Android 触摸及手势操作GestureDetector

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触摸屏为我们操作无键盘、无鼠标的手机系统带来了很多的便利。当用户触摸屏幕时会产生很多的触摸事件,down、up、move等等。一个最简单的屏幕触摸动作触发了一系列Touch事件:ACTION_DOWN->ACTION_MOVE->ACTION_MOVE->ACTION_MOVE...->ACTION_MOVE->ACTION_UP .    View类有个View.OnTouchListener内部接口,通过重写他的onTouch(View v, MotionEvent event)方法,我们可以处理一些touch事件,如下:

public class MainActivity extends Activity {  @Override  public boolean onTouchEvent(MotionEvent event){                int action = MotionEventCompat.getActionMasked(event);               switch(action) {          case (MotionEvent.ACTION_DOWN) :              Log.d(DEBUG_TAG,"Action was DOWN");              return true;          case (MotionEvent.ACTION_MOVE) :              Log.d(DEBUG_TAG,"Action was MOVE");              return true;          case (MotionEvent.ACTION_UP) :              Log.d(DEBUG_TAG,"Action was UP");              return true;          case (MotionEvent.ACTION_CANCEL) :              Log.d(DEBUG_TAG,"Action was CANCEL");              return true;          case (MotionEvent.ACTION_OUTSIDE) :              Log.d(DEBUG_TAG,"Movement occurred outside bounds " +                      "of current screen element");              return true;                default :               return super.onTouchEvent(event);      }        }  
 OnTouch提供的事件还是相对较简单,如果需要处理一些复杂的手势,用这个接口就会很麻烦,因为我们要根据用户触摸的轨迹去判断是什么手势。Android sdk给我们提供了GestureDetector(Gesture:手势Detector:识别)类,通过这个类我们可以识别很多的手势。  

public class GestureDetector extends Object   

java.lang.Object

android.view.GestureDetector

    GestureDetector属于android.view包,android还提供了android.gesture包支持更多的手势操作,以后我们会介绍到。官方的介绍中使用了GestureDetectorCompat处理手势识别,为什么使用GestureDetectorCompat替换了GestureDetector呢,官方的是这样解释的:


  GestureDetectorCompat实例化有下面两种方法:

GestureDetector类对外提供了两个接口:OnGestureListener,OnDoubleTapListener,还有一个内部类SimpleOnGestureListener;SimpleOnGestureListener类是GestureDetector提供给我们的一个更方便的响应不同手势的类,它实现了上述两个接口,该类是static class,也就是说它实际上是一个外部类,我们可以在外部继承这个类,重写里面的手势处理方法。因此实现手势识别有两种方法,一种实现OnGestureListener接口,另一种是使用SimpleOnGestureListener类。

OnGestureListener有下面的几个动作:
按下(onDown): 刚刚手指接触到触摸屏的那一刹那,就是触的那一下。

抛掷(onFling): 手指在触摸屏上迅速移动,并松开的动作。

长按(onLongPress): 手指按在持续一段时间,并且没有松开。

滚动(onScroll): 手指在触摸屏上滑动。

按住(onShowPress): 手指按在触摸屏上,它的时间范围在按下起效,在长按之前。

抬起(onSingleTapUp):手指离开触摸屏的那一刹那。
 使用OnGestureListener接口,这样需要重载OnGestureListener接口所有的方法,适合监听所有的手势,正如官方文档提到的“Detecing All Supported Gestures”。
public class MainActivity extends Activity implements           GestureDetector.OnGestureListener,          GestureDetector.OnDoubleTapListener{            private static final String DEBUG_TAG = "Gestures";      private GestureDetectorCompat mDetector;         // Called when the activity is first created.       @Override      public void onCreate(Bundle savedInstanceState) {          super.onCreate(savedInstanceState);          setContentView(R.layout.activity_main);          // Instantiate the gesture detector with the          // application context and an implementation of          // GestureDetector.OnGestureListener          mDetector = new GestureDetectorCompat(this,this);          // Set the gesture detector as the double tap          // listener.          mDetector.setOnDoubleTapListener(this);      }        @Override       public boolean onTouchEvent(MotionEvent event){           this.mDetector.onTouchEvent(event);          // Be sure to call the superclass implementation          return super.onTouchEvent(event);      }        @Override      public boolean onDown(MotionEvent event) {           Log.d(DEBUG_TAG,"onDown: " + event.toString());           return true;      }        @Override      public boolean onFling(MotionEvent event1, MotionEvent event2,               float velocityX, float velocityY) {          Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());          return true;      }        @Override      public void onLongPress(MotionEvent event) {          Log.d(DEBUG_TAG, "onLongPress: " + event.toString());       }        @Override      public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,              float distanceY) {          Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());          return true;      }        @Override      public void onShowPress(MotionEvent event) {          Log.d(DEBUG_TAG, "onShowPress: " + event.toString());      }        @Override      public boolean onSingleTapUp(MotionEvent event) {          Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());          return true;      }        @Override      public boolean onDoubleTap(MotionEvent event) {          Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());          return true;      }        @Override      public boolean onDoubleTapEvent(MotionEvent event) {          Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());          return true;      }        @Override      public boolean onSingleTapConfirmed(MotionEvent event) {          Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());          return true;      }  }  
这样会造成有些手势动作我们用不到,但是还要重载。SimpleOnGestureListener类的出现为我们解决了这个问题,如果你想“Detecting a Subset of Supported Gestures”,SimpleOnGestureListener是最好的选择。
public class MainActivity extends Activity {             private GestureDetectorCompat mDetector;         @Override      public void onCreate(Bundle savedInstanceState) {          super.onCreate(savedInstanceState);          setContentView(R.layout.activity_main);          mDetector = new GestureDetectorCompat(this, new MyGestureListener());      }        @Override       public boolean onTouchEvent(MotionEvent event){           this.mDetector.onTouchEvent(event);          return super.onTouchEvent(event);      }            class MyGestureListener extends GestureDetector.SimpleOnGestureListener {          private static final String DEBUG_TAG = "Gestures";                    @Override          public boolean onDown(MotionEvent event) {               Log.d(DEBUG_TAG,"onDown: " + event.toString());               return true;          }            @Override          public boolean onFling(MotionEvent event1, MotionEvent event2,                   float velocityX, float velocityY) {              Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());              return true;          }      }  }  

 最后了我们也解释两个问题:

    1、onTouchEvent中为什么使用了MotionEventCompat,而不直接使用MotionEvent。因为MotionEventCompat使更多的Action适配到API 4。

    2、Android的view怎么使用手势,方法如下:

View myView = findViewById(R.id.my_view);       myView.setOnTouchListener(new OnTouchListener() {          public boolean onTouch(View v, MotionEvent event) {              // ... Respond to touch events                     this.mDetector.onTouchEvent(event);              return super.onTouchEvent(event);          }      });  


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