Netty In Action中文版 - 第十一章:WebSocket

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http://blog.csdn.net/abc_key/article/details/38323737

本章介绍

  • WebSocket
  • ChannelHandler,Decoder and Encoder
  • 引导一个Netty基础程序
  • 测试WebSocket
        “real-time-web”实时web现在随处可见,很多的用户希望能从web站点实时获取信息。Netty支持WebSocket实现,并包含了不同的版本,我们可以非常容易的实现WebSocket应用。使用Netty附带的WebSocket,我们不需要关注协议内部实现,只需要使用Netty提供的一些简单的方法就可以实现。本章将通过的例子应用帮助你来使用WebSocket并了解它是如何工作。

11.1 WebSockets some background

        关于WebSocket的一些概念和背景,可以查询网上相关介绍。这里不赘述。

11.2 面临的挑战

        要显示“real-time”支持的WebSocket,应用程序将显示如何使用Netty中的WebSocket实现一个在浏览器中进行聊天的IRC应用程序。你可能知道从Facebook可以发送文本消息到另一个人,在这里,我们将进一步了解其实现。在这个应用程序中,不同的用户可以同时交谈,非常像IRC(Internet Relay Chat,互联网中继聊天)。

上图显示的逻辑很简单:
  1. 一个客户端发送一条消息
  2. 消息被广播到其他已连接的客户端
        它的工作原理就像聊天室一样,在这里例子中,我们将编写服务器,然后使用浏览器作为客户端。带着这样的思路,我们将会很简单的实现它。

11.3 实现

        WebSocket使用HTTP升级机制从一个普通的HTTP连接WebSocket,因为这个应用程序使用WebSocket总是开始于HTTP(s),然后再升级。什么时候升级取决于应用程序本身。直接执行升级作为第一个操作一般是使用特定的url请求。
        在这里,如果url的结尾以/ws结束,我们将只会升级到WebSocket,否则服务器将发送一个网页给客户端。升级后的连接将通过WebSocket传输所有数据。逻辑图如下:

11.3.1 处理http请求

        服务器将作为一种混合式以允许同时处理http和websocket,所以服务器还需要html页面,html用来充当客户端角色,连接服务器并交互消息。因此,如果客户端不发送/ws的uri,我们需要写一个ChannelInboundHandler用来处理FullHttpRequest。看下面代码:
package netty.in.action;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelFutureListener;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.DefaultFileRegion;import io.netty.channel.SimpleChannelInboundHandler;import io.netty.handler.codec.http.DefaultFullHttpResponse;import io.netty.handler.codec.http.DefaultHttpResponse;import io.netty.handler.codec.http.FullHttpRequest;import io.netty.handler.codec.http.FullHttpResponse;import io.netty.handler.codec.http.HttpHeaders;import io.netty.handler.codec.http.HttpResponse;import io.netty.handler.codec.http.HttpResponseStatus;import io.netty.handler.codec.http.HttpVersion;import io.netty.handler.codec.http.LastHttpContent;import io.netty.handler.ssl.SslHandler;import io.netty.handler.stream.ChunkedNioFile;import java.io.RandomAccessFile;/** * WebSocket,处理http请求 *  * @author c.k *  */public class HttpRequestHandler extendsSimpleChannelInboundHandler<FullHttpRequest> {//websocket标识private final String wsUri;public HttpRequestHandler(String wsUri) {this.wsUri = wsUri;}@Overrideprotected void channelRead0(ChannelHandlerContext ctx, FullHttpRequest msg)throws Exception {//如果是websocket请求,请求地址uri等于wsuriif (wsUri.equalsIgnoreCase(msg.getUri())) {//将消息转发到下一个ChannelHandlerctx.fireChannelRead(msg.retain());} else {//如果不是websocket请求if (HttpHeaders.is100ContinueExpected(msg)) {//如果HTTP请求头部包含Expect: 100-continue,//则响应请求FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.CONTINUE);ctx.writeAndFlush(response);}//获取index.html的内容响应给客户端RandomAccessFile file = new RandomAccessFile(System.getProperty("user.dir") + "/index.html", "r");HttpResponse response = new DefaultHttpResponse(msg.getProtocolVersion(), HttpResponseStatus.OK);response.headers().set(HttpHeaders.Names.CONTENT_TYPE,"text/html; charset=UTF-8");boolean keepAlive = HttpHeaders.isKeepAlive(msg);//如果http请求保持活跃,设置http请求头部信息//并响应请求if (keepAlive) {response.headers().set(HttpHeaders.Names.CONTENT_LENGTH,file.length());response.headers().set(HttpHeaders.Names.CONNECTION,HttpHeaders.Values.KEEP_ALIVE);}ctx.write(response);//如果不是https请求,将index.html内容写入通道if (ctx.pipeline().get(SslHandler.class) == null) {ctx.write(new DefaultFileRegion(file.getChannel(), 0, file.length()));} else {ctx.write(new ChunkedNioFile(file.getChannel()));}//标识响应内容结束并刷新通道ChannelFuture future = ctx.writeAndFlush(LastHttpContent.EMPTY_LAST_CONTENT);if (!keepAlive) {//如果http请求不活跃,关闭http连接future.addListener(ChannelFutureListener.CLOSE);}file.close();}}@Overridepublic void exceptionCaught(ChannelHandlerContext ctx, Throwable cause)throws Exception {cause.printStackTrace();ctx.close();}}

