Android中的Handler详解以及和Thread的区别

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一、Handler的定义:

          主要接受子线程发送的数据, 并用此数据配合主线程更新UI.

          解释: 当应用程序启动时,Android首先会开启一个主线程 (也就是UI线程) , 主线程为管理界面中的UI控件,进行事件分发, 比如说, 你要是点击一个 Button ,Android会分发事件到Button上,来响应你的操作。  如果此时需要一个耗时的操作,例如: 联网读取数据,    或者读取本地较大的一个文件的时候,你不能把这些操作放在主线程中,,如果你放在主线程中的话,界面会出现假死现象, 如果5秒钟还没有完成的话,,会收到Android系统的一个错误提示  "强制关闭".  这个时候我们需要把这些耗时的操作,放在一个子线程中,因为子线程涉及到UI更新,,Android主线程是线程不安全的,也就是说,更新UI只能在主线程中更新,子线程中操作是危险的. 这个时候,Handler就出现了.,来解决这个复杂的问题 ,    由于Handler运行在主线程中(UI线程中),  它与子线程可以通过Message对象来传递数据, 这个时候,Handler就承担着接受子线程传过来的(子线程用sedMessage()方法传弟)Message对象,(里面包含数据)  , 把这些消息放入主线程队列中,配合主线程进行更新UI。

二、Handler一些特点

        handler可以分发Message对象和Runnable对象到主线程中, 每个Handler实例,都会绑定到创建他的线程中(一般是位于主线程),
        它有两个作用: (1):  安排消息或Runnable 在某个主线程中某个地方执行, (2)安排一个动作在不同的线程中执行
     
        Handler中分发消息的一些方法
      
        post(Runnable)        postAtTime(Runnable,long)        postDelayed(Runnable long)        sendEmptyMessage(int)        sendMessage(Message)        sendMessageAtTime(Message,long)        sendMessageDelayed(Message,long)



        以上post类方法允许你排列一个Runnable对象到主线程队列中,
        sendMessage类方法, 允许你安排一个带数据的Message对象到队列中,等待更新.

三、Handler实例

      (1) 子类需要继承Hendler类,并重写handleMessage(Message msg) 方法, 用于接受线程数据

      以下为一个实例,它实现的功能为 : 通过线程修改界面Button的内容 

public class MyHandlerActivity extends Activity {    Button button;    MyHandler myHandler;    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.handlertest);        button = (Button) findViewById(R.id.button);        myHandler = new MyHandler();        // 当创建一个新的Handler实例时, 它会绑定到当前线程和消息的队列中,开始分发数据        // Handler有两个作用, (1) : 定时执行Message和Runnalbe 对象        // (2): 让一个动作,在不同的线程中执行.        // 它安排消息,用以下方法        // post(Runnable)        // postAtTime(Runnable,long)        // postDelayed(Runnable,long)        // sendEmptyMessage(int)        // sendMessage(Message);        // sendMessageAtTime(Message,long)        // sendMessageDelayed(Message,long)              // 以上方法以 post开头的允许你处理Runnable对象        //sendMessage()允许你处理Message对象(Message里可以包含数据,)        MyThread m = new MyThread();        new Thread(m).start();    }    /**    * 接受消息,处理消息 ,此Handler会与当前主线程一块运行    * */    class MyHandler extends Handler {        public MyHandler() {        }        public MyHandler(Looper L) {            super(L);        }        // 子类必须重写此方法,接受数据        @Override        public void handleMessage(Message msg) {            // TODO Auto-generated method stub            Log.d("MyHandler", "handleMessage......");            super.handleMessage(msg);            // 此处可以更新UI            Bundle b = msg.getData();            String color = b.getString("color");            MyHandlerActivity.this.button.append(color);        }    }    class MyThread implements Runnable {        public void run() {            try {                Thread.sleep(10000);            } catch (InterruptedException e) {                // TODO Auto-generated catch block                e.printStackTrace();            }            Log.d("thread.......", "mThread........");            Message msg = new Message();            Bundle b = new Bundle();// 存放数据            b.putString("color", "我的");            msg.setData(b);            MyHandlerActivity.this.myHandler.sendMessage(msg); // 向Handler发送消息,更新UI        }    }}



例外一个案例:

package com.example.span.view;import java.util.LinkedList;import android.app.AlertDialog;import android.content.ComponentName;import android.content.Context;import android.content.DialogInterface;import android.content.Intent;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Point;import android.graphics.RectF;import android.os.Handler;import android.os.Message;import android.util.AttributeSet;import android.view.KeyEvent;import android.view.View;import android.widget.Toast;import com.example.span.view.domain.Block;/** * 2013-6-6 上午9:24:58 *  * @author 乔晓松 */public class GameView extends View {public static boolean flag = true;public static Block block;public Handler handler;public static int dir = 2;public static final int DIRTOP = -1;public static final int DIRLEFT = -2;public static final int DIRDOWN = 1;public static final int DIRRIGHT = 2;public static int descount = 2;public Canvas canvas;public static Food food;public LinkedList<Point> points = new LinkedList<Point>();public LinkedList<Point> getPoints() {return points;}public void setPoints(LinkedList<Point> points) {this.points = points;}public GameView(Context context, AttributeSet attrs) {super(context, attrs);block = new Block(this);for (int i = 0; i < 3; i++) {Point point = new Point(block.getCx(), block.getCy());block.setCx(block.getCx() - 20);points.addLast(point);}food = new Food(this);handler = new Handler() {@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);switch (msg.what) {case DIRLEFT:if (msg.what + descount != 0) {descount = -2;block.moveLeft();} else {block.moveRight();}break;case DIRRIGHT:if (msg.what + descount != 0) {descount = 2;block.moveRight();} else {block.moveLeft();}break;case DIRTOP:if (msg.what + descount != 0) {descount = -1;block.giveUp();} else {block.downLoad();}break;case DIRDOWN:if (msg.what + descount != 0) {descount = 1;block.downLoad();} else {block.giveUp();}break;case -3:Toast.makeText(getContext(), "Game Over", Toast.LENGTH_LONG).show();new AlertDialog.Builder(getContext()).setTitle("游戏提示").setMessage("Game Over").setPositiveButton("退出",new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog,int which) {Thread.currentThread().stop();}}).setNegativeButton("返回菜单",new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog,int which) {Intent intent = new Intent();intent.setAction("android.intent.action.MAI");intent.addCategory("android.intent.category.LAUNCHER");intent.setFlags(0x10200000);intent.setComponent(new ComponentName("com.example.span","com.example.span.SpanActivity"));getContext().startActivity(intent);}}).show();break;}}};new Thread(new Runnable() {@Overridepublic void run() {while (flag) {try {Thread.sleep(500);handler.sendEmptyMessage(dir);} catch (InterruptedException e) {e.printStackTrace();}}handler.sendEmptyMessage(-3);}}).start();}@Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {System.out.println(keyCode);return super.onKeyDown(keyCode, event);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);this.canvas = canvas;food.chsw(canvas);/* * if (descount == 2) { chsw(); } else { if (points.contains(new * Point(40, 40))) { System.out.println("吃掉食物了,,.."); } else { chsw(); } * } */Paint paint = new Paint();paint.setARGB(255, 255, 140, 0);for (Point p : points) {RectF rect = new RectF(p.x, p.y, 20 + p.x, 20 + p.y);canvas.drawRect(rect, paint);}// canvas.drawArc(rect, 0, 360, true, paint);// canvas.drawCircle(block.getCx(), block.getCy(), 10, paint);}}


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