cocos2dx在Eclipse下编译报错:Cannot find module with tag 'CocosDenshion/android' in import path

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在Eclipse下编译cocos2dx项目,报错如下:

Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path    
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?    
Android NDK: The following directories were searched:  

请注意Android.mk文件中:

$(call import-module,CocosDenshion/android) \$(call import-module,cocos2dx) \$(call import-module,extensions)
这里全部引入cocos2dx根目录下的文件夹,故需要引入cocos2dx根目录

因此,可以修改proj.android/jni/Android.mk,使用$(call import-add-path....引入cocos2dx路径。

同时,遇到另外一个问题:

Android NDK: WARNING: Ignoring unknown import directory: D:\cocos2d-2.0-x-2.0.4  

也就是说,D:\cocos2d-2.0-x-2.0.4  路径不被识别,这个时候,需要将路径的正斜杠修改为反斜杠

完整的引用路径为:

$(call import-add-path,D:/cocos2d-2.0-x-2.0.4)

于是,项目就可以编译了。

我的完整的Android.mk文件是:

LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := game_sharedLOCAL_MODULE_FILENAME := libgameLOCAL_SRC_FILES := hellocpp/main.cpp \                   ../../Classes/AppDelegate.cpp \                   ../../Classes/HelloWorldScene.cpp \   ../../Classes/PokerScene.cpp \   ../../Classes/Poker.cpp \                   LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static$(call import-add-path,D:/cocos2d-2.0-x-2.0.4)\      include $(BUILD_SHARED_LIBRARY)$(call import-module,CocosDenshion/android) \$(call import-module,cocos2dx) \$(call import-module,extensions)