11.3.2 处理WebSocket框架

        WebSocket支持6种不同框架,如下图:

我们的程序只需要使用下面4个框架:
  • CloseWebSocketFrame
  • PingWebSocketFrame
  • PongWebSocketFrame
  • TextWebSocketFrame
        我们只需要显示处理TextWebSocketFrame,其他的会自动由WebSocketServerProtocolHandler处理,看下面代码:
package netty.in.action;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.SimpleChannelInboundHandler;import io.netty.channel.group.ChannelGroup;import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;/** * WebSocket,处理消息 * @author c.k * */public class TextWebSocketFrameHandler extendsSimpleChannelInboundHandler<TextWebSocketFrame> {private final ChannelGroup group;public TextWebSocketFrameHandler(ChannelGroup group) {this.group = group;}@Overridepublic void userEventTriggered(ChannelHandlerContext ctx, Object evt)throws Exception {//如果WebSocket握手完成if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {//删除ChannelPipeline中的HttpRequestHandlerctx.pipeline().remove(HttpRequestHandler.class);//写一个消息到ChannelGroupgroup.writeAndFlush(new TextWebSocketFrame("Client " + ctx.channel()+ " joined"));//将Channel添加到ChannelGroupgroup.add(ctx.channel());}else {super.userEventTriggered(ctx, evt);}}@Overrideprotected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg)throws Exception {//将接收的消息通过ChannelGroup转发到所以已连接的客户端group.writeAndFlush(msg.retain());}}

11.3.3 初始化ChannelPipeline

        看下面代码:
package netty.in.action;import io.netty.channel.Channel;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelPipeline;import io.netty.channel.group.ChannelGroup;import io.netty.handler.codec.http.HttpObjectAggregator;import io.netty.handler.codec.http.HttpServerCodec;import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;import io.netty.handler.stream.ChunkedWriteHandler;/** * WebSocket,初始化ChannelHandler * @author c.k * */public class ChatServerInitializer extends ChannelInitializer<Channel> {private final ChannelGroup group;public ChatServerInitializer(ChannelGroup group){this.group = group;}@Overrideprotected void initChannel(Channel ch) throws Exception {ChannelPipeline pipeline = ch.pipeline();//编解码http请求pipeline.addLast(new HttpServerCodec());//写文件内容pipeline.addLast(new ChunkedWriteHandler());//聚合解码HttpRequest/HttpContent/LastHttpContent到FullHttpRequest//保证接收的Http请求的完整性pipeline.addLast(new HttpObjectAggregator(64 * 1024));//处理FullHttpRequestpipeline.addLast(new HttpRequestHandler("/ws"));//处理其他的WebSocketFramepipeline.addLast(new WebSocketServerProtocolHandler("/ws"));//处理TextWebSocketFramepipeline.addLast(new TextWebSocketFrameHandler(group));}}
        WebSocketServerProtcolHandler不仅处理Ping/Pong/CloseWebSocketFrame,还和它自己握手并帮助升级WebSocket。这是执行完成握手和成功修改ChannelPipeline,并且添加需要的编码器/解码器和删除不需要的ChannelHandler。
        看下图:

        ChannelPipeline通过ChannelInitializer的initChannel(...)方法完成初始化,完成握手后就会更改事情。一旦这样做了,WebSocketServerProtocolHandler将取代HttpRequestDecoder、WebSocketFrameDecoder13和HttpResponseEncoder、WebSocketFrameEncoder13。另外也要删除所有不需要的ChannelHandler已获得最佳性能。这些都是HttpObjectAggregator和HttpRequestHandler。下图显示ChannelPipeline握手完成:

