Cocos2d-x_多点触摸
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//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::CCLayer{public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); // 重写“多点”触摸回调函数 virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent); virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent); virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent); virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent); // 生命周期函数 virtual void OnEnter(); virtual void OnExit(); };#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){ CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene;}bool HelloWorld::init(){ if ( !CCLayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 在AppController.mm文件中开启ios“多点”触摸支持功能 // [__glView setMultipleTouchEnabled:YES]; // 开启“多点”触摸监听代理 this->setTouchEnabled(true); CCSprite *pSpr1 = CCSprite::create("Icon-57.png"); pSpr1->setColor(ccc3(255, 255, 0)); pSpr1->setPosition(ccp(150, 100)); this->addChild(pSpr1,0,91); CCSprite *pSpr2 = CCSprite::create("Icon-57.png"); pSpr2->setPosition(ccp(150, 200)); this->addChild(pSpr2,0,92); return true;}void HelloWorld::OnEnter(){ CCLayer::onEnter(); CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this, 0); // addStandardDelegate 增加“多点”触摸代理}void HelloWorld::OnExit(){ CCLayer::onExit(); CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);}void HelloWorld::ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){ CCLOG("HelloWorld::ccTouchesBegan"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); if (pTouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setPosition(location); } else if(pTouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setPosition(location); } }}void HelloWorld::ccTouchesMoved(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){ CCLOG("HelloWorld::ccTouchesMoved"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); if (pTouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setPosition(location); } else if(pTouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setPosition(location); } }}void HelloWorld::ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){ CCLOG("HelloWorld::ccTouchesEnded"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); CCLOG("pTouch触摸点%d的坐标:x:%f,y:%f",pTouch->getID(),location.x, location.y); }}void HelloWorld::ccTouchesCancelled(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent){ CCLOG("HelloWorld::ccTouchesCancelled");}
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