(简单) 博弈 HOJ 2128 S-Nim

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S-Nim

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Source : Nordic Collegiate Programming Contest 2004Time limit : 3 secMemory limit : 32 M

Submitted : 80, Accepted : 50

Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:

  • The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
  • The players take turns chosing a heap and removing a positive number of beads from it.
  • The first player not able to make a move, loses.

Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:

  • Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
  • If the xor-sum is 0, too bad, you will lose.
  • Otherwise, move such that the xor-sum becomes 0. This is always possible.

It is quite easy to convince oneself that this works. Consider these facts:

  • The player that takes the last bead wins.
  • After the winning player's last move the xor-sum will be 0.
  • The xor-sum will change after every move.

Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.

Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S = {2, 5} each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?

Your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.

Input

Input consists of a number of test cases.

For each test case: The first line contains a number k (0 < k <= 100) describing the size of S, followed by k numbers si (0 < si <= 10000) describing S. The second line contains a number m (0 < m <= 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l <= 100) describing the number of heaps and l numbers hi (0 <= hi <= 10000) describing the number of beads in the heaps.

The last test case is followed by a 0 on a line of its own.

Output

For each position:

  • If the described position is a winning position print a 'W'.
  • If the described position is a losing position print an 'L'.

Print a newline after each test case.

Sample Input

2 2 532 5 123 2 4 74 2 3 7 125 1 2 3 4 532 5 123 2 4 74 2 3 7 120

Sample Output

LWWWWL

题意:有n堆石子,两个人轮流选一堆拿一定数量的石子,其中的数量是S集合中的任意一个数。问假设两个人都足够聪明,最终谁会获胜。

思路:这题就是Nim游戏的变形,我们用sg[x] 表示一堆石子中有x个石子的状态,sg[x]的运算方法,假设从x状态能到达yi 状态 , 那么sg[x] = min ( 自然数 , 且!=sg[yi] )  yi为任意一个x能到达的状态。
那么最后的答案就是每堆石子对应的sg值异或一下 , 如果最后不为0,则先手必胜,否则必败。

代码:
#include<iostream>
#include<stdio.h>
#include<math.h>
#include<cstring>
#include<algorithm>
using namespace std;
#pragma comment (linker , "/STACK:10240000000000")
int S[110];
int sg[10010];
int k , V;
int dfs(int x)
{
if (sg[x]!=-1) return sg[x];
bool *vis = new bool [V+10];  // 不用动态分配内存会爆栈
for (int i = 0 ; i <= V ; ++i) vis[i] = false;
for (int i = 0 ; i < k && x-S[i] >= 0 ; ++i)
{
vis[dfs(x-S[i])] = true;
}
for (int i = 0 ; i <= V ; ++i) if (!vis[i])
{
delete [ ] vis;
return sg[x] = i;
}
}

int main()
{
while (scanf("%d",&k) , k)
{
for (int i = 0 ; i < k ; ++i) scanf("%d",S+i);
memset(sg,-1,sizeof(sg));
sg[0] = 0;
sort(S,S+k);
int T;
scanf("%d",&T);
while (T--)
{
int n;
scanf("%d",&n);
V = 0;
int ans = 0;
for (int i = 0 ; i < n ; ++i)
{
int tmp;
scanf("%d",&tmp);
if (tmp>V) V = tmp;
ans ^= dfs(tmp);
}
if (ans) printf("W");
else printf("L");
}
printf("\n");
}
}
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