POJ 3525 Most Distant Point from the Sea 二分+半平面交
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链接:http://poj.org/problem?id=3525
题意:给一个凸多边形的海岛,寻找海岛之中距离海边距离最长的一个点的距离。
思路:求凸多边形的最大内切圆。做法是二分半径加半平面交,将凸多边形的每条边向内部(垂直方向)收缩半径r,看每条边的半平面是否还会交出凸多边形。
P.S. 无意间找到这道题,顺便检验一下自己敲的模板。找一个好的模板真的很重要。
代码:
#include <iostream>#include <cstdio>#include <cmath>#include <algorithm>#include <vector>#include <complex>#include <queue>#define eps 1e-10#define INF 10000using namespace std;typedef complex < double > Point;typedef pair < Point , Point > Halfplane;inline double dist(Halfplane hal){ return sqrt((hal.second.imag()-hal.first.imag())*(hal.second.imag()-hal.first.imag())+(hal.second.real()-hal.first.real())*(hal.second.real()-hal.first.real()));}inline int sgn(double n){ return fabs(n)<eps?0:(n<0?-1:1);}inline double cross(Point a,Point b){ return (conj(a)*b).imag();}inline double dot(Point a,Point b){ return(conj(a)*b).real();}inline double satisfy(Point a,Halfplane p){ return sgn(cross(a-p.first,p.second-p.first))<=0;}Point crosspoint (const Halfplane &a,const Halfplane &b){ double k=cross(b.first-b.second,a.first-b.second); k=k/(k-cross(b.first-b.second,a.second-b.second)); return a.first+(a.second-a.first)*k;}bool cmp(const Halfplane &a,const Halfplane &b){ int res= sgn(arg(a.second-a.first)-arg(b.second-b.first)); return res==0?satisfy(a.first,b):res<0;}vector < Point > halfplaneIntersection(vector<Halfplane>v){ sort(v.begin(),v.end(),cmp); deque < Halfplane > q; deque < Point > ans; q.push_back(v[0]); for(int i=1; i<int(v.size()); i++) { if(sgn(arg(v[i].second - v[i].first)-arg(v[i-1].second - v[i-1].first))==0) continue; while(ans.size()>0 && !satisfy(ans.back(),v[i])) { ans.pop_back(); q.pop_back(); } while(ans.size()>0 && !satisfy(ans.front(),v[i])) { ans.pop_front(); q.pop_front(); } ans.push_back(crosspoint (q.back(),v[i])); q.push_back(v[i]); } while(ans.size() > 0 && !satisfy(ans.back(),q.front())) { ans.pop_back(); q.pop_back(); } while(ans.size() > 0 && !satisfy(ans.front(),q.back())) { ans.pop_front(); q.pop_front(); } ans.push_back(crosspoint(q.back(),q.front())); return vector < Point > (ans.begin(),ans.end());}int main(){ int tot; while(scanf("%d",&tot)) { vector < Halfplane > pol; if(tot==0) return 0; double fa,fb; scanf("%lf%lf",&fa,&fb); double la=fa,lb=fb; for(int i=1; i<tot; i++) { double a,b; scanf("%lf%lf",&a,&b); pol.push_back (Halfplane(Point(la,lb),Point(a,b))); la=a,lb=b; } pol.push_back(Halfplane(Point(la,lb),Point(fa,fb))); double l=0,r=20000; while(r-l>eps) { double mid=(l+r)/2.0; vector < Halfplane >res; vector < Halfplane > ::iterator it; for(it=pol.begin(); it!=pol.end(); it++) { double xx=((*it).first.imag()-(*it).second.imag())/dist((*it))*mid; double yy=((*it).second.real()-(*it).first.real())/dist((*it))*mid; res.push_back(Halfplane(Point((*it).first.real()+xx,(*it).first.imag()+yy),Point((*it).second.real()+xx,(*it).second.imag()+yy))); } vector < Point > aa = halfplaneIntersection(res); if(aa.size()<3) r=mid; else l=mid; } printf("%.6lf\n",(l+r)/2.0); } return 0;}
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