Cocos2d-x_一个简单的Cocos2d-x程序

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//// AppDelegate.h//#ifndef  _APP_DELEGATE_H_#define  _APP_DELEGATE_H_#include "cocos2d.h"class  AppDelegate : private cocos2d::CCApplication{public:    AppDelegate();    virtual ~AppDelegate();    virtual bool applicationDidFinishLaunching();    virtual void applicationDidEnterBackground();    virtual void applicationWillEnterForeground();};#endif

//// AppDelegate.cpp//#include "AppDelegate.h"#include "HelloWorldScene.h"USING_NS_CC;AppDelegate::AppDelegate() {}AppDelegate::~AppDelegate() {}bool AppDelegate::applicationDidFinishLaunching() {    // 初始化导演和OpenGL    CCDirector* pDirector = CCDirector::sharedDirector();    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();    // 导演拥有OpenGLView    pDirector->setOpenGLView(pEGLView);    // 是否显示FPS    pDirector->setDisplayStats(true);    // 设置FPS刷新的频率    pDirector->setAnimationInterval(1.0 / 60);    // 创建场景    CCScene *pScene = HelloWorld::scene();    // 导演调用场景开始运行    pDirector->runWithScene(pScene);    return true;}// App进入后台void AppDelegate::applicationDidEnterBackground(){    CCDirector::sharedDirector()->stopAnimation();    // 如果你使用简单的声音引擎,必须设置声音暂停    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();}// App进入前台void AppDelegate::applicationWillEnterForeground(){    CCDirector::sharedDirector()->startAnimation();    // 如果你使用简单的声音引擎,必须设置声音恢复    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();}
//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::CCLayer{public:    virtual bool init();    static cocos2d::CCScene* scene();    void menuCloseCallback(CCObject* pSender);    void closeIconItem(CCObject *pSender);        CREATE_FUNC(HelloWorld);};#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){    // 初始化场景    CCScene *scene = CCScene::create();        // 初始化层    HelloWorld *layer = HelloWorld::create();    layer->setTouchEnabled(true);        // 把层添加到场景    scene->addChild(layer);    // 返回场景    return scene;}// 在“init”中初始化你的对象bool HelloWorld::init(){    // 首先初始化基类    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    /////////////////////////////    // 创建一个退出按钮,为菜单项    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    // 创建一个菜单,把菜单项添加进去    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);    /////////////////////////////    // 创建一个标签    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);    // 设置标签的位置    pLabel->setPosition(ccp(origin.x + visibleSize.width/2, origin.y + visibleSize.height - pLabel->getContentSize().height));    // 添加到层中    this->addChild(pLabel, 1);    /////////////////////////////    // 创建精灵,也就是背景图片    CCSprite* pSprite = CCSprite::create("HelloWorld.png");    // 设置精灵位置    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));    // 添加到层中    //this->addChild(pSprite, 0);        /////////////////////////////    // 创建自己的精灵    CCMenuItemImage *pIconItem = CCMenuItemImage::create("111.png", "222.png", this, menu_selector(HelloWorld::closeIconItem));    pIconItem->setPosition(ccp(visibleSize.width/2.0, visibleSize.height/2.0));        // 创建一个菜单,把菜单项添加进去    CCMenu *pMenuIcon = CCMenu::create(pIconItem,NULL);    pMenuIcon->setPosition(CCPointZero);    this->addChild(pMenuIcon);        return true;}void HelloWorld::closeIconItem(CCObject *pSender){    CCLog("按钮回调函数!");}// 按钮回调函数void HelloWorld::menuCloseCallback(CCObject* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");#else//    CCDirector::sharedDirector()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)//    exit(0);#endif#endif}
//// IconLayer.h//#ifndef HelloWorld_IconLayer_h#define HelloWorld_IconLayer_h#include "cocos2d.h"class IconLayer : private cocos2d::CCLayer{public:    //virtual bool init();    static cocos2d::CCScene* scene();    };#endif
//// IconLayer.cpp//#include "IconLayer.h"USING_NS_CC;cocos2d::CCScene * IconLayer::scene(){    CCScene *scene = CCScene::create();    cocos2d::CCLayer *layer = IconLayer::create();    scene->addChild(layer);    return scene;}//bool IconLayer::init()//{////}




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