SurfaceView

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SurfaceView,SurfaceView由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就用两篇文章来介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。

先来看看程序运行的截图:

0_1288770395UY19.gif (21.11 KB, 下载次数: 51)

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2012-3-10 19:45 上传

截图1主要演示了直接把正弦波绘画在SurfaceView上

0_12887705085z6p.gif (717.38 KB, 下载次数: 36)

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0_1288770532WS4S.gif (946.03 KB, 下载次数: 47)

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2012-3-10 19:45 上传

对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length,
getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。


接下来贴出main.xml的源码:



  1. <linearlayout xmlns:android="http://schemas.android.com/apk/res/android"
  2. android:layout_width="fill_parent" android:layout_height="fill_parent"
  3. android:orientation="vertical">

  4. <linearlayout android:id="@+id/LinearLayout01"
  5. android:layout_width="wrap_content" android:layout_height="wrap_content">
  6. <button android:id="@+id/Button01" android:layout_width="wrap_content"
  7. android:layout_height="wrap_content" android:text="简单绘画">
  8. <button android:id="@+id/Button02" android:layout_width="wrap_content"
  9. android:layout_height="wrap_content" android:text="定时器绘画">

  10. <surfaceview android:id="@+id/SurfaceView01"
  11. android:layout_width="fill_parent" android:layout_height="fill_parent">

复制代码
接下来贴出程序源码:

  1. package com.testSurfaceView;

  2. import java.util.Timer;
  3. import java.util.TimerTask;

  4. import android.app.Activity;
  5. import android.graphics.Canvas;
  6. import android.graphics.Color;
  7. import android.graphics.Paint;
  8. import android.graphics.Rect;
  9. import android.os.Bundle;
  10. import android.util.Log;
  11. import android.view.SurfaceHolder;
  12. import android.view.SurfaceView;
  13. import android.view.View;
  14. import android.widget.Button;

  15. public class testSurfaceView extends Activity {
  16. /** Called when the activity is first created. */
  17. Button btnSimpleDraw, btnTimerDraw;
  18. SurfaceView sfv;
  19. SurfaceHolder sfh;

  20. private Timer mTimer;
  21. private MyTimerTask mTimerTask;
  22. int Y_axis[],//保存正弦波的Y轴上的点
  23. centerY,//中心线
  24. oldX,oldY,//上一个XY点
  25. currentX;//当前绘制到的X轴上的点

  26. @Override
  27. public void onCreate(Bundle savedInstanceState) {
  28. super.onCreate(savedInstanceState);
  29. setContentView(R.layout.main);

  30. btnSimpleDraw = (Button) this.findViewById(R.id.Button01);
  31. btnTimerDraw = (Button) this.findViewById(R.id.Button02);
  32. btnSimpleDraw.setOnClickListener(new ClickEvent());
  33. btnTimerDraw.setOnClickListener(new ClickEvent());
  34. sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
  35. sfh = sfv.getHolder();

  36. //动态绘制正弦波的定时器
  37. mTimer = new Timer();
  38. mTimerTask = new MyTimerTask();

  39. // 初始化y轴数据
  40. centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv
  41. .getTop()) / 2;
  42. Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];
  43. for (int i = 1; i < Y_axis.length; i++) {// 计算正弦波
  44. Y_axis[i - 1] = centerY
  45. - (int) (100 * Math.sin(i * 2 * Math.PI / 180));
  46. }
  47. }

  48. class ClickEvent implements View.OnClickListener {

  49. @Override
  50. public void onClick(View v) {

  51. if (v == btnSimpleDraw) {
  52. SimpleDraw(Y_axis.length-1);//直接绘制正弦波

  53. } else if (v == btnTimerDraw) {
  54. oldY = centerY;
  55. mTimer.schedule(mTimerTask, 0, 5);//动态绘制正弦波
  56. }

  57. }

  58. }

  59. class MyTimerTask extends TimerTask {
  60. @Override
  61. public void run() {

  62. SimpleDraw(currentX);
  63. currentX++;//往前进
  64. if (currentX == Y_axis.length - 1) {//如果到了终点,则清屏重来
  65. ClearDraw();
  66. currentX = 0;
  67. oldY = centerY;
  68. }
  69. }

  70. }

  71. /*
  72. * 绘制指定区域
  73. */
  74. void SimpleDraw(int length) {
  75. if (length == 0)
  76. oldX = 0;
  77. Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,
  78. getWindowManager().getDefaultDisplay().getHeight()));// 关键:获取画布
  79. Log.i("Canvas:",
  80. String.valueOf(oldX) + "," + String.valueOf(oldX + length));

  81. Paint mPaint = new Paint();
  82. mPaint.setColor(Color.GREEN);// 画笔为绿色
  83. mPaint.setStrokeWidth(2);// 设置画笔粗细

  84. int y;
  85. for (int i = oldX + 1; i < length; i++) {// 绘画正弦波
  86. y = Y_axis[i - 1];
  87. canvas.drawLine(oldX, oldY, i, y, mPaint);
  88. oldX = i;
  89. oldY = y;
  90. }
  91. sfh.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像
  92. }

  93. void ClearDraw() {
  94. Canvas canvas = sfh.lockCanvas(null);
  95. canvas.drawColor(Color.BLACK);// 清除画布
  96. sfh.unlockCanvasAndPost(canvas);

  97. }
  98. }
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