U3D<<SPACESHOOT>>个人重制版。代码分享(五)其他代码部分

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设定规定时间后删除物体,用来清除爆炸效果

public class DestroyByTime : MonoBehaviour {public float lifeTime;void Start () {Destroy (gameObject,lifeTime);}}

流星旋转效果

public class StarRotate : MonoBehaviour {public float tumble;void Start(){rigidbody.angularVelocity = Random.insideUnitSphere * tumble;}}
物体移动
public class mover : MonoBehaviour {public float speed;void Start () {rigidbody.velocity = transform.forward*speed;}}

物体碰到边界后删除
public class DestroyByBoundary : MonoBehaviour{void OnTriggerExit (Collider other) {Destroy(other.gameObject);}}



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