stl_heap.h

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stl_heap.h// Filename:    stl_heap.h// Comment By:  凝霜// E-mail:      mdl2009@vip.qq.com// Blog:        http://blog.csdn.net/mdl13412/* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation.  Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose.  It is provided "as is" without express or implied warranty. * * Copyright (c) 1997 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation.  Silicon Graphics makes no * representations about the suitability of this software for any * purpose.  It is provided "as is" without express or implied warranty. *//* NOTE: This is an internal header file, included by other STL headers. *   You should not attempt to use it directly. */#ifndef __SGI_STL_INTERNAL_HEAP_H#define __SGI_STL_INTERNAL_HEAP_H__STL_BEGIN_NAMESPACE#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)#pragma set woff 1209#endif////////////////////////////////////////////////////////////////////////////////// 注意: push_heap()操作前要保证新添加的元素已经加入到容器末尾!!!////////////////////////////////////////////////////////////////////////////////// 下面是使用默认比较函数的一个实例, XXX代表需要调整结点的位置// 执行插入前, 元素已经追加到容器尾, 其值为450, 这里我们只// 关注其位置, 不表示出其数值//                                 [500]//                                   |//                   ---------------------------------//                   |                               |//                 [300]                           [400]//                   |                               |//        -----------------------         -----------------------//        |                     |         |                     |//      [200]                 [270]     [350]                 [240]//        |                     |//   -----------           -----------//   |         |           |         |// [150]     [130]       [120]     [XXX]//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 500 | 300 | 400 | 200 | 270 | 350 | 240 | 150 | 130 | 120 | XXX | ...... | end |// --------------------------------------------------------------------------------------------//// 下面是移动步骤及内存变化//                                 [500]//                                   |//                   ---------------------------------//                   |                               |//                 [300]                           [400]//                   |                               |//        -----------------------                -----------------------//        |                     |                |                     |//      [200]                 [XXX]-------     [350]                 [240]//        |                     |        |//   -----------           -----------   |//   |         |           |         |   |  调整元素位置// [150]     [130]       [120]     [270]--//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 500 | 300 | 400 | 200 | XXX | 350 | 240 | 150 | 130 | 120 | 270 | ...... | end |// --------------------------------------------------------------------------------------------////                                 [500]//                                   |//                   ---------------------------------//                   |                               |//                 [XXX]------------- 交换         [400]//                   |              |                |//        -----------------------   |     -----------------------//        |                     |   |     |                     |//      [200]                 [300]--   [350]                 [240]//        |                     |//   -----------           -----------//   |         |           |         |// [150]     [130]       [120]     [270]//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 500 | XXX | 400 | 200 | 300 | 350 | 240 | 150 | 130 | 120 | 270 | ...... | end |// --------------------------------------------------------------------------------------------//// 现在满足heap的要求了, 对[XXX]直接赋值即可//////////////////////////////////////////////////////////////////////////////////template <class RandomAccessIterator, class Distance, class T>void __push_heap(RandomAccessIterator first, Distance holeIndex,                 Distance topIndex, T value){  // 首先找出待处理元素的父结点  Distance parent = (holeIndex - 1) / 2;  // 判断当前待处理结点是否优先级高于其父结点, 如果是则将其父结点向下移动  // 设置当前结点为父结点位置, 继续, 直到优先级小于父结点或者已经到达heap顶端  while (holeIndex > topIndex && *(first + parent) < value) {    *(first + holeIndex) = *(first + parent);    holeIndex = parent;    parent = (holeIndex - 1) / 2;  }  // 将找到的合适的位置设置成正确值  *(first + holeIndex) = value;}template <class RandomAccessIterator, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first,                            RandomAccessIterator last, Distance*, T*){  // 因为first所指的那个元素不是heap的组成元素, 所以计算距离要减去1  __push_heap(first, Distance((last - first) - 1), Distance(0),              T(*(last - 1)));}// 调用此函数前要先把待处理元素追加到容器末尾template <class RandomAccessIterator>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last){  __push_heap_aux(first, last, distance_type(first), value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __push_heap(RandomAccessIterator first, Distance holeIndex,                 Distance topIndex, T value, Compare comp){  Distance parent = (holeIndex - 1) / 2;  while (holeIndex > topIndex && comp(*(first + parent), value)) {    *(first + holeIndex) = *(first + parent);    holeIndex = parent;    parent = (holeIndex - 1) / 2;  }  *(first + holeIndex) = value;}template <class RandomAccessIterator, class Compare, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first,                            RandomAccessIterator last, Compare comp,                            Distance*, T*){  __push_heap(first, Distance((last - first) - 1), Distance(0),              T(*(last - 1)), comp);}// 这个除了用户自己指定优先级决策判别式外和默认的无区别template <class RandomAccessIterator, class Compare>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last,                      Compare comp){  __push_heap_aux(first, last, comp, distance_type(first), value_type(first));}////////////////////////////////////////////////////////////////////////////////// 注意: pop_heap()操作, 执行完操作后要自己将容器尾元素弹出////////////////////////////////////////////////////////////////////////////////// 这里以默认的heap优先级决策来说// STL采用的是先将待pop的元素复制到heap尾部, 然后将整个heap向上调整// 这样就会将最后空出一个hole, 将原来最后的元素在这里进行push()操作// 这就是两个shift_up的过程// 个人感觉使用使用shift_down的算法更高效, 虽然时间复杂度一样, 但是shift_down// 进行操作的元素会更少,// 之所以用shift_up这可能也是STL设计理念的问题吧, 能复用就不写新的^_^////////////////////////////////////////////////////////////////////////////////// 下面是使用默认比较函数的一个实例, 我们要弹出的是优先级最高的元素[500]// 首先要把弹出的元素[500]复制到heap末尾// 然后进行第一次shift_up, 完成后进行push()操作, 这个就是第二次shift_up了////                                 [500]//                                   |//                   ---------------------------------//                   |                               |//                 [300]                           [400]//                   |                               |//        -----------------------         -----------------------//        |                     |         |                     |//      [200]                 [270]     [350]                 [240]//        |                     |//   -----------           -----------//   |         |           |         |// [150]     [130]       [120]     [100]//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 500 | 300 | 400 | 200 | 270 | 350 | 240 | 150 | 130 | 120 | 100 | ...... | end |// --------------------------------------------------------------------------------------------//// 下面是移动步骤及内存变化                      复制//                                 [500]----------------------------------//                                   |                                   |//                   ---------------------------------                   |//                   |                               |                   |//                 [300]                           [400]                 |//                   |                               |                   |//        -----------------------         -----------------------        |//        |                     |         |                     |        |//      [200]                 [270]     [350]                 [240]      |//        |                     |                                        |//   -----------           -----------                                   |//   |         |           |         |                                   |// [150]     [130]       [120]     [500]----------------------------------//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 500 | 300 | 400 | 200 | 270 | 350 | 240 | 150 | 130 | 120 | 500 | ...... | end |// --------------------------------------------------------------------------------------------////                                 [400]-----------------------//                                   |                        |//                   ---------------------------------        | shift_up//                   |                               |        |//                 [300]                           [400]-------//                   |                               |//        -----------------------         -----------------------//        |                     |         |                     |//      [200]                 [270]     [350]                 [240]//        |                     |//   -----------           -----------//   |         |           |         |// [150]     [130]       [120]     [500]//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 400 | 300 | 400 | 200 | 270 | 350 | 240 | 150 | 130 | 120 | 500 | ...... | end |// --------------------------------------------------------------------------------------------////                                 [400]//                                   |//                   ---------------------------------//                   |                               |        shift_up//                 [300]                           [350]-------------------//                   |                               |                    |//        -----------------------         -----------------------         |//        |                     |         |                     |         |//      [200]                 [270]     [350]                 [240]       |//        |                     |         |                               |//   -----------           -----------    ----------------------------------//   |         |           |         |// [150]     [130]       [120]     [500]//// first                                                                      last// ↓                                                                           ↓// --------------------------------------------------------------------------------------------// | Not Use | 400 | 300 | 350 | 200 | 270 | 350 | 240 | 150 | 130 | 120 | 500 | ...... | end |// --------------------------------------------------------------------------------------------//// 接下来就是push()操作了, 参考前面的push()////////////////////////////////////////////////////////////////////////////////template <class RandomAccessIterator, class Distance, class T>void __adjust_heap(RandomAccessIterator first, Distance holeIndex,                   Distance len, T value){  Distance topIndex = holeIndex;  Distance secondChild = 2 * holeIndex + 2;     // 弹出元素的有子孩  // 调整heap元素位置  while (secondChild < len) {    // 选择两个子孩中较大的进行操作, 使用secondChild表示其偏移    if (*(first + secondChild) < *(first + (secondChild - 1)))      secondChild--;    // 将较大元素向上填充, 并将整体偏移向下调整, 继续调整    *(first + holeIndex) = *(first + secondChild);    holeIndex = secondChild;    secondChild = 2 * (secondChild + 1);  }  if (secondChild == len) {    *(first + holeIndex) = *(first + (secondChild - 1));    holeIndex = secondChild - 1;  }  // 这里就是shift_up过程了, 将最初的heap末尾元素向上调整  // 侯捷老师对这里的理解有误, :-), 人非圣贤, 孰能无过, ^_^  __push_heap(first, holeIndex, topIndex, value);}template <class RandomAccessIterator, class T, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,                       RandomAccessIterator result, T value, Distance*){  // 将弹出的元素调整到heap末尾, 这个元素需要用户手动弹出  *result = *first;  // 去掉末尾哪个弹出的元素, 调整heap  __adjust_heap(first, Distance(0), Distance(last - first), value);}template <class RandomAccessIterator, class T>inline void __pop_heap_aux(RandomAccessIterator first,                           RandomAccessIterator last, T*){  __pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));}template <class RandomAccessIterator>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last){  __pop_heap_aux(first, last, value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __adjust_heap(RandomAccessIterator first, Distance holeIndex,                   Distance len, T value, Compare comp){  Distance topIndex = holeIndex;  Distance secondChild = 2 * holeIndex + 2;  while (secondChild < len) {    if (comp(*(first + secondChild), *(first + (secondChild - 1))))      secondChild--;    *(first + holeIndex) = *(first + secondChild);    holeIndex = secondChild;    secondChild = 2 * (secondChild + 1);  }  if (secondChild == len) {    *(first + holeIndex) = *(first + (secondChild - 1));    holeIndex = secondChild - 1;  }  __push_heap(first, holeIndex, topIndex, value, comp);}template <class RandomAccessIterator, class T, class Compare, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,                       RandomAccessIterator result, T value, Compare comp,                       Distance*){  *result = *first;  __adjust_heap(first, Distance(0), Distance(last - first), value, comp);}template <class RandomAccessIterator, class T, class Compare>inline void __pop_heap_aux(RandomAccessIterator first,                           RandomAccessIterator last, T*, Compare comp){  __pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,             distance_type(first));}template <class RandomAccessIterator, class Compare>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last,                     Compare comp){    __pop_heap_aux(first, last, value_type(first), comp);}// 这个没设么好说的, 参考上面的分析吧template <class RandomAccessIterator, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,                 Distance*){  if (last - first < 2) return;  Distance len = last - first;  Distance parent = (len - 2)/2;  while (true) {    __adjust_heap(first, parent, len, T(*(first + parent)));    if (parent == 0) return;    parent--;  }}template <class RandomAccessIterator>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last){  __make_heap(first, last, value_type(first), distance_type(first));}template <class RandomAccessIterator, class Compare, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last,                 Compare comp, T*, Distance*){  if (last - first < 2) return;  Distance len = last - first;  Distance parent = (len - 2)/2;  while (true) {    __adjust_heap(first, parent, len, T(*(first + parent)), comp);    if (parent == 0) return;    parent--;  }}template <class RandomAccessIterator, class Compare>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last,                      Compare comp){  __make_heap(first, last, comp, value_type(first), distance_type(first));}// 这个能保证heap有序, 其实个人感觉没啥必要, 这样还不如直接用平衡二叉树template <class RandomAccessIterator>void sort_heap(RandomAccessIterator first, RandomAccessIterator last){  while (last - first > 1) pop_heap(first, last--);}template <class RandomAccessIterator, class Compare>void sort_heap(RandomAccessIterator first, RandomAccessIterator last,               Compare comp){  while (last - first > 1) pop_heap(first, last--, comp);}#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)#pragma reset woff 1209#endif__STL_END_NAMESPACE#endif /* __SGI_STL_INTERNAL_HEAP_H */// Local Variables:// mode:C++// End:

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