【cocos2dx】新建helloworld.cpp项目代码分析
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#include "HelloWorldScene.h"//命名空间// #define USING_NS_CC using namespace cocos2dUSING_NS_CC;/************************************************************************//*HelloWorldScene.h 与 HelloWorldScene.cpp这两个文件定义了helloworld项目中的默认场景HelloWorld类继承自CCLayer,因此他本身也是一个层*//************************************************************************/Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){/************************************************************************//* init()可以简单的划分为4部分1.调用父类的init方法来进行最初的初始化2.创建关闭程序的菜单并添加到层中3.创建一个文本标签并添加到层中,显示“HelloWorld”4.用“HelloWorld.png”创建一个精灵,并添加到层中*//************************************************************************/ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); //宏定义 closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2));//log test == 为啥输出的都是0 ?CCLOG("origin.x==%d , origin.y==%d", origin.x, origin.y);CCLOG("visibleSize.width==%d", visibleSize.width);CCLOG("closeItem->getContentSize().width/2==%d", closeItem->getContentSize().width / 2);CCLOG("closeItem->getCOntentSize().height/2==%d", closeItem->getContentSize().height / 2); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); //我改成50,原来是1 ///////////////////////////// // 3. add your codes below...//ml @2014.11.25 12:06//CCSprite * bird = CCSprite spriteWithFile : @"bird01.png";auto fish = CCSprite::create();CCLOG("retaincount after init:%d", fish->getReferenceCount()); // 1fish->retain();CCLOG("retaincount after retain:%d", fish->getReferenceCount()); // 2fish->release();CCLOG("retainCount after release:%d", fish->getReferenceCount()); // 2//fish->autorelease(); //此处和上面的release()不能同时出现,否则会出现断点CCLOG("retainCount after autorelease:%d", fish->getReferenceCount()); // 2//很有趣,若把fish->release();注释掉,下面的那个不注释,则结果是1,2,1,1 // add a label shows "Hello World" // create and initialize a label// TTF(TrueTypeFont)是一种字库名称 auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite, 0); return true;}void HelloWorld::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return;#endif Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}
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