Linux网络编程(2)——采用TCP的基本server的实现

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一个基本的C/S服务器模型很简单:         客户端    <------------------------>    服务器

简而言之就是客户端跟服务器之间的通话,通话方式一般采用TCP和UDP这两种。

TCP和UDP区别

1、Tcp提供客户与服务器之间的连接。TCP客户端先与某个给定服务器建立一个连接,再跨该连接于那个服务器交换数据,然后终止这个连接。

(连接其实就是一种协商机制,预先定义好了双方的一些状态变量,告诉对方诸如序列号和通告窗口大小等状态信息)

2、Tcp提供了可靠的传输机制,不需要像UDP那样需要通过应用层来实现可靠性,直接通过协议来实现。发送数据后等待对方确认,没有收到确认就继续重传与等待,数次重传失败后才会放弃。

3、Tcp提供了流量控制,tcp总是告诉对端在任何时刻它一次能够从对端接收多少字节的数据。


采用套接字的TCP连接的基本程序模型

就是通过socket的这个函数封装数据,实现server额client的通信

客户端                                          服务端

sokcket                                       socket()          //创建套接字描述符

                                                     bind()             //将服务器地址和相应套接字描述符绑定

                                                     listen()          //将主动套接字转换为监听套接字,该套接字可以接受来自客户端的请求

connect()   <------------->       accept()      //connect()客户端连接请求 , accpet()函数解析监听来的客户端信息,

write()       ------------>            read()        //网络读写io

read()       <--------------         write()

close()             ------------>          read()

                                                     close()           //close关闭连接


函数接口

1、socket

#include<sys/types.h>#include<sys/socket.h>int socket(int domain, int type, int protocol);若成功返回非负描述符,若出错返回-1

domain网络类型(一般默认为AF_INET因特网),type套接字类型(一般默认为SOCK_STREAM),protocol协议号

2、connect

#include<sys/socket.h>int connect(int sockfd, struct sockaddr *serv_addr, int addrlen);若成功返回0,若出错返回-1

connect函数试图与套接字地址为serv_addr的服务器建立一个因特网连接,addrlen默认为sizeof(sockaddr_in)

3、bind

#include<sys/socket.h>int bind(int sockfd, struct sockaddr *my_addr, int addrlen)若成功返回0,若出错返回-1
将服务器地址和套接字联系起来

4、listen

#include<sys/socket.h>int listen(int sockfd, int backlog);若成功返回0,若出错返回-1 

告诉内核,这个是服务器创建的套接字,不是客户端的,将主动状态转换为被动状态。

5、accept

#include<sys/socket.h>
int accept(int listenfd, struct sockaddr *addr, int *addrlen);
若成功返回0,若出错返回-1 

等待来自于客户端的连接请求到达监听描述符listenfd,然后在addr中填写客户端的套接字地址,并返回一个已连接描述符,这个描述符可以用来利用Unix I/O函数与客户端通信。

套接字地址结构体

<netinet/in.h>struct in_addr{    in_addr_t s_addr;            //32bit ipv4 address}struct sockaddr_in{    uint8_t;                              sa_family_t sin_family;           // AF_INET    in_port_t sin_port;               //端口    struct in_addr sin_addr;    char sin_zero[8];                //未使用};

DNS主机条目结构体

通过调用gethostbyname和gethostbyaddr函数,从DNS数据库中检索任意的主机条目。

<pre name="code" class="cpp">#include <netdb.h>
struct hostent{ char *h_name; // 主机域名 char **h_aliases; int h_addrtype; //主机地址 int h_length; char **h_addr_list;
};
struct hostent* gethostbyname(const char* name);
struct hostent* gethostbyaddr(const char* addr, int len, int domain);

具体代码实现:

实现一个简单的客户端服务器模型,并不涉及多线程、I/O复用此类

server.c  服务端

#include<stdio.h> #include<sys/socket.h> #include<sys/types.h>#include<unistd.h>#include<stdlib.h>#include<netinet/in.h>#include<netdb.h>#include<arpa/inet.h>#define MAX_LISTEN 1024#define MAX_LINE 1024int Socket(int domain, int type, int protocol){    int sockfd = socket(domain, type, protocol);    if ( sockfd < 0 ){        perror("init socket:  ");        exit(0);    }    return sockfd;}void Bind(int sockfd, struct sockaddr *myaddr, int addrlen){    if ( bind(sockfd, myaddr, addrlen) < 0 ){        perror("bind");        exit(0);    } }void Listen(int sockfd, int backlog){    if ( listen(sockfd, backlog) < 0){        perror("listen");        exit(0);    }}int Accept(int listenfd, struct sockaddr *addr, int *addrlen){    int clientfd = accept(listenfd, addr, addrlen);    if ( clientfd < 0){        perror("accept");        exit(0);    }    return clientfd;}void Close(int clientfd){    if ( close(clientfd) < 0){        perror("close");        exit(0);    }}struct hostent* Gethostbyaddr(const char *addr, int len, int domain){    struct hostent* host = gethostbyaddr(addr, len, domain);    if ( NULL == host ){        perror("host_by_addr");        exit(0);    }    return host;}ssize_t Read(int fd, void* buf, size_t n){    ssize_t num= read(fd, buf, n);    if ( n < 0){        perror("read");        exit(0);    }    return num;}ssize_t Write(int fd, const void* buf, size_t n){    ssize_t num = read(fd, buf, n);    if ( n < 0){        perror("write");        exit(0);    }    return num;}void echo(listenfd){    ssize_t n;    char write_buff[MAX_LINE];    char read_buff[MAX_LINE];        memset(write_buff, 0, MAX_LINE);    memset(read_buff, 0, MAX_LINE);    n = read(listenfd, read_buff, MAX_LINE);    read_buff[n] = '\0';    strcpy(write_buff, "from server echo: ");    strcpy(write_buff+strlen("from server echo: "), read_buff);    n = write(listenfd, write_buff, MAX_LINE);    }int main(int argc, char **argv){    int servfd, clientfd, port, clientlen;    struct sockaddr_in servaddr;    struct sockaddr_in cliaddr;    struct hostent *host;    char* hostaddr;    if ( argc != 2){        fprintf(stderr,"usage:%s<port>\n", argv[0]);        exit(0);    }    port = atoi(argv[1]);  // get port    servfd = Socket(AF_INET, SOCK_STREAM, 0);        // init servaddr    memset(&servaddr, 0, sizeof(servaddr));    memset(&cliaddr, 0, sizeof(cliaddr));    servaddr.sin_family = AF_INET;    servaddr.sin_addr.s_addr = htonl(INADDR_ANY);    servaddr.sin_port = htons((unsigned short)port);    clientlen = sizeof(cliaddr);        Bind(servfd, (struct sockaddr*)&servaddr, sizeof(servaddr));    Listen(servfd, MAX_LISTEN);    while(1){   // init server        memset(&cliaddr, 0, sizeof(cliaddr));        clientfd = Accept(servfd, (struct sockaddr*)&cliaddr, &clientlen);        host = Gethostbyaddr((const char*)&cliaddr.sin_addr.s_addr, sizeof(cliaddr.sin_addr.s_addr), AF_INET);        printf("server connect to host: %s %s\n",host->h_name, inet_ntoa(cliaddr.sin_addr));        echo(clientfd);        Close(clientfd);    }}

client.c  客户端

#include<stdio.h> #include<sys/socket.h> #include<sys/types.h>#include<unistd.h>#include<stdlib.h>#include<netinet/in.h>#include<netdb.h>#define MAX_LINE 1024int Socket(int domain, int type, int protocol){    int sockfd = socket(domain, type, protocol);    if ( sockfd < 0 ){        perror("init socket");        exit(0);    }    return sockfd;}void Close(int clientfd){    if ( close(clientfd) < 0){        perror("close");        exit(0);    }}struct hostent* Gethostbyaddr(const char *addr, int len, int domain){    struct hostent* host = gethostbyaddr(addr, len, domain);    if ( NULL == host ){        perror("host_by_addr");        exit(0);    }    return host;}ssize_t Read(int fd, void* buf, size_t n){    if ( read(fd, buf, n) < 0){        perror("read");        exit(0);    }}ssize_t Write(int fd, const void* buf, size_t n){    if ( write(fd, buf, n) < 0){        perror("write");        exit(0);    }}void Connect(int sockfd, struct sockaddr* serv_addr, int addrlen){    if ( connect(sockfd, serv_addr, addrlen) < 0){        perror("connect");        exit(0);    }}void message_handle(int clientfd){    size_t n;    char send_buff[MAX_LINE];    char recv_buff[MAX_LINE];    memset(send_buff, 0, MAX_LINE);    memset(recv_buff, 0, MAX_LINE);    fgets(send_buff, MAX_LINE, stdin);    send_buff[strlen(send_buff)-1] = '\0';    n = Write(clientfd, send_buff, strlen(send_buff)+1);    n = Read(clientfd, recv_buff, MAX_LINE);    printf("%s \n", recv_buff);}int main(int argc, char **argv){    int  clientfd, port;    struct sockaddr_in servaddr;    if ( argc != 3){        fprintf(stderr,"usage:%s<addr> <port>\n", argv[0]);        exit(0);    }    port = atoi(argv[2]);    printf("port:  %d\n", port);    printf("addr: %s\n", argv[1]);    clientfd = Socket(AF_INET, SOCK_STREAM, 0);    servaddr.sin_family = AF_INET;    servaddr.sin_port = htons(port);    inet_pton(AF_INET, argv[1], &servaddr.sin_addr);    Connect(clientfd, (struct sockaddr*)&servaddr, sizeof(servaddr));     message_handle(clientfd);    Close(clientfd);}



代码分析:

服务端按上图TCP模型建立服务器处理客户端连接,每当有客户端连接时即打印客户信息,然后接受到客户发来的消息后,将客户消息反射回客户端。

运行结果:

客户端:



服务端:

客户端中断后使用netstat -a 命令查看tcp连接状态,9000端口处于listen状态,该连接处于TIME_WAIT状态



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