        我们甚至没注意到它,因为它是在底层执行的。以非常灵活的方式动态更新ChannelPipeline让单独的任务在不同的ChannelHandler中实现。

11.4 结合在一起使用

        一如既往,我们要将它们结合在一起使用。使用Bootstrap引导服务器和设置正确的ChannelInitializer。看下面代码:
package netty.in.action;import io.netty.bootstrap.ServerBootstrap;import io.netty.channel.Channel;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelInitializer;import io.netty.channel.EventLoopGroup;import io.netty.channel.group.ChannelGroup;import io.netty.channel.group.DefaultChannelGroup;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.nio.NioServerSocketChannel;import io.netty.util.concurrent.ImmediateEventExecutor;import java.net.InetSocketAddress;/** * 访问地址:http://localhost:2048 *  * @author c.k *  */public class ChatServer {private final ChannelGroup group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);private final EventLoopGroup workerGroup = new NioEventLoopGroup();private Channel channel;public ChannelFuture start(InetSocketAddress address) {ServerBootstrap b = new ServerBootstrap();b.group(workerGroup).channel(NioServerSocketChannel.class).childHandler(createInitializer(group));ChannelFuture f = b.bind(address).syncUninterruptibly();channel = f.channel();return f;}public void destroy() {if (channel != null)channel.close();group.close();workerGroup.shutdownGracefully();}protected ChannelInitializer<Channel> createInitializer(ChannelGroup group) {return new ChatServerInitializer(group);}public static void main(String[] args) {final ChatServer server = new ChatServer();ChannelFuture f = server.start(new InetSocketAddress(2048));Runtime.getRuntime().addShutdownHook(new Thread() {@Overridepublic void run() {server.destroy();}});f.channel().closeFuture().syncUninterruptibly();}}


另外,需要将index.html文件放在项目根目录,index.html内容如下:
<html><head><title>Web Socket Test</title></head><body><script type="text/javascript">var socket;if (!window.WebSocket) {  window.WebSocket = window.MozWebSocket;}if (window.WebSocket) {  socket = new WebSocket("ws://localhost:2048/ws");  socket.onmessage = function(event) {    var ta = document.getElementById('responseText');    ta.value = ta.value + '\n' + event.data  };  socket.onopen = function(event) {    var ta = document.getElementById('responseText');    ta.value = "Web Socket opened!";  };  socket.onclose = function(event) {    var ta = document.getElementById('responseText');    ta.value = ta.value + "Web Socket closed";   };} else {  alert("Your browser does not support Web Socket.");}function send(message) {  if (!window.WebSocket) { return; }  if (socket.readyState == WebSocket.OPEN) {    socket.send(message);  } else {    alert("The socket is not open.");  }}</script><form onsubmit="return false;"><input type="text" name="message" value="Hello, World!"><inputtype="button" value="Send Web Socket Data"onclick="send(this.form.message.value)"><h3>Output</h3><textarea id="responseText" style="width: 500px; height: 300px;"></textarea></form></body></html>
最后在浏览器中输入:http://localhost:2048,多开几个窗口就可以聊天了。

11.5 给WebSocket加密

        上面的应用程序虽然工作的很好,但是在网络上收发消息存在很大的安全隐患,所以有必要对消息进行加密。添加这样一个加密的功能一般比较复杂,需要对代码有较大的改动。但是使用Netty就可以很容易的添加这样的功能,只需要将SslHandler加入到ChannelPipeline中就可以了。实际上还需要添加SslContext,但这不在本例子范围内。
        首先我们创建一个用于添加加密Handler的handler初始化类,看下面代码:
package netty.in.action;import io.netty.channel.Channel;import io.netty.channel.group.ChannelGroup;import io.netty.handler.ssl.SslHandler;import javax.net.ssl.SSLContext;import javax.net.ssl.SSLEngine;public class SecureChatServerIntializer extends ChatServerInitializer {private final SSLContext context;public SecureChatServerIntializer(ChannelGroup group,SSLContext context) {super(group);this.context = context;}@Overrideprotected void initChannel(Channel ch) throws Exception {super.initChannel(ch);SSLEngine engine = context.createSSLEngine();engine.setUseClientMode(false);ch.pipeline().addFirst(new SslHandler(engine));}}
        最后我们创建一个用于引导配置的类,看下面代码:
package netty.in.action;import io.netty.channel.Channel;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelInitializer;import io.netty.channel.group.ChannelGroup;import java.net.InetSocketAddress;import javax.net.ssl.SSLContext;/** * 访问地址:https://localhost:4096 *  * @author c.k *  */public class SecureChatServer extends ChatServer {private final SSLContext context;public SecureChatServer(SSLContext context) {this.context = context;}@Overrideprotected ChannelInitializer<Channel> createInitializer(ChannelGroup group) {return new SecureChatServerIntializer(group, context);}/** * 获取SSLContext需要相关的keystore文件,这里没有 关于HTTPS可以查阅相关资料,这里只介绍在Netty中如何使用 *  * @return */private static SSLContext getSslContext() {return null;}public static void main(String[] args) {SSLContext context = getSslContext();final SecureChatServer server = new SecureChatServer(context);ChannelFuture future = server.start(new InetSocketAddress(4096));Runtime.getRuntime().addShutdownHook(new Thread() {@Overridepublic void run() {server.destroy();}});future.channel().closeFuture().syncUninterruptibly();}}

11.6 Summary

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