C language 模拟 win的经典游戏——扫雷

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让我们在terminal下愉快的...扫雷


昨天跟奇葩霖聊起“雷区”这个敏感词汇,然后很荣幸的。。。应该轰炸不到我。。。

后来百无聊赖的去玩了把扫雷,然后发现我之前都是乱扫的,没有任何技巧。百科之后才发现,扫雷是有技巧的,接着玩了一把,咦挺有意思的。。。大概感受了一下,今天又要考数电,昨晚写了个框架,就到两点半了。。。睡。。。


今天中午回来,第一件事就是接着写。。。简直是爽。。。


这家伙,原来昨天之前。。。我一直不会玩。。。如果还是跟我一样不会玩的。。我也懒得介绍规则了。。。自行google吧。。。this blog的目的不是推广扫雷。。。







/******************************************************************Code writer : EOFcode file : mine_sweep.ccode date : 2014.06.23e-mail: jasonleaster@gmail.comCode purpose :This code is just a simulation of mine sweeping...If there are some where wrong with my code, just touch me by e-mail.Thank you.Have fun!********************************************************************/#include <stdio.h>#include <stdlib.h>#include <string.h>#define MATRIX_SIZE 4   //demention of square matrix#define BUFFSIZE 1024//buffer size#define NUM_MINE 4//number of mine#define IS_BOMB  1      //MACRO for determining current location has a bomb#define NOT_BOMB 0#define GAMEOVER 0#define GAMING   1struct battle{/*char current_battlefiled is used for descripting current state of battlefield*/char current_battlefiled[MATRIX_SIZE][MATRIX_SIZE];/*char answer is used for determining that location has a bomb or not.*/int  answer[MATRIX_SIZE][MATRIX_SIZE];/*char num_bomb is used for determing that how many bombs around the current location.*/int  num_bomb[MATRIX_SIZE][MATRIX_SIZE];};void print_current_battle(struct battle *p_battlefiled);struct battle initialize_battle(void);void do_open(struct battle *p_battlefiled,int row,int rank);void do_mine(struct battle *p_battlefiled,int row,int rank);void do_unknow(struct battle *p_battlefiled,int row,int rank);void do_operation(struct battle *p_battlefiled,int row, int rank);void count_bomb_around(struct battle *p_battlefiled);int Game = GAMING;//In fact, I try my best to avoid to use global varible in my code....//but I think it is ok here.You know I can't accept that long long parameter list.int Open_safely_times = 0;int main(){int row  = 0;int rank = 0;struct battle new_york;new_york = initialize_battle();print_current_battle(&new_york);//Firstly, show player the initial battlefiled.printf("Hey guys, please input two numbers that represent \nthe number of row and rank of the location in the battlefiled\n");while(!scanf("%d",&row) ||row >= MATRIX_SIZE){printf("input row error\nplease input again\n");while(getchar() != '\n'){}}while(!scanf("%d",&rank) || rank >= MATRIX_SIZE){printf("input rank error\nplease input again\n");while(getchar() != '\n'){}}printf("Remember that there are only three operation could be done.\n");printf("If you want to open the current location, just input command \"open\"\n");printf("If you want to sign the current location as mine, just input command \"mine\"\n");printf("If you want to sign the current location as question mark, just input command \"unknow\"\n");printf("Never forget that!\n");while(Game == GAMING && Open_safely_times < MATRIX_SIZE*MATRIX_SIZE-NUM_MINE){do_operation(&new_york,row,rank);if(Game == GAMEOVER){break;}printf("Again! Input two numbers that represent \nthe number of row and rank of the location in the battle\n");while(!scanf("%d",&row) ||row >= MATRIX_SIZE){printf("input row error\nplease input again\n");while(getchar() != '\n'){}}while(!scanf("%d",&rank) || rank >= MATRIX_SIZE ){printf("input rank error\nplease input again\n");while(getchar() != '\n'){}}}return 0;}void count_bomb_around(struct battle *p_battlefiled){//This function used in "struct battle initialize_battle(void)" for counting how many bombs around.int row = 0;int rank = 0;for(row = 0; row < MATRIX_SIZE; row++){for(rank = 0;rank < MATRIX_SIZE;rank++){if(row-1>=0 && rank -1 >= 0 && p_battlefiled->answer[row-1][rank-1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row-1>=0 && rank  >= 0 && p_battlefiled->answer[row-1][rank] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row >=0 && rank -1 >= 0 && p_battlefiled->answer[row][rank-1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row+1 <= MATRIX_SIZE-1 && rank +1 <= MATRIX_SIZE-1 && p_battlefiled->answer[row+1][rank+1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row+1 <= MATRIX_SIZE-1 && rank <= MATRIX_SIZE-1 && p_battlefiled->answer[row+1][rank] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row <= MATRIX_SIZE-1 && rank +1 <= MATRIX_SIZE-1 && p_battlefiled->answer[row][rank+1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row+1 <= MATRIX_SIZE-1 && rank -1 >= 0 && p_battlefiled->answer[row+1][rank-1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}if(row-1 >= 0 && rank+1 <= MATRIX_SIZE && p_battlefiled->answer[row-1][rank+1] == IS_BOMB){(p_battlefiled->num_bomb[row][rank])++;}}}}void do_open(struct battle *p_battlefiled,int row,int rank){if(p_battlefiled == NULL){printf("parameter error in do_open\n");return ;}if(p_battlefiled->answer[row][rank] == IS_BOMB){printf("BOMB~~!!!\n");for(row = 0; row < MATRIX_SIZE; row++){for(rank = 0;rank < MATRIX_SIZE;rank++){if(p_battlefiled->answer[row][rank] == IS_BOMB){p_battlefiled->current_battlefiled[row][rank] = '@';}}}//game over...Game = GAMEOVER;}else if(p_battlefiled->answer[row][rank] == NOT_BOMB){p_battlefiled->current_battlefiled[row][rank] = ((char)p_battlefiled->num_bomb[row][rank]) + '0';//Lucky, not bombOpen_safely_times++;}}void do_mine(struct battle *p_battlefiled,int row,int rank){if(p_battlefiled == NULL){printf("parameter error in do_open\n");return ;}p_battlefiled->current_battlefiled[row][rank] = '!';}void do_unknow(struct battle *p_battlefiled,int row,int rank){if(p_battlefiled == NULL){printf("parameter error in do_open\n");return ;}p_battlefiled->current_battlefiled[row][rank] = '?';}void do_operation(struct battle *p_battlefiled,int row, int rank){char operation[BUFFSIZE] = {0};printf("Which operation would you want to do?\n");read_operation:scanf("%s",operation);//Obevious,It's unsafe that there may be a overflow,Just a game never mind it...if(strcmp(operation,"open") == 0){do_open(p_battlefiled,row,rank);print_current_battle(p_battlefiled);}else if(strcmp(operation,"mine") == 0){do_mine(p_battlefiled,row,rank);print_current_battle(p_battlefiled);}else if(strcmp(operation,"unknow") == 0){do_unknow(p_battlefiled,row,rank);print_current_battle(p_battlefiled);}else{printf("operation error\nAttention!...Just input one of \"open\" \"mine\" or \"unknow\"\n");goto read_operation;}}struct battle initialize_battle(void){struct battle s_battle;int row = 0;int rank = 0;int temp = 0;for(rank = 0; rank < MATRIX_SIZE; rank++){for(row = 0;row < MATRIX_SIZE;row++){s_battle.current_battlefiled[row][rank] = '*';s_battle.answer[row][rank] = NOT_BOMB;s_battle.num_bomb[row][rank] = 0;}}//Maybe, it is time consuming...But it do work correctly.for(temp = 0; temp < NUM_MINE; temp++){row  = (rand() % MATRIX_SIZE);rank = (rand() % MATRIX_SIZE);if(s_battle.answer[row][rank] == NOT_BOMB){s_battle.answer[row][rank] = IS_BOMB;}else{temp--;}}count_bomb_around(&s_battle);return s_battle;}void print_current_battle(struct battle *p_battlefiled){int row = 0;int rank = 0;for(row = 0; row < MATRIX_SIZE; row++){for(rank = 0;rank < MATRIX_SIZE;rank++){printf("%c ",p_battlefiled->current_battlefiled[row][rank]);}printf("\n");}}











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