Android自定义控件之滑动解锁九宫格

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概述:

滑动解锁九宫格的分析:
1、需要自定义控件;
2、需要重写事件onTouchEvent();
3、需要给九个点设置序号和坐标,这里用Map类就行;
4、需要判断是否到滑到过九点之一,并存储滑到过的点的序号,而且需要一个方法可以返回它们,这里用List类就行;

滑动解锁当前还是比较流行的,今天写了个简单的滑动解锁九宫格的例程,分享出来让初学者看看。

我的是这样的:
这里写图片描述

Demo

首先,自定义一个View

/** * 九宫格 */public class NineGridView extends View {    private int width;//该控件的宽    private int height;//该控件的高    private Paint mPaintBigCircle;//用于画外圆    private Paint mPaintSmallCircle;//用于画内圆    private Paint mPaintLine;//用于画线    private Paint mPaintText;//用于画文本    private Path path;//手势划线时需要用到它    private Map<Integer, Float[]> pointContainer;//存储九个点的坐标    private List<Integer> pointerSlipped;//存储得到的九宫格密码    public List<Integer> getPointerSlipped() {        return pointerSlipped;    }    public void setPointerSlipped(List<Integer> pointerSlipped) {        this.pointerSlipped = pointerSlipped;    }    public NineGridView(Context context) {        super(context);    }    public NineGridView(Context context, AttributeSet attrs) {        super(context, attrs);        mPaintBigCircle = new Paint();        mPaintBigCircle.setColor(Color.BLUE);        mPaintBigCircle.setStyle(Paint.Style.STROKE);//不充满        mPaintBigCircle.setAntiAlias(true);//抗锯齿打开        mPaintSmallCircle = new Paint();        mPaintSmallCircle.setColor(Color.GREEN);        mPaintSmallCircle.setStyle(Paint.Style.FILL);//充满,即画的几何体为实心        mPaintSmallCircle.setAntiAlias(true);        mPaintLine = new Paint();        mPaintLine.setColor(Color.GREEN);        mPaintLine.setStyle(Paint.Style.STROKE);        mPaintLine.setStrokeWidth(20);        mPaintLine.setAntiAlias(true);        mPaintText = new Paint();        mPaintText.setColor(Color.WHITE);        mPaintText.setTextAlign(Paint.Align.CENTER);//向中央对齐        mPaintText.setTextSize(50);        mPaintText.setAntiAlias(true);        path = new Path();        pointContainer = new HashMap<>();        pointerSlipped = new ArrayList<>();    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);    }    private float pivotX;//触屏得到的x坐标    private float pivotY;//触屏得到的y坐标    private float selectedX;//当前选中的圆点的x坐标    private float selectedY;//当前选中的圆点的y坐标    private float selectedXOld;//从前选中的圆点的x坐标    private float selectedYOld;//从前选中的圆点的y坐标    private boolean isHasMoved = false;//用于判断path是否调用过moveTo()方法    @Override    public boolean onTouchEvent(MotionEvent event) {        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:                pivotX = event.getX();                pivotY = event.getY();                //每次触屏时需要清空一下pointerSlipped,即重置密码                pointerSlipped.clear();                Log.d("pointTouched", pivotX + "," + pivotY);                getSelectedPointIndex(pivotX, pivotY);                invalidate();//重绘                break;            case MotionEvent.ACTION_MOVE:                pivotX = event.getX();                pivotY = event.getY();                getSelectedPointIndex(pivotX, pivotY);                invalidate();                break;            case MotionEvent.ACTION_UP:                /**                 * 当手指离开屏幕时,重置path                 */                path.reset();                isHasMoved = false;                String indexSequence = "";                //打印出上一次手势密码的值                for(int index:pointerSlipped){                    indexSequence += "/"+index;                }                Log.d("index",indexSequence);                break;        }        invalidate();        return true;    }    /**     * 得到并存储经过的圆点的序号     * @param pivotX     * @param pivotY     */    private void getSelectedPointIndex(float pivotX, float pivotY) {        int index = 0;        if (pivotX > patternMargin && pivotX < patternMargin + bigCircleRadius * 2) {            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(1)[0];                selectedY = pointContainer.get(1)[1];                index = 1;                Log.d("selectedPoint", selectedX + "," + selectedY);            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {                selectedX = pointContainer.get(4)[0];                selectedY = pointContainer.get(4)[1];                index = 4;            } else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(7)[0];                selectedY = pointContainer.get(7)[1];                index = 7;            }        } else if (pivotX > patternMargin + added && pivotX < patternMargin + added + bigCircleRadius * 2) {            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(2)[0];                selectedY = pointContainer.get(2)[1];                index = 2;            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {                selectedX = pointContainer.get(5)[0];                selectedY = pointContainer.get(5)[1];                index = 5;            } else if (pivotY > height / 2 + added * 2 && pivotY <height / 2 + added * 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(8)[0];                selectedY = pointContainer.get(8)[1];                index = 8;            }        } else if (pivotX > patternMargin + added * 2 && pivotX < patternMargin + added * 2 + bigCircleRadius * 2) {            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(3)[0];                selectedY = pointContainer.get(3)[1];                index = 3;            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {                selectedX = pointContainer.get(6)[0];                selectedY = pointContainer.get(6)[1];                index = 6;            } else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {                selectedX = pointContainer.get(9)[0];                selectedY = pointContainer.get(9)[1];                index = 9;            }        }        if (selectedX!=selectedXOld||selectedY!=selectedYOld){            //当这次的坐标与上次的坐标不同时存储这次点序号            pointerSlipped.add(index);            selectedXOld = selectedX;            selectedYOld = selectedY;            if (!isHasMoved){                //当第一次触碰到九个点之一时,path调用moveTo;                path.moveTo(selectedX,selectedY);                isHasMoved = true;            }else{                //path移动至当前圆点坐标                path.lineTo(selectedX,selectedY);            }        }    }    private String text = "请绘制解锁图案";    private float x;//绘制的圆形的x坐标    private float y;//绘制圆形的纵坐标    private float added;//水平竖直方向每个圆点中心间距    private float patternMargin = 100;//九宫格距离边界距离    private float bigCircleRadius = 90;//外圆半径    private float smallCircleRadius = 25;//内圆半径    private int index;//圆点的序号    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        added = (width - patternMargin * 2) / 3;        x = patternMargin + added / 2;        y = added / 2 + height / 2;        index = 1;        canvas.drawColor(Color.BLACK);        canvas.drawText(text, width / 2, height / 4, mPaintText);        /**         * 绘制九个圆点图案         */        for (int column = 0; column < 3; column++) {            for (int row = 0; row < 3; row++) {                canvas.drawCircle(x, y, bigCircleRadius, mPaintBigCircle);                canvas.drawCircle(x, y, smallCircleRadius, mPaintSmallCircle);                pointContainer.put(index, new Float[]{x, y});                index++;                x += added;            }            y += added;            x = patternMargin + added / 2;        }        x = patternMargin + added / 2;        y = added / 2 + height / 2;        canvas.drawPath(path, mPaintLine);    }}

为什么要规避重复?
因为在触屏时,会调用很多次onTouchEvent()方法,这样存储的手势密码肯定会不准确,我在以上代码中作出了处理,已经避免了重复,看打印信息:
这里写图片描述
显然,密码没有相邻数重复,当然还有一种情况就是手指在两个点之间来回等问题,这种状况也需要避免,这里没有作处理。当然,我做得还不够。。。

自定义view中用到的dp和px互相转换的工具类:

public class SizeConvert {    /**     * 将dp转换为sp     */    public static int dip2px(Context context, float dipValue){        final float scale = context.getResources().getDisplayMetrics().density;        return (int)(dipValue * scale + 0.5f);    }    /**     * sp转dp     */    public static int px2dip(Context context, float pxValue){        final float scale = context.getResources().getDisplayMetrics().density;        return (int)(pxValue / scale + 0.5f);    }}

主活动:

public class NineGridActivity extends BaseActivity{    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.view_nine_grid);    }}

layout中的布局文件view_nine_grid:

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"              android:orientation="vertical"              android:layout_width="match_parent"              android:layout_height="match_parent">    <com.test.shiweiwei.myproject.selfish_view.NineGridView        android:layout_width="match_parent"        android:layout_height="match_parent"/></LinearLayout>

总结

我写的只是最基本的九宫格滑动解密项目,实际用的九宫格解密比这个要复杂,有许多特效和其他更严谨的处理,事件的处理也不是这样草草了事,如果想写得漂亮,还得多花工夫。

这里就不上源码了,该贴的都贴了。

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