Pipe(poj1039线段相交)
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题意:给你一个管道,看是光线是否从管道射出,管线没有反射,不能接触管道的边,但是能接触拐点
思路:光线穿过管道一定是经过两个拐点,一个上拐点,一个下拐点,所以枚举所有拐点,如果该直线可以穿过管道那么上方的点一定在直线的左边,下放的点一定在直线的右边,所以枚举每两个点,判断有没有上方的点在直线的右边,下方的点有没有在直线的左面,有则说明直线和管道有交点,求出交点,最后取最大值,如果线段在该线段之前的线段相交怎么说明这条直线不合法,一直枚举到最后
#include<iostream>#include<cstdio>#include<cstring>#include<algorithm>#include<cmath>using namespace std;struct Point{ double x,y; Point(double x = 0,double y = 0):x(x),y(y){}};typedef Point Vector;Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x,a.y+b.y) ;}Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x,a.y-b.y) ;}Vector operator * (Vector a,double p) { return Vector(a.x*p,a.y*p) ;}Vector operator / (Vector a,double p) { return Vector(a.x/p,a.y/p) ;}double Dot(Vector a,Vector b) { return a.x*b.x + a.y*b.y ;}double Length(Vector a) { return sqrt(Dot(a,a)) ;}double Cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x ;}const double eps = 1e-8;int dcmp(double x){ if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;}bool operator == (Point a,Point b){ return dcmp(a.x-b.x) == 0&& dcmp(a.y-b.y) == 0;}bool operator < (Point a,Point b){ return a.x < b.x || (a.x == b.x && a.y < b.y);}bool Onsegment(Point p,Point a,Point b){ return dcmp(Cross(b-a,p-a)) == 0 && dcmp(Dot(b-p,a-p)) < 0 || (p == a) || (p == b);}bool OnLine(Point p,Point a,Point b){ return fabs(Cross(p-a,a-b)) / Length(b-a);}bool SegmentIntersection(Point a,Point b,Point c,Point d){ double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c); if(dcmp(d1)*dcmp(d2) < 0 || dcmp(d3)*dcmp(d4) < 0) return true; else if(dcmp(d1) == 0 && !OnLine(c,a,b) ) return true; else if(dcmp(d2) == 0 && !OnLine(d,a,b) ) return true; else if(dcmp(d3) == 0 && !OnLine(a,c,d) ) return true; else if(dcmp(d4) == 0 && !OnLine(b,c,d) ) return true; else return false;}bool Segmentsection(Point a,Point b,Point c,Point d){ double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c); if(dcmp(d1)*dcmp(d2) < 0 && dcmp(d3)*dcmp(d4) < 0) return true; else if(dcmp(d1) == 0 && Onsegment(c,a,b) ) return true; else if(dcmp(d2) == 0 && Onsegment(d,a,b) ) return true; else if(dcmp(d3) == 0 && Onsegment(a,c,d) ) return true; else if(dcmp(d4) == 0 && Onsegment(b,c,d) ) return true; else return false;}bool pointInpoly(Point p,Point a,Point b,Point c,Point d){ double d1 = Cross(b-a,p-a); double d2 = Cross(d-c,p-c); double d3 = Cross(c-b,p-b); double d4 = Cross(a-d,p-d); return dcmp(d1)*dcmp(d2) > 0 && dcmp(d3)*dcmp(d4) > 0;}Point Segment(Point p,Vector v,Point q,Vector w){ Vector u = p-q; double t = Cross(w,u) / Cross(v,w); return p + v*t;}double Max(double a,double b){ return a > b ? a : b;}struct Line{ Point s,e; Line(Point s = 0,Point e = 0) :s(s),e(e){}};Point up[50],down[50];int n;double ans;bool solve(Point a,Point b,int e){ int sign,i; for( i = 0; i < n-1; i++) { if(dcmp( Cross(b-a,up[i]-a) ) < 0 || dcmp( Cross(b-a,up[i+1]-a) ) < 0 ) { sign = 1;break; } if( dcmp( Cross(b-a,down[i]-a) ) > 0 || dcmp( Cross(b-a,down[i+1]-a) ) > 0) { sign = 2;break; } } if(i == n-1) return true; if(i < e) return false; Point temp; if(sign == 1) { temp = Segment(a,b-a,up[i],up[i+1]-up[i]); } else { temp = Segment(a,b-a,down[i],down[i+1]-down[i]); } ans = Max(ans,temp.x); return false;}int main(){ while(scanf("%d",&n) != EOF) { if(n == 0) break; for(int i = 0; i < n; i++) { scanf("%lf%lf",&up[i].x,&up[i].y); down[i].x = up[i].x,down[i].y = up[i].y-1; } ans = -9999999; bool flag = false; for(int i = 0; i < n && !flag; i++) { for(int j = i+1; j < n; j++) { flag = solve(up[i],down[j],j); if(flag) break; flag = solve(down[i],up[j],j); if(flag) break; } } if(flag) printf("Through all the pipe.\n"); else printf("%.2f\n",ans); } return 0;}
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