cocos2d-x ccsprite 使用 shader生成自己想要的颜色的图片
来源:互联网 发布:淘宝怎么写评论 编辑:程序博客网 时间:2024/06/04 23:20
- class BYGraySprite : public CCSprite{
- public:
- BYGraySprite();
- virtual ~BYGraySprite();
- static BYGraySprite* create(const char* pszFileName);
- bool initWithTexture(CCTexture2D* pTexture, const CCRect& tRect);
- virtual void draw();
- };
- #include "BYGraySprite.h"
- BYGraySprite::BYGraySprite(){
- }
- BYGraySprite::~BYGraySprite(){
- }
- BYGraySprite* BYGraySprite::create( const char* pszFileName ){
- BYGraySprite* graySprite = new BYGraySprite;
- if (graySprite && graySprite->initWithFile(pszFileName)){
- graySprite->autorelease();
- return graySprite;
- }else{
- CC_SAFE_RELEASE(graySprite);
- return NULL;
- }
- }
- bool BYGraySprite::initWithTexture(CCTexture2D* pTexture, const CCRect& tRect ){
- do{
- CC_BREAK_IF(!CCSprite::initWithTexture(pTexture, tRect));
- GLchar* pszFragSource =
- "#ifdef GL_ES \n \
- precision mediump float; \n \
- #endif \n \
- uniform sampler2D u_texture; \n \
- varying vec2 v_texCoord; \n \
- varying vec4 v_fragmentColor; \n \
- void main(void) \n \
- { \n \
- // Convert to greyscale using NTSC weightings \n \
- float grey = dot(texture2D(u_texture, v_texCoord).rgba, vec4(0.5, 0.0, 0.0,0.7)); \n \
- gl_FragColor = vec4(grey, 0.0, 0.0, 0.0); \n \
- }";
- CCGLProgram* pProgram = new CCGLProgram();
- pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, pszFragSource);
- this->setShaderProgram(pProgram);
- pProgram->release();
- CHECK_GL_ERROR_DEBUG();
- this->getShaderProgram()->addAttribute(kCCAttributeNamePosition, kCCVertexAttrib_Position);
- this->getShaderProgram()->addAttribute(kCCAttributeNameColor, kCCVertexAttrib_Color);
- this->getShaderProgram()->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
- CHECK_GL_ERROR_DEBUG();
- this->getShaderProgram()->link();
- CHECK_GL_ERROR_DEBUG();
- this->getShaderProgram()->updateUniforms();
- CHECK_GL_ERROR_DEBUG();
- return true;
- } while (0);
- return false;
- }
- void BYGraySprite::draw(){
- ccGLEnableVertexAttribs(kCCVertexAttribFlag_PosColorTex );
- ccGLBlendFunc( m_sBlendFunc.src, m_sBlendFunc.dst );
- this->getShaderProgram()->use();
- this->getShaderProgram()->setUniformForModelViewProjectionMatrix();
- ccGLBindTexture2D( this->getTexture()->getName() );
- #define kQuadSize sizeof(m_sQuad.bl)
- long offset = (long)&m_sQuad;
- // vertex
- int diff = offsetof( ccV3F_C4B_T2F, vertices);
- glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
- // texCoods
- diff = offsetof( ccV3F_C4B_T2F, texCoords);
- glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
- // color
- diff = offsetof( ccV3F_C4B_T2F, colors);
- glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- CC_INCREMENT_GL_DRAWS(1);
- }
使用
- BYGraySprite* graySprite = BYGraySprite::create("boss.png");
- graySprite->setPosition(ccp(480,320) );
- addChild(graySprite);
0 0
- cocos2d-x ccsprite 使用 shader生成自己想要的颜色的图片
- Cocos2dx - CCSprite使用 shader生成自己想要的颜色的图片
- Cocos2dx - CCSprite使用 shader生成自己想要的颜色的图片
- Cocos2dx - CCSprite使用 shader生成自己想要的颜色的图片
- Cocos2dx - CCSprite使用 shader生成自己想要的颜色的图片
- Cocos2d-x 2.x CCSprite 灰白图的生成(利用shader设置)
- 【Cocos2d-x】可以显示在线图片的CCSprite
- Cocos2d-X的shader
- cocos2d-x中shader的使用
- cocos2d-x中shader的使用
- cocos2d-x中shader的使用
- cocos2d-x 2.2.2 在lua中更换CCSprite的图片
- cocos2d中CCSprite的使用总结
- cocos2d中CCSprite的使用总结
- cocos2d中CCSprite的使用总结
- cocos2d中CCSprite的使用总结
- cocos2d-x中CCSprite更换图片
- cocos2d-x中CCSprite更换图片
- runnable和thread的区别以及run和start的区别(多线程)
- Java API javax.swing.JTable
- 算法与追mm:算法导论之SSM PKU版
- 各种检索的关系
- vmware安装opensuse
- cocos2d-x ccsprite 使用 shader生成自己想要的颜色的图片
- ffmpeg AV_SAMPLE_FMT_FLTP to AV_SAMPLE_FMT_S16
- mysql中常用的函数
- spring的RabbitTemplate 接收Message源码导读
- 连载《一个程序员的成长历程》-11.80后结婚,房子是悬在每个人心中的一块石头
- Annotation 使用笔记(二) 注解生成SQL脚本
- A program to check if a binary tree is BST or not
- Linux磁盘分区
- POJ 3281 Dining