Cocos2d-x_多点触摸

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//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::CCLayer{public:    virtual bool init();    static cocos2d::CCScene* scene();        CREATE_FUNC(HelloWorld);        // 重写“多点”触摸回调函数    virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);    virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent);    virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent);    virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent);        // 生命周期函数    virtual void OnEnter();    virtual void OnExit();    };#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){    CCScene *scene = CCScene::create();    HelloWorld *layer = HelloWorld::create();    scene->addChild(layer);    return scene;}bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize winSize = CCDirector::sharedDirector()->getWinSize();        // 在AppController.mm文件中开启ios“多点”触摸支持功能    // [__glView setMultipleTouchEnabled:YES];        // 开启“多点”触摸监听代理    this->setTouchEnabled(true);        CCSprite *pSpr1 = CCSprite::create("Icon-57.png");    pSpr1->setColor(ccc3(255, 255, 0));    pSpr1->setPosition(ccp(150, 100));    this->addChild(pSpr1,0,91);        CCSprite *pSpr2 = CCSprite::create("Icon-57.png");    pSpr2->setPosition(ccp(150, 200));    this->addChild(pSpr2,0,92);        return true;}void HelloWorld::OnEnter(){    CCLayer::onEnter();    CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this, 0);  // addStandardDelegate 增加“多点”触摸代理}void HelloWorld::OnExit(){    CCLayer::onExit();    CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);}void HelloWorld::ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){    CCLOG("HelloWorld::ccTouchesBegan");        CCSetIterator iter = pTouches->begin();    for (; iter != pTouches->end(); iter ++)    {        CCTouch *pTouch = (CCTouch *)(*iter);        CCPoint location = pTouch->getLocation();        if (pTouch->getID() == 0)        {            CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91);            pSpr1->setPosition(location);        }        else if(pTouch->getID() == 1)        {            CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92);            pSpr2->setPosition(location);        }    }}void HelloWorld::ccTouchesMoved(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){    CCLOG("HelloWorld::ccTouchesMoved");        CCSetIterator iter = pTouches->begin();    for (; iter != pTouches->end(); iter ++)    {        CCTouch *pTouch = (CCTouch *)(*iter);        CCPoint location = pTouch->getLocation();        if (pTouch->getID() == 0)        {            CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91);            pSpr1->setPosition(location);        }        else if(pTouch->getID() == 1)        {            CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92);            pSpr2->setPosition(location);        }    }}void HelloWorld::ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){    CCLOG("HelloWorld::ccTouchesEnded");        CCSetIterator iter = pTouches->begin();    for (; iter != pTouches->end(); iter ++)    {        CCTouch *pTouch = (CCTouch *)(*iter);        CCPoint location = pTouch->getLocation();        CCLOG("pTouch触摸点%d的坐标:x:%f,y:%f",pTouch->getID(),location.x, location.y);    }}void HelloWorld::ccTouchesCancelled(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){    CCLOG("HelloWorld::ccTouchesCancelled");}



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