POJ 2318 TOYS(点与凸多边形的位置关系)
来源:互联网 发布:网页游戏优化器 编辑:程序博客网 时间:2024/05/22 15:18
TOYS
Description
Calculate the number of toys that land in each bin of a partitioned toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Input
The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.
Output
The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.
Sample Input
5 6 0 10 60 03 14 36 810 1015 301 52 12 85 540 107 94 10 0 10 100 020 2040 4060 6080 80 5 1015 1025 1035 1045 1055 1065 1075 1085 1095 100
Sample Output
0: 21: 12: 13: 14: 05: 10: 21: 22: 23: 24: 2
【思路分析】
判断一系列点在哪一个四边形内。这个题和以前做的“HRBUST1429—凸多边形”类似,都是根据该点和多边形某一个边的叉积的正负来判断点和边的位置关系。由于给出的四边形的位置可以在坐标上从左向右排列,所以可以用二分法来提高效率。
代码如下:
#include <iostream>#include <cstdio>#include <cstdlib>#include <cmath>#include <cstring>#include <algorithm>using namespace std;#define maxn 5005int res[maxn];struct Point{ int x; int y;};struct Line{ Point top,down;}lines[maxn];int cross(Point p0,Point p1,Point p2){ return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y);}int main(){ //freopen("1.txt","r",stdin); int n,m,x1,y1,x2,y2; while(scanf("%d",&n) != EOF && n != 0) { memset(res,0,sizeof(res)); scanf("%d %d %d %d %d",&m,&x1,&y1,&x2,&y2); lines[0].top.x = x1; lines[0].top.y = y1; lines[0].down.x = x1; lines[0].down.y = y2; for(int i = 1;i <= n;i++) { scanf("%d %d",&lines[i].top.x,&lines[i].down.x); lines[i].top.y = y1; lines[i].down.y = y2; } lines[n + 1].top.x = x2; lines[n + 1].top.y = y1; lines[n + 1].down.x = x2; lines[n + 1].down.y = y2; Point p; while(m--) { scanf("%d %d",&p.x,&p.y); int low = 0; int high = n + 1; int mid; while(low < high)//二分法 { mid = (low + high) >> 1; if(cross(lines[mid].top,lines[mid].down,p) > 0) //叉积为正,点在边向量的逆时针方向,此题中为点在边右侧 low = mid + 1; else high = mid; } res[low - 1]++; } for(int i = 0;i <= n;i++) { printf("%d: %d\n",i,res[i]); } printf("\n"); } return 0;}
0 0
- POJ 2318 TOYS(点与凸多边形的位置关系)
- poj 2318 TOYS (点与线段位置关系判断)
- POJ 2318 TOYS(叉积判断点与线段的位置关系)
- poj 2318 TOYS(判点与线段的关系)
- POJ 2318 TOYS + POJ 2398 Toy Storage (点与直线的位置关系)
- POJ 2318 TOYS(计算几何+点与直线位置关系+二分)
- poj 2318 TOYS(计算几何 点跟直线的位置关系)
- POJ 2318 TOYS (点与线段关系)
- POJ 2318 TOYS 计算几何(点与直线关系)
- POJ 1584 A Round Peg in a Ground Hole(凸多边形判断+点与多边形的位置关系)
- poj 题目2318 TOYS (计算几何,点与边的关系)
- POJ 2318 TOYS (判断点与直线关系+二分查找)
- POJ 2318 TOYS 判断点和线段的关系
- POJ 2318 TOYS (矩形内判断点与线段关系,水)
- POJ 2318 Toys(判断点在直线的方向)
- POJ 1584(判断凸包+点和凸多边形关系+圆和凸多边形关系)
- POJ--2318 -- TOYS [点、线基本关系] [计算几何]
- poj2318——TOYS(计算几何+点与线段的位置)
- hdu 2544 最短路
- 算法竞赛入门经典:第六章 数据结构基础 6.5小球下落
- Java插入排序、冒泡排序、选择排序、快速排序、shell排序(一)
- http代理和socket代理
- 1024. Palindromic Number (25)
- POJ 2318 TOYS(点与凸多边形的位置关系)
- caffe卷积层代码阅读笔记
- 算法竞赛入门经典:第六章 数据结构基础 6.6层次遍历
- POJ3281 Dining 求最大流
- 浅谈AC自动机
- WebBrowser控件使用详解
- 算法竞赛入门经典:第六章 数据结构基础 6.7层次遍历
- STM32F407VGT芯片的操作之流水灯
- 机房问题总结之改变select语句中的变量