCity, int priorCity)
- {
- node *linkedCity = NULL;
- base = top = stack;
- top->currentNum = currentCity;
- top->priorNum = priorCity;
- top++;
- while (base != top)
- {
- currentCity = (--top)->currentNum;
- priorCity = top->priorNum;
- map[currentCity].priorCity = priorCity;
- map[currentCity].start = true;
- linkedCity = map[currentCity].linkedCity;
- while (linkedCity != NULL)
- {
- if (map[linkedCity->num].priorCity == 0)
- {
- top->currentNum = linkedCity->num;
- top->priorNum = currentCity;
- top++;
- }
- linkedCity = linkedCity->next;
- }
- }
- }
- 题目中要求从起始城市出发,输出经过每个城市时,之前的那个城市的编号。这样,相邻两个城市之间的关系实质上已经表示出来了,也就是说,存放之前城市编号的那个数组,存储了一个有向图,如下图所示:
- 输入的测试数据为:
- 10 1
- 8 10
- 10 3
- 3 7
- 10 4
- 1 9
- 1 8
- 8 6
- 1 2
- 9 5
红色箭头建立的的图,即为数组中存放之前城市编号所建立的有向图。按照这种思路建立有向图,需要解决箭头方向的问题,即确定哪个城市离出发城市更近。这里有两种方法:(一),建图的过程中,不管箭头方向,在整个图建立完成之后,从出发城市开始调整箭头方向。(二),建图的过程中,根据出发城市的位置调整箭头方向,整个图建立完成时,也就是一个正确的有向图。思路(一)也就是高人的思路,代码如下:- #include <stdio.h>
- #include <memory.h>
- int map[100005];
- void Adjust(int currentCity)
- {
- int priorCity = map[currentCity];
- if (priorCity != 0)
- {
- Adjust(priorCity);
- map[priorCity] = currentCity;
- }
- }
- int main()
- {
- int i, testNum, cityNum, startCity, cityA, cityB;
- scanf("%d", &testNum);
- while (testNum-- != 0)
- {
- scanf("%d%d", &cityNum, &startCity);
- memset(map, 0, sizeof(int)*cityNum + 1);
- for (i = 1; i < cityNum; i++)
- {
- scanf("%d%d", &cityA, &cityB);
- if (map[cityB] == 0)
- {
- map[cityB] = cityA;
- }
- else
- {
- Adjust(cityA);
- map[cityA] = cityB;
- }
- }
- Adjust(startCity);
- map[startCity] = - 1;
- for (i = 1; i < cityNum; i++)
- {
- printf("%d ", map[i]);
- }
- printf("%d\n", map[i]);
- }
- return 0;
- }
思路(二)是我自己的,因为我发现不考虑方向建立图时,会出现方向的多次调整,影响效率,所以我就想在建立图的过程中就考虑方向,代码如下:- #include <stdio.h>
- #include <memory.h>
- int map[100005];
- bool flag[100005];
- void AdjustIncludeStart(int currentCity)
- {
- int priorCity = map[currentCity];
- if (priorCity != 0)
- {
- AdjustIncludeStart(priorCity);
- map[priorCity] = currentCity;
- flag[priorCity] = true;
- }
- }
- void AdjustExcludeStart(int currentCity)
- {
- int priorCity = map[currentCity];
- if (priorCity != 0)
- {
- AdjustExcludeStart(priorCity);
- map[priorCity] = currentCity;
- }
- }
- int main()
- {
- int i, testNum, cityNum, startCity, cityA, cityB;
- scanf("%d", &testNum);
- while (testNum-- != 0)
- {
- scanf("%d%d", &cityNum, &startCity);
- memset(map, 0, sizeof(int)*cityNum + 1);
- memset(flag, false, sizeof(bool)*cityNum + 1);
- map[startCity] = - 1;
- flag[startCity] = true;
- for (i = 1; i < cityNum; i++)
- {
- scanf("%d%d", &cityA, &cityB);
- if (flag[cityA])
- {
- if (map[cityB] != 0)
- {
- AdjustIncludeStart(cityB);
- }
- map[cityB] = cityA;
- flag[cityB] = true;
- }
- else if (flag[cityB])
- {
- if (map[cityA] != 0)
- {
- AdjustIncludeStart(cityA);
- }
- map[cityA] = cityB;
- flag[cityA] = true;
- }
- else
- {
- if (map[cityB] == 0)
- {
- map[cityB] = cityA;
- }
- else
- {
- AdjustExcludeStart(cityA);
- map[cityA] = cityB;
- }
- }
- }
- for (i = 1; i < cityNum; i++)
- {
- printf("%d ", map[i]);
- }
- printf("%d\n", map[i]);
- }
- return 0;
- }
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