#include<stdio.h>#include<stdlib.h>#define STACK_INIT_SIZE 100 //存储空间初始分配量#define STACK_ADD_SIZE 10 //存储空间分配增量typedef struct adress{ int x; int y; int di; //表示8个方向}AD;typedef struct{ AD *base; //构造前和销毁后,base=NULL AD *top; //栈顶指针 int stacksize; //当前已分配存储空间,元素为单位}SqStack;void InitStack(SqStack *s) //初始化栈{ s->base = (AD*)malloc(STACK_INIT_SIZE*sizeof(AD)); if(!(s->base)) exit(1); //分配失败程序结束 s->top = s->base; s->stacksize = STACK_INIT_SIZE;}AD GetTop(SqStack s) //取得栈顶元素{ if(s.top == s.base) exit(1);//栈内无元素 return *(s.top-1); }void Push(SqStack *s,AD e) //入栈{ if(s->top - s->base >= s->stacksize) //栈满追加存储空间 { s->base = (AD*)realloc(s->base, (s->stacksize+STACK_ADD_SIZE)*sizeof(AD)); if(!s->base) exit(1);//分配失败 s->top = s->base + s->stacksize; //指向刚刚为满时 s->stacksize += STACK_ADD_SIZE; } *(s->top++) = e;}AD Pop(SqStack &s) //出栈{ if(s.top == s.base) exit(1); //为空时退出--s.top; return *(s.top);}void Display(SqStack *s) //显示栈元素{ AD *q; q = s->top-1; while(q>=s->base) { printf("(%d,%d)-",q->x,q->y); q--; } printf("\n");}/*void DestroyStack(SqStack *s) //销毁栈{ free(s->base); printf("Destroy ok!\n");}*//****************************************************************************************************************************************************/*以上为栈的基本操作*/void initBoard(int Board[][8])
//初始化棋盘{ int i,j; for(i=0;i<8;i++) for(j=0;j<8;j++) Board[i][j]=0;}////////////////////////////////////////////////// void show(int Board[][8])
//打印行走后的棋盘 { int i,j; for(i=0;i<8;i++) { for(j=0;j<8;j++) printf("%3d",Board[i][j]); putchar('\n'); } }////////////////////////////////////////////////////int stackempty(SqStack stack){ if(stack.top==stack.base) return 1; else return 0;}/////////////////////////////////////////////////////int pass(int board[][8],AD adress){ if(adress.x<8&&adress.x>=0&&adress.y<8&&adress.y>=0 &&board[adress.x][adress.y]==0) return 1; else return 0; }//////////////////////////////////////////////////////void Traverse(int board[][8],AD &adress) { int HTry1[8]={-2,-1,1,2,2,1,-1,-2}; int HTry2[8]={1,2,2,1,-1,-2,-2,-1}; SqStack stack; int count=0; InitStack(&stack); adress.di=0;//di=0~8 8表示没路 do { if(pass(board,adress)) //adress点可走 { board[adress.x][adress.y]=++count; Push(&stack,adress); printf("加入栈顶的坐标为(%d,%d)\n%d",adress.x,adress.y,count); if(count==64) exit(0);//遍历完成 else {adress.x+=HTry1[adress.di];adress.y+=HTry2[adress.di]; adress.di=0; }//else }//if else { if(!stackempty(stack)){ adress=Pop(stack); adress.di++; while(adress.di==8&&!stackempty(stack)) { board[adress.x][adress.y]=0; adress=Pop(stack); adress.di++; count--; }//while if(adress.di<8) { Push(&stack,adress); adress.x+=HTry1[adress.di]; adress.y+=HTry2[adress.di]; adress.di=0; }//if}//if }//else }while(count<64);//(!stackempty(stack));}////////////////////////////////////////////////////////////void main(){ AD initadress;int Board[8][8];int HTry1[8]={-2,-1,1,2,2,1,-1,-2};int HTry2[8]={1,2,2,1,-1,-2,-2,-1};initBoard(Board);printf("please inputs the initial position :\n");do{ scanf("%d%d",&initadress.x,&initadress.y); if(initadress.x>=8||initadress.x<0|| initadress.y>=8||initadress.y<0) printf("输入的范围不正确,请重新输入:\n");}while(initadress.x>=8||initadress.x<0||initadress.y>=8||initadress.y<0);Traverse(Board,initadress);printf("\n");printf("\n遍历后的棋盘:\n");show(Board);system ("pause